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csgo_bloodgulch
   
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Modalità di gioco: Classico, Deathmatch, Demolizione
Mostra gli oggetti etichettati con tutti i termini selezionati: Arms Race, Map
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65.778 MB
12 dic 2015, ore 19:02
18 dic 2015, ore 22:23
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csgo_bloodgulch

Descrizione
The classic Halo map, Bloodgulch, redone in cs:go. Done as part of my attempts to find a good engine for a game I want to make.

***NEW: ADDED BOMB SITES AND BUY ZONES***

Works best in objective-less modes like deathmatch or arms race simply because of how huge the map is.

Bomb sites are at blue base and a patch of dirt overlooked by the cliffs near red base.

All level geometry is hand-done, including brushwork and displacements. Textures have been modified as needed to support Source's unique texture parameters. All scenery (rocks, trees) ported with Wall Worm Model Tools from Gearbox's level assets for Halo: Custom Edition, with hand-done custom collisions to conform to Source's convex requirements. Some textures are heavily modified from the original, and others are entirely new due to differences in texture tech between halo's Blam engine and Source 2013.

Skybox is a scene rendered in 3ds max from original assets and ported in using Wall Worm Sky Writer.

Feel free to fool around in the map with wireframe, or simply crack the map bsp itself open-- I'm pretty proud of this and it may be hard to see how much went into it from the surface.

A HUGE thank you to Shawn Olson, creator of Wall Worm Model tools-- without which I probably would have given up halfway through making this.

Thanks also to TopHattWaffle for answering any question I had (no matter how bizzare), and to Modacity (irc.gamesurge.net #modacity) for inspiring me to do this in the first place.
Discussioni più popolari Visualizza tutte (4)
2
24 ago 2023, ore 23:46
Servers?
StenoM
2
21 dic 2015, ore 21:48
Feedback
Hrairoo
2
6 apr 2019, ore 0:48
Awesome map! just one idea
просто лучший
147 commenti
Darling 10 lug 2022, ore 21:05 
good
BERNARDOSX 11 lug 2021, ore 7:37 
TOP
Psycho 24 gen 2021, ore 10:12 
NICE
[RSB] ÿöJö 21 nov 2020, ore 20:50 
we love your map on our server. However, we need to know if it was rendered in LDR or HDR? Please let us know. Thank you.
[RSB] ÿöJö 6 nov 2020, ore 9:20 
Hi Itzu!
We have a "deathmatch meets danger zone" mod server that plays your map.
This map rocks competitive play and gliding around using bump mines & parachutes!
We hope you continue to make dynamically detailed maps like this one.
Visit www.slyshotgaming.com to see a Deathmatch Danger Zone mod on your map.
Robby 12 giu 2020, ore 0:10 
"Los Dos Laredos" plays*
"What is that music!?!?"
sevringname 14 mag 2020, ore 1:35 
full skits
MC Chase 10 mar 2020, ore 1:04 
As Church said when he hears Mexican music from the warthog in Red vs Blue.... "For God Sake! What Is That Music?!?!"

Just to clarify..... This happened on the Blood Gulch map in Halo 1, and to this day, that line was funny as all hell!
MrKoix 9 dic 2019, ore 12:29 
Hello! I was looking into getting bloodgulch into Blender, and I did have success with the map itself, but not the textures so I was looking through the net for about a week to find a solution, until I found your map on the workshop. I'd probably import this map into blender but because importing a csgo map into it is so f*****g confusing, I'm wondering if you used blender to import the map into csgo, and if so, could you give me those files? Thanks in advance.
rarsuer 21 set 2018, ore 22:11 
nice!