Garry's Mod

Garry's Mod

308 ratings
Paralake City V3
 
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Type: Map, Addon
File Size
Posted
Updated
34.133 MB
Dec 19, 2015 @ 5:44pm
Dec 29, 2015 @ 9:16pm
3 Change Notes ( view )

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Paralake City V3

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In 1 collection by Fredy
PerpHeads Queue Content
21 items
Description
Paralake City V3

Map created by Xquality, workshop assembled by Fredy.

Subscribe to the collection instead of this to avoid errors!
Collection: http://steamcommunity.com/sharedfiles/filedetails/?id=579914603

Map made for the PERP-Heads roleplay server. Check us out at www.perpheads.com!
However, this does not mean the map is limited to that server only, so feel free to use it on yours!

Map Areas:
Business Sector
City
Farm
Forest
Suburbs

Map Features:
Apartments (Regal, Slums)
Bank
Bazaar
Business shops
Cardealer
City Hall
City shops (Coffee, Fish, Hardware & Furniture, Safety, Stool(chairs) and a Gunstore)
Clothing stores (2)
Electronics store
Fire Department
Forest Cabins
Garage (large)
Gas stations (3)
Glass Co factory
Harbor
Harbor Pub
Hicktown trailers
Highway system
Hospital
Mc. Uwe's (fast food restaurant)
Monorail stations (Business, City garage and Suburbs station)
Monorail which travels between the above locations (Seats need to be coded in per server)
Office-type building
Park
Parker materials
Police Department
Restaurant
Scrapyard
Small beach
Suburbs (3 large and 4 smaller properties)
Supermarket
Warehouse

Credits:

People who suggested a lot (alphabetical):
Bolli
Carrot
Fredy
StephenPuffs
Jordan

Testers:
Alex_:D
Ayjay
Bolli
Carrot
Daymon
Fredy
StephenPuffs
Jordan

FAQ:
Q:
How do the doors in the police and fire department open?
A:
You have to open them through code or alternatively just remove the doors in question.
The reason this was done is because those doors should only open for police officers or firefighters, and not everyone. Which is something that can't be done through the map alone.

Q:
Why do I see missing textures/errors?
A:
Make sure you are subscribed to both the map and the content pack. Additionally this map requires CSS for some of the textures and models.
Popular Discussions View All (5)
6
Jun 21, 2017 @ 1:04am
missing texters
nerfcat
4
Mar 2, 2016 @ 9:54am
What has been done?
Harris
2
Feb 5, 2017 @ 7:20am
Working Tram?
Haha yeah man
< >
118 Comments
natemare02 Dec 30, 2017 @ 6:40pm 
is there a way for it to work on potatoes with intel hd graphics like my celeron pc
★XenixMcWhite★ Dec 2, 2017 @ 8:58am 
Question: Can you make a ParalakeCity V5 map, but:
Hospital to change to Rockford French, Fire Department also give Rockford French (she has 4 garages)+ But could you leave a red garage with paralake city v4 to make the ladder fit? , Commissary leave as it is, but add another floor and there I would be two offices (empty to be able to furnish, ) one room called. On duty room (also empty - for furnishing by others), one large room for meetings (you find out what you would want there), shooting area with 3 stations ..
Please give me a quick reply and how would you do this map then you could write that the idea would be: resz ???
Regards
[LBRP] Frite Sep 17, 2017 @ 12:30am 
Can I have the .vmf please ?
Emmar/Benio Sep 7, 2017 @ 1:15pm 
Yeah, the console screen says "Too many vertex format changes in frame, whole world not rendered".
Emmar/Benio Sep 7, 2017 @ 11:51am 
Just wondering, is there a way to disable the feature on the map that removes the scenery altogether when you're too far away from it? The visuals are limited to the player's point of view, apparently and I don't seem to like that at all. {:|
Stygian Renegade Sep 7, 2017 @ 11:39am 
for those with the dumb question I had, I honestly never once thought of opening up single player and searching for the map name that way... it's rp_paralake_city_v3 for those using a command line.
CoZmo™ Aug 18, 2017 @ 5:15pm 
Is there a way to get the vmf?
Rag€r.exe Aug 18, 2017 @ 4:31pm 
Are we able to make custom edits of the map?
Can I have your permission?
Fredy  [author] Aug 18, 2017 @ 12:23am 
You have to write it yourself, it's not that hard though.
Just used Entity:Fire("open", ""), Entity:Fire("lock", ""), etc.
http://wiki.garrysmod.com/page/Entity/Fire
CoZmo™ Aug 18, 2017 @ 12:21am 
What code?