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MP2 does have a level import plugin for 3dsmax only. I've used it before here https://steamcommunity.com/sharedfiles/filedetails/?id=1192081374
It's very limited though but it would theoretically be possible to import a level from HL1 into the game using it. It would just take a really long time to do.
https://web.archive.org/web/20060407221931/http://www.rockstargames.com:80/maxpayne/tutorials/index.html
^ should work for all of the linked fanbase crap.
https://web.archive.org/web/20070828010324/http://maxpayne.3dactionplanet.gamespy.com:80/maxedit/list_tutorial.asp
^ Handy for learning other neato cutscene crap.
https://web.archive.org/web/20070212093027/http://maxpayne.levels4you.com:80/forum.l4y?do=showforum&forum=46
^ The fossilized remains of the forums has a few left over articles that should help out...just don't expect support.
It is not possible to view developer made levels because all levels in Max Payne 1 and 2's engines are compiled similar to Quake. Unless someone makes a decompilation utility it is impossible.
However Remedy did release the source files to the first two levels. Those being the two Roscoe Street Station levels. Those can be found on Rockstar's Max Payne tutorial site.