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But has no NAV mesh.
maybe avoid making the capture points too open, as the AI have almost X-Ray vision when it comes to tree leaves and shrubbery, which can make it a pain to defend (I guess that's a weakness of the source engine).
But it looks like it has great potential ...
1) Bots often stand at bottom of riverbed and shoot without being affected by actually being under water; if the bots can't be forced to swim then maybe make the river shallow enough to just run through?!
2) Bravo: Extremely open spawn and with only 3 players we still had about 3-5 bots spawns surrounding us.