Invisible, Inc.

Invisible, Inc.

35 ratings
Lone Start
   
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0.017 MB
Jan 21, 2016 @ 12:21pm
Jul 7, 2018 @ 5:09am
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Lone Start

Description
Little mod that allow you to start game with just one agent.
Empty option will appear in the list of agents, to fill one of chairs in the jet only by hope to have fun.
No side effects like Central's commentaries or staked out bunk in nearest prison.
For lone wolf challenges and longer team-building in endless mode.

To install:
subscribe to mod, start game, options/gameplay - "refresh mods" button. Now exit game and on next start mod will be downloaded and will appear in dlc/mod tab and campaign options.

Thread on Klei forum (mod archive for GOG version there):
http://forums.kleientertainment.com/topic/63014-mod-lone-start/
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10 Comments
Shirsh  [author] Jul 7, 2018 @ 5:04am 
upd: some problems with Lone_Start fixed - now it works 100% with start from any mission!
(I had no recent experience to figure it out before)
Playtheist Jan 27, 2017 @ 2:51pm 
So after testing awhile, it seems the problem was indeed the other mod. Too bad, I liked Rescuable Archived Agents and the tiny bit of extra variety it offered. But I like N-Umi and your other mods more.

Yes I do use a mod that allows a different start than the first executive terminal mission. It's GenerationOptions+ and very good - you can have up to 16 missions at start, among other cool stuff. I don't use the extra mission feature so it hasn't been a problem for me, but you may want to consider making Lone Start compatible if that's not too much trouble.

Rock on, and please keep up the excellent work. :)
Shirsh  [author] Jan 25, 2017 @ 4:04am 
Hmmmmm, technically game can't put loneStart in a prison randomly because it takes prisoners from completely different table (where also written what equipment they'll have). Also I made some precautious in lone start that makes it kinda "really dead" instead of captured: actually it works as invisible entity that just get destroyed at very start of level and marked by same perks as, for example, courier (will be dead instead of imprisoned). Problems were possible if you use mod that allows to start game not from first executive terminal mission though.
Playtheist Jan 25, 2017 @ 2:58am 
Okay, still having CTD with the empty cell bug. Now I'm testing to see if it's incampatible with the other mod I'm running, Rescuable Archived Agents. I'll let you know.
Playtheist Jan 24, 2017 @ 7:16pm 
Thanks for creating this. I used to use your Combo mod to get this same effect but sometimes I'd have the empty prison cell bug and then CTD. You might want to look into that, otherwise the Combo mod was very well done. Cheers.
justinsane11 Dec 27, 2016 @ 4:17pm 
can somebody enlighten me as to what tobias is talking about?
Shirsh  [author] Jul 9, 2016 @ 3:05am 
@StoneMonkWisdom not too far, cool idea, I wasn't thinking about that.
StoneMonkWisdom Jul 8, 2016 @ 8:07pm 
I think that the "emtpy slot" you'd normally fill an agent, should instead be a bag of money with a dollar sign on it that gives you an additional 1500 credits or something to that effect. Picking a companion, or a bag of money, a bag of money seems so much more enticing does it not? The bag of money would even have a pun for an agent name and a crude drawing of a face on it. Okay I'm taking this thought too far..
Shirsh  [author] Jan 24, 2016 @ 7:44am 
I trying it on expert+ and only in one case of five win 1st mission (lost at 2nd).
Mission accompished :3
tobias599 Jan 22, 2016 @ 5:44am 
I think you love this game! I reached 100 hours this week. You're crazy!