Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

70 ratings
Fluffy Manager 5000
By FluffyQuack
Mod manager and save manager.
Fluffy Manager 5000 is a mod manager and save manager combined in one! It might look a little bit rough around the edges, but it should work just fine and it's updated whenever I find the time.

Feature list:
  • Mod managing! Automatically takes file backups and automatically restores them when a mod is uninstalled.
  • Save managing! Be able to juggle multiple playthroughs or keep savegames from key moments.
  • Supports a bunch of other Capcom games! Like RE HD, RE4, RE5, RE6, RE: Revelations, and Devil May Cry 4: Special Edition.
  • Made with the magical power of handpuppets.
Mod Manager
Fluffy Manager 5000 includes mod managing which automatically handles file copying and backups. You can find mod releases for the game via these links:

Some things to keep in mind:
  • Not all released mods are directly compatible with the mod manager. If they're not, you need to go to the "Games\DD\Mods" directory where you installed Fluffy Manager, create a new directory, and place mod files there. The directory structure within that needs to reflect that of the game. That means within that directory there should always be a nativePC directory as that is what the game expects. There's one sample pre-packaged with Fluffy Manager for RE6 which gives an example how a mod should look.
  • If Dragon's Dogma ever gets patched, you should make sure you have no mods installed at the time. Either uninstall all mods via mod manager before game is patched, or if you didn't do it in time, delete the "installed.ini" file in "Games\DD" or uninstall the mods in the mod manager and then verify file integrity for the game on steam.
Save manager
With the save manager you can freely take backups of the Dragon's Dogma savegame stored in Steam, and restore any backup at any time. Before you can utilize it, you have to enter options in Fluffy Manager and enter your numerical steam user id:
  • You can find this by going to where steam is installed, going to the userdata directory and checking the directories there. You'll see a list of directory names which are just numbers, and the one with the most recent activity is your steam user id.
  • An easier alternative is using this site: https://steamid.io/ - Input your Steam username. The Steam ID you want to use is the last part of the steamID3 number.

Basic usage:
  • Click on "Store save in new slot" to create a backup slot.
  • There should now be a slot with a checkmark next to it. The checkmark indicates that this backup slot contains a savegame which is identical to the one loaded in Steam right now.
  • At any point you can create new backup slots, and store your current savegame in any slot. Whenever you load from a slot and none of the slots have a checkmark, you should make sure to store your current savegame before loading from save manager, in order to not lose any progress.

The game was designed to only ever use one savegame, so there's a couple of side effects to be aware of:
  • Whenever you rest in an inn with a different savegame, your main pawn stored on online servers will be replaced by the one in your savegame you just loaded.
  • Gifts and rift crystals sent to you by other players after they hired your pawn from a different savegame most likely won't be redeemable.
You can download the latest version of Fluffy Manager 5000 here: https://www.fluffyquack.com/tools/modmanager.rar

Unpack it to anywhere on your harddrive, and run modmanager.exe to start it.
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Gate Jun 11 @ 3:28pm 
how do i open the mod menu????
FluffyQuack  [author] Jan 24 @ 3:58am 
@jordibrink143: The game always has an exe in its install directory. The mod manager should be able to auto-detect the game's install path if you installed the game via Steam, though.
jordibrink143 Jan 1 @ 6:33am 
i dont have an exe file for the game so how do i laumch it if i cant define the game path
FluffyQuack  [author] Sep 30, 2022 @ 6:21am 
@Mr Insanity: I think the red button you're talking about says "Define game path" which is for manually defining where the game is installed. Mod manager is supposed to find the location of the game automatically, but that fails, then you need to click that button and select the game's exe so the mod manager knows where the game is located.
Hex: Insanity Sep 18, 2022 @ 10:14pm 
There is something wrong with this mod installer. I mod the mod in the installer and every video I see it says to 'run mod manager'. . . there is no button there that says that, and I can't even look on mod list. Meanwhile there is a big red button saying define mod path. . . what the hell does that mean, cause I looked on the readme thing, and I said nothing about define mod path.
Chris Fernando Lopez May 10, 2019 @ 3:27am 
I'm finding the way to swap model in RE5 guess in the RE5 folder is empty so it's not done
Dovleac Mar 8, 2019 @ 7:25pm 
I wondered if it was the mod manager or the mod itself, I think the later. The mod had a lot of bug complaints. Nice job on the MM btw, it's very easy to use and great design.
FluffyQuack  [author] Mar 8, 2019 @ 9:25am 
Nexus1: Changing character via trainer isn't doesn't work for every part of the game. It will sometimes lead to characters being in the wrong spot or soft-locks in some areas.
Dovleac Mar 7, 2019 @ 7:07pm 
Using v1.794, when I tried RE2 model/character switching from Leon to Ada, then trying a new game (2nd run), it played the beginning cut-scenes, then got stuck on the loading screen and would not load the game.
-I tried unloading all mods, even setting Leon back to Leon in the character swap, still wouldn't work. Restarted my machine, unloaded all mods, tried loading the game by itself without the trainer, nothing worked.
-Re-installing game ATM.
Sonicman Dec 3, 2016 @ 6:41pm 
I'm having trouble getting the save manager to work. I have the manager folder on my desktop and I've gone and copied my steam ID into the options menu. Am I missing something?