Cities: Skylines

Cities: Skylines

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CSLMoreGraphs
   
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1.348 MB
Dec 17, 2015 @ 8:54pm
Nov 16, 2024 @ 9:19am
49 Change Notes ( view )

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CSLMoreGraphs

Description
CSLMoreGraphs

show more statistics.

usage:
ALT+G to show / hide chart.
(hot key is changeable)

legends:
 There are too many numbers and cannot write it.
 currently(ver1.0.24.0) 624 curves.(can remove/add from/to legends)
 (added curve info -> changelog)

restrictions:
 0)at own your risk
 1)cant show stats before this mod install
 2)if curve added at updated, saved mod stat is invalidated
 3)when play time is too long, data may not be saved. please limit it with an option.
  (since RC1: over 1,000 years can save/load.)
  (can output stats data to csv file if you want)

Suggestions:
Because there are many graphs, we recommend using presets.
When there are many graphs, switching of display and non-display of the graph screen is heavy.

The preset in this MOD means a grouping of several graphs.
The creation, deletion, and editing of presets are displayed by pressing the gear button at the upper right of the graph screen (the left side of the close button) to open the option screen and further clicking the "Open graph pre-set / scale editor" button You can do it from the editor.
You can also search graph names on the editor.
In addition, presets can be multiple definitions.

Also, as a way to reduce the graph, you can also select a group of graphs that you do not want to display from "Mod Setting" before the game begins.

thank you for your endurance.
Popular Discussions View All (4)
6
Aug 16, 2019 @ 4:49am
Day/Night Cycle & Github Repo (Source Code)
Smugger
2
Nov 2, 2019 @ 7:52am
what is the data collection interval and can I change it?
chrismeardon
3
Jan 12, 2016 @ 10:57pm
release candidate 2
benzoll
236 Comments
ibotaro  [author] Nov 19, 2024 @ 6:31am 
Thank you for your comment.

total_profit is almost equal to the weekly income in the main UI. There is an error in the display depending on the timing of updating the graph.

budget.total >= 0
total_profit = tax.total - budget.total (there is no absolute value)
tax includes fare.
Each value of total will overflow if it is 4294967295 or greater.

The problem of the import/export graphs always being zero could not be confirmed in both 1.0.26.1 before the update and 1.0.26.2 after the update.

In 1.0.26.1 before the update, the tourlist shows a large number of tours.

If the number is still large after the update, we could not confirm it here.

Both were tested multiple times with both a new game and previous save data.
Note that even if the mod is updated, the previous statistics will not be updated, and the changes will be applied from the newly added statistics.
Mark Liu Nov 18, 2024 @ 11:15pm 
Thank you for your assistance.

"Import/Export" : Statistics are always zero.

"total_profit" is calculated as tax.total-budget.total.
-> budget.total <= 0 ?
--> Value of total_profit = tax.total + | budget.total |.

"Tourist" : Not sure if correct.
->New Game.The population is only about a thousand people.
ibotaro  [author] Nov 16, 2024 @ 8:45am 
Thanks for letting me know.
For tourists and Import/Export, I will change the source of data from final to average to make the code fit the display.
In this mod, total_profit is calculated as tax.total-budget.total.
Mark Liu Nov 16, 2024 @ 12:01am 
"Import / Export" (16 curve ) Not Work
-> Fishing products cannot be imported

"total profit" = income + | expenses | ?

"Tourist" statistics may be wrong
ibotaro  [author] Jul 26, 2023 @ 11:54am 
The options screen can be opened by pressing the gear icon in the upper right corner of the graph display screen.
Vrighty Jul 26, 2023 @ 11:26am 
If i open the mod in the options screen is do not have an option to save it. I only see options to turn things off, but all are locked because i have started the game.

What do i miss?
ibotaro  [author] Jul 25, 2023 @ 10:16am 
This mod is not intended to reprocess statistical information.
Statistics can be saved in csv format from the options screen under the name cslmoregraphs.csv. Generally, the csv file is saved in the same directory as cities.exe.
Vrighty Jul 25, 2023 @ 10:09am 
a 12 month year or 2 year avarage is also fine to have ;)
Vrighty Jul 25, 2023 @ 10:03am 
I have used this mod for a while now. Mainly for the total profit. But it always goes up or down wildly. Could you make one based on a 10 year avarage? So i mean: income from year 1-10 > avarage. income from year 2-11> avarage, year 3-12> avarage. (this methode of making an avarage of a population even has a name, but i forgot.... ) Other question: where do you save the information? Is it possible for me to get the info and paste it in excel?
ibotaro  [author] Jul 19, 2023 @ 9:28am 
@Hmattel Thanks. Glad to hear it.

@lomarcanys I see, transparency is an interesting idea. I hadn't thought of that.