X Rebirth

X Rebirth

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Reaper's ship pack (V 1.12)
   
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Feb 2, 2016 @ 10:24am
Feb 6, 2016 @ 12:57pm
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Reaper's ship pack (V 1.12)

Description
Mod IS working with 4.0 :)

Please check out the egosoft forum link found here --> http://forum.egosoft.com/viewtopic.php?t=386414

for detailed information and bug reporting, thank you and enjoy!

Theres a back story to every ship and its armament available on the forums :)
30 Comments
I3laze May 16, 2017 @ 3:39pm 
Any plans to update this to v2.0 ?
Legionnaire260 Mar 11, 2017 @ 1:10am 
Ok Reaperxvii, I removed the mod files from extensions as your Mod is not showing any new ships even though the author of Simoons Magic Tricks say's in his instructions that your Ship Pack works with his Mod.
I think it's possible another Mod is responsible for his Mod not showing any other ships of different designs except those from X Rebirth. Thanks for your comments.
Reaperxvii  [author] Mar 10, 2017 @ 2:12pm 
@Legionnaire - The supertransport mod isn't mine :P I believe its alexs off the top of my head :)
Legionnaire260 Mar 10, 2017 @ 12:33am 
I think there were 3 Supertransports, Leviathon,Mammoth etc. Will contact the developer of Simoon's Magic Lantern. Thanks for your prompt reply.
Reaperxvii  [author] Mar 9, 2017 @ 2:27pm 
@Legionnaire - What SuperTransport are you talking about? You would have to get in touch with the developer of simoons magic tricks as I have no say in that mod :/ Sorry man.
Legionnaire260 Mar 9, 2017 @ 8:28am 
I notice that this mod is not working with Simoons Magic Tricks Mod for some reason. When adding a ship from Simoons Mod it has a choice of adding ships either from X Rebirth or from your mod but when I select your mod for say a Supertransport no ship is added.
Nexus will not allow me to download files from their site as instructed by the developer of Simoons Magic Tricks. Both mods I subscribed to via Steam Workshop.
wildsoft Jan 20, 2017 @ 3:07am 
Heres an idea for you, support ships pack...A M Sized Electronic Counter Measures ECM Ship, use a radar cammo system so that ships go undetected within certain power limits, use E-cells for power. Missles targeting is jammed. Can hide even within 10k of a xenon base. Stations within go undetected by enemys. 2.) Support Ship 2, an M sized ship, that uses beams to heal hull, uses beams such as mining ship beams to heal friendly ships, can turn the tide in a smaller force such as a raid. Pirate only ship "Hacker ship" that can send trojan into your base, steal credits or cargo, can jam defenses if your allied with pirates through special pirate missons. How about a lightning like "Boronish" ship thats disables shields...
Reaperxvii  [author] Oct 25, 2016 @ 2:14pm 
I've personally never uploaded the mod to nexus so it shoudnlt be there, but as for it being 2.0 it actually is lol I apparantly just never updated the text O.o.

As for NPC spawns I have no real plans of editing spawns, but I've seen NPC's build the ship so it kinda is used by them :)
King DaMuncha Oct 25, 2016 @ 2:32am 
I think on the nexus you have updated the game to V2.0 but this steam version still says V1.12 , How does this mod work? are these ships only puchasable for the player or will we see them used in game by NPCs?
Reaperxvii  [author] Oct 24, 2016 @ 3:19pm 
@ DaMuncha - I've been away from the x-rebirth modding for alittle while and haven't really made any new ship designs or ideas, though I'm sure ill get back into it soon I kinda go in cycles.

Was their anyship you had in mind?