X Rebirth

X Rebirth

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AutoTrain
   
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Jan 24, 2016 @ 4:58pm
Apr 23, 2016 @ 3:59pm
25 Change Notes ( view )

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AutoTrain

Description
Ship&station crews gain skills while working. Only skills relevant for the employee are trained (except for specialists).
If used together with AutoCrew, it will reduce the initial skills for auto-hired employees so there is space for improvement.

Skill gains can happen during (in brackets the roles are listed in order of probability)
* patrol (captain, defence, engineer),
* general movement (captain/pilot),
* station management (manager, defence, specialist)
* trade (captain, engineer, defence),
* full repair of a component (engineer)
* kills (defence, captain, engineer - defence only for stations)
* boarding (marine officer)

Save safe - you can unsubscribe any time without causing issues in your games.
Tested on 4.0 only - some parts are not 3.61 compatible (skill gain on kills for one).

Skill increase should be relatively slow, but when installing the mod on a save with many employees you might get an initial flood of skillups. It will settle down once only new hirelings need to be trained.

If you feel it needs more balance drop me feedback (quite possible).

When installing without AutoCrew, you might have to launch the game, exit and run it again.
The game for some reason will download the config file for AutoCrew, and it cannot do this and the subscription to AutoTrain properly in one step. This does not mean you will be subscribed to AutoCrew, it has to happen to ensure that the two mods will load in the proper order IF both is present. Sadly it can affect those who only use AutoTrain this way.
Fixing this is beyond modding possibilities unfortunately.

forum: http://forum.egosoft.com/viewtopic.php?t=386134
Popular Discussions View All (1)
2
Mar 12, 2016 @ 9:43am
balancing suggestion
kelmenwong
66 Comments
stndbye  [author] Jan 6, 2018 @ 12:53pm 
@Lime_Chill:
NPCs get trained in relevant skills only, and its usually quickest in their main skill - except for specialist, those get trained all of their skills.

@beaver1981: Sure thing. Wish you luck with your mod, thers lots of work to be done with vanilla aiscripts!
beaver1981 Jan 4, 2018 @ 3:45am 
Would it be OK for you if I upload a patch for my mod CES to ensure compatibility with your mod?
It would be fully dependent on your mod.
Lime_Chill Sep 6, 2017 @ 4:55pm 
Hey o/ Thanks for a great mod. Got a question, do they train all 3 main skills depending on role or all of them or just 1 ?
dan5tr4n63r May 19, 2017 @ 1:19am 
I have this game for less than a month...i didn't want extreame mods that changes the game to the point that i can't distinguish from the original game...i only wanted those tiny changes as i think they should be with the game...looks more realistic with those mods...so no...haven't had any other mod besides what i just listed....I tried it again like i said i will...i noticed no bugs...maybe it was all a fluke...still...if it was not your mods..what could it be?....anyways...for now the mods work just like you planned...Thank you...putting them in favorite:steamhappy:
stndbye  [author] May 18, 2017 @ 9:44am 
Huh, i expected u have a bigger mod that changes a lot.. have no idea which could kill my mod.
I used more crew, capship bridge, show skills so they should be (at least were a couple months back) safe.
Orange cursor doesnt look like a big change, neither does the repair laser..
Maybe u used other mods on this save that you removed since?
Also some people complained about a similar issue, but they spawned the crew using a cheat mod. I told them to try a vanilla hired employee but they never wrote back.
dan5tr4n63r May 18, 2017 @ 5:09am 
By the way...i forgot to mention that all my capital crew are upgraded(5 star)...could that be the cause?...i don't know...just wondering
dan5tr4n63r May 18, 2017 @ 5:05am 
these are the scripts i used
show skills
orange mouse cursor
hull repair laser
hull x3 skunk
more crew
capital ship bridge

it worked fine with these...after installing the autocrew and autotrain is when i had that issue...i could not give any command to those ships yet they had a priviously command when i look on the captain side of things...but they would do nothing...and i couldn't give them nothing...what do you think it was?...it would be great to have the crew automatically upgrade to the next level...
i will try again for the sake of wanting those...
stndbye  [author] May 17, 2017 @ 12:24pm 
@dan5tr4n63r: Its a mod conflict, probably one of your mods rendered vanilla AI scripts unusable.
No way to fix this on my end, unfortunately.
dan5tr4n63r May 17, 2017 @ 10:18am 
A..yeah...i installed both mods(autotrain and autocrew)...and my ships would not respond to anything...i had 10 transporters and 2 of them would just sit on command gray...i had to unsubscribe and it worked again...well...is still more easy with gifts
Eikioma Oct 25, 2016 @ 4:57am 
Thx I will check that soon :D