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Wreckfest: Car Customisation
By 24RailwayCuttings
This guide will give you a brief insight to the parts customisation in Wreckfest.
Outlining the different parts, as well as a brief rundown of race classes and the cars in the game.
In Wreckfest, there are different classes which cars can be modified to. These are often determined by their Performance Points, or PP. Certain cars are at a certain class when first acquired, but can be modified to suit any class:

99 PP and below The lowest performance class in the game. Mostly reserved for special vehicles.

100 - 164 PP

165 - 234 PP

235+ PP The highest level class in the game.
Upgrades and Tuning

With the full release of the game, all available parts for customisation are headed under Upgrades. In this section, parts are then divided into three separate categories: Performance, Armor, and Visual.


Performance parts alter the overall performance of the car. These can change the car's PP and acceleration. Most Assembly parts will be availble in 4 different levels: Stock, Street, Sport and Racing

The Engine is the main powerhouse of the car itself. Each car comes equipped with its own selection of engines. Engines change the performance class of the car.

The Air Filter helps provide clean air to the engine for combustion, preventing any dust or particles from entering the cylinders. The Air Filter improves the car's PP by a small amount.

Cooling systems are most to do with cooling fans and radiators. These components help keep the engine at an optimum temperature and remove any excess heat. Cooling parts improve the car's PP by a fair amount.

The Intake Manifold allows the flow of the air-fuel mixture into the cylinders for combustion. Getting the right mix of fuel and air is optimal for best performance. Intake manifolds increase the car's PP by a good amount.

The Fuel System for Wreckfest's cars typically consist of carburettors, which help provide the optimum air-fuel mix for performance. Most modern cars do not use carburettors, as the mix flows directly into the cylinders. The Fuel System improves the car's PP by a fair amount.

The Ignition comprises of the spark plugs. These ignite the fuel for combustion, and are timed to spark just before the pistons reach the uppoer displacement of the cycle. Spark timing is crucial to optimise power from the engine. The Ignition improves the car's PP by a great amount.

The Exhaust Manifold is fitted to the engines to allow the exhaust gases to flow from the cylinders in the combustion cycles. In previous versions, the specific manifold had to be fitted with the specific exhaust i.e. sport manifold to sport exhaust. The Exhaust Manifold improves the car's PP by a small amount.

The Exhaust allows the exhaust gases to flow out of the car. They are fitted with catalytic converters to reduce the amount of toxic gases emitted from combustion. The Exhaust improves the car's PP by a small amount.

The Valves allow the flow of air-fuel mix and exhaust gases into and out of the cylinders respectively. Valves are driven by the camshaft, and can improve an engine's performance by how far they move in and out of the cylinders, to allow as much fuel and air into the cylinders as possible. The Valves improve the car's PP by a fair amount.

The Camshaft is driven by the engine belts which in turn allows it to move the valves in the engine. The better a camshaft performs, the more power can be optimised from the engine. The Camshaft improves the car's PP by a small amount.

Pistons are the key component of any combustion engine. Combustion moves the pistons up and down (typically in a 4-stroke cycle), driving the crankshaft of the engine, which then drives the driveshaft, allowing the wheels to turn. If a piston fits tightly into a cylinder, it will produce greater power, because of greater pressure. Pistons improve the car's PP by a great amount.

As well as needing Credits to buy the parts, Experience Points are also needed to unlock them. Different level parts are unlocked at different Experience Levels. Different levels are given different ranks. All parts are unlocked at Level 35.

These ranks can very from Sunday Driver (Level 1) to Crash Champion (Level 100). Experience Points are earned after each race. Higher difficulties earns more Points. You can earn more Experience Points in an event by:

<-> Increasing the AI difficulty
<-> Turning off Driving Assists (Increases Points Multiplier)
<-> Changing Driving Transmission to Manual (Increases Points Multiplier)
<-> Damaging Opponents and Scoring Takedowns
<-> Driving the Fastest Lap
<-> Scoring the most Points in Demolition Derbies


Armor parts affect your car's overall strength and defense, and are crucial for demolition derby events. They can increase your attack and defense, but can also make your car extremely heavy, and even reduces the car's PP. An A-Class car with full racing parts can be reduced to B-Class if equipped with the strongest parts.

Armor parts are divided into five categories:

Front Bumpers

Rear Bumpers

Roll Cages

Side Protectors

Window Bars


Visual parts are purely aesthetic. They have no effect on the car other than its looks. Visual parts include: Wheels, Spoilers, Fenders, Grilles, Hoods, Exhausts, and assorted Decorations.


See below some examples of customised cars:



As well as changing parts on your car, your car can be tuned to better suit track and arena conditions. There are four different setups that can be tuned:

Suspension helps keep the car's wheels in contact with the road. Soft is suited best for loose gravel and dirt surfaces. Stiff works best with hard tarmac surfaces. Standard is good for multiple surfaces.

Gear Ratio affects your car's speed and acceleration. Short gear ratios provide better acceleration, and Long gear ratios provide greater top speed.

Differential affects the drive and rotation of the wheels. Open allows all wheels to turn independently regardless of speed. Limited offers more drive to the wheels with the most traction. Locked combines the drive wheels on the same axle, allowing better high-speed turns while sacrificing normal maneouvrability.

Brake Balance affects how your car stops. Rear Bias provides greater stability, but causes the back end to slide out. Front Bias provides greater stopping power, but causes understeer.
Car Selection - Part 1
Wreckfest has a large selection of cars available to choose from. Most cars are available to buy from the market. While others require certain events to be completed before unlocking them

NOTE: Car order listed is based on the release times of the cars.

SpeedBird: American, Full-Size, RWD - 26840 CR

The first car ever to be featured for the game. This muscle car is a good top-tier all-rounder. It combines great acceleration and top-speed to blow away the competition. It may get sideways in corners occasionally, but it's no stranger to shoving the competition around!

A real-life equivalent of this car would be a Pontiac Firebird.

KillerBee S: European, Compact, RWD - Win "Attack For The KillerBee"

The full race-spec version of the KillerBee. This little machine will make the ideal track car to anyone that can handle it. It has good launch prowess, and provides some good balance in cornering. It may not be fast in a straight line, but in corners, it's a literal sting to the competition!

A real-life equivalent of this car would be a Fiat 850.

Rammer RS: American, Full-Size, RWD - Win "Ramming It Down!"

The full race version of the Rammer. With a growling V8, and plenty of torque, you'll think twice before underestimating this machine. Some cars claim to be faster, but none have claimed to survive a head-on collision from this heavyweight!

A real-life equivalent of this car would be a Chevrolet Caprice, or an Oldsmobile Delta 88. (as found by "[SRT] missionsystem")


This is a special edition of the Rammer, and was made only available in the Throw-A-Santa minigame available in Sneak Peek 2.0 in December 2015. This version is a convertible with a festive livery, and the license plate saying "CRZY SNTA". This car is available as a mod from STRmods.

Gremlin: European, Mid-Size, RWD - 6290 CR

This lightweight coupe may look fairly harmless from first glance, but becomes a true demon when you get behind the wheel. Its handling and control make it very agile on the track, and its sudden movements can really throw your opponents off the road. Literally!

A real-life equivalent of this car would be a Ford Tauran.

StarBeast: American, Full-Size, RWD - 17480 CR (Lvl 19 Required)

This machine has all the essential qualities of the classic muscle car: Sleek profile, growling V8, extreme torque, great top speed, heavy body. This car is a literal beast in any arena. Take the wheel, and prepare to eat up your rivals!

A real-life equivalent of this car would be an Oldsmobile 442 Cutlass (as found by "Sezgfirghi").

Boomer RS: European, Mid-Size, RWD - Win "The Underdog"

The full race-spec version of the Boomer. This version comes with a slick bodykit, and a more balanced power and torque setup. This full-rally machine is ready to run, and you'd better be ready for a ride as you tame it. But once it's under your control, your rivals will eat your dust.

A real-life equivalent of this car would be a Ford Escort MkI.

RoadSlayer GT: American, Full-Size, RWD - Win "Slaying The Road"

The race version of the RoadSlayer. This hard and heavy machine is everything about American speed. With incredible torque, it'll blast past any opponents on the track, and it'll keep on accelerating till it hits its formidable top speed. Racers, beware! This monster is coming for you!

A real-life equivalent of this car would be a classic Chevrolet Camaro.

Lawnmower: American, Special, RWD - Win "Eat Dirt!"

The Lawnmower is definitely the smallest car in the game. But what would dirt racing be without it? With a maximum 44 PP, and a top speed of 39mph, this little machine is perfect for those fun little lawnmower races that everyone can enjoy. That is until you finally get bored and deliberately take someone down.

A real-life equivalent of this car would be an Ariens S-16 (as found by "Higherson").

Rudolph: American, Special, RWD - UNAVAILABLE

Rudolph is a unique version of the lawnmower, and was made available for a limited time in an update for Christmas 2015. It performs exactly the same. The main differences are the festive design of the body, as well as the driver model being replaced with a model of Santa Claus. This car is available as a mod from STRmods.

TriStar: Asian, Mid-Size, RWD - 7440 CR or Win "Mean Machine"

This slick sedan is not to be taken lightly. It's not that light, nor that heavy. It can be very powerful, and use a lot of torque. It can put some of the growliest muscle cars to shame. And yes, it can go sideways around corners. But if you can handle it right, you'll be smoking rivals with ease!

A real-life equivalent of this model would be a classic Nissan Skyline.

Boomer: European, Mid-Size, RWD - 15250 CR (Lvl 10 Required)

This old-looking and battered machine is the epitome of Scandinavian Folk-Racing. Its light weight and strong engine give it the best power-to-weight ratio for any racing discipline. Behind this wheel, you'll be cruising along like Colin McRae. Just be careful not to get crumpled, or you'll be Colin McCrashed!

RoadSlayer: American, Full-Size, RWD - 18580 CR (Lvl 23 Required)

This muscle may have had a bit of a face-lift, but it still is able to look menacing. It's heavy, and it's fast. Its powerful torque gives it impeccable launch of the line, and it'll barge through opponents like bowling pins! A must-have for the hard-hitting demolition racer!

Rammer: American, Full-Size, RWD - 7690 CR

This classic sedan is not your average sedan. Its once modest engine has been replaced by a growling V8. It's more powerful, and a stronger racing machine. Its weight makes this car a literal battering ram against rivals, and isn't afraid to shove other racers off the track. Make sure you're behind the wheel, and not in its grille!

KillerBee: European, Compact, RWD - 5430 CR

This neat little car is the cheapest you can buy. Unlike other cars though, this is rear-engined, and has a lot more bite to it than just its little barking engine. With the right parts and the right tuning, this buzzing little Bee will be zipping merrily along the track, and stinging rivals in places too uncomfortable to bear!
Car Selection - Part 2
Continuing the list in a new section (due to character limit):

RoadCutter: American, Full-Size, RWD - 22370 CR (Lvl 27 Required)

This muscle car has a superb balance of power, speed, and handling, all wrapped into one steel package. When you install better parts and tune it right, you'll be cruising along the road without a care in the world. And then you crash into that back-marker with a smile on your face.

A real life equivalent of this car would be a 1967 Chevrolet Chevelle. (as found by "Higherson")

Firefly: European, Compact, FWD - 6550 CR (Lvl 3 Required)

The Firefly is one of two Front-Wheel Drive car in the game. This saloon may not be the fastest car right off the bat, but it is excellent at handling, and when upgraded, can be quite a swift track car. The benefit of Front-Wheel Drive means it can pull itself straight if its back end ever slides out.

A real life equivalent of this car would be a Saab 96. (as found by "Freddie")

Nexus RX: Asian, Compact, FWD - 12250 CR (Lvl 17 Required)

The second Front-Wheel Drive car in the game. The Nexus RX looks like it could tackle any track. And you'd be right. This car is very capable of tackling some tricky corners. While its start off-the-line is not great, its cornering and acceleration make it swift and consistent.

A real life equivalent of this car would be a 1990 Honda CRX.

Dominator: European, Full-Size, RWD - 13700 CR

This Saloon is big, heavy, and means business. And it isn't a slowpoke either. When it gets up to speed, it hits like a battering ram with some brute force, making it a heavy and formidable contendor both on the track and in the arena.

A real life equivalent of this car would be a Rover P5. (as found by "Freddie")

El Matador: American, Wagon, RWD - 11240 CR (Lvl 6 Required)

Named after the Spanish for "BullFighter", that reflects what El Matador is best at. Getting in fights. Thanks to its great strength, it's a real heavyweight in arenas. Just make sure you can keep it tamed on the race track.

A real life equivalent of this car would be a 1977 Chevrolet El Camino. (as found by "Higherson")

Hammerhead: European, Wagon, RWD - 15230 CR (Lvl 15 Required)

Though it's not a shark, the Hammerhead is the first estate car (or station wagon) to be featured, and it can be just as vicious. This car is a decent all-rounder, with some great strength thanks to its body. And like a hammer, it can hit hard.

A real life equivalent of this car would be a Volvo 245 Estate.

Gatecrasher: American, Full-Size, RWD - 21440 CR

The Gatecrasher is big. And heavy. It likes going fast. And crashing, and smashing, and slamming the competition. Just watch out if it comes for you!
WARNING: This car does NOT do corners!

A real life equivalent of this car would be a Chevrolet Monte Carlo (as found by "Marc Collins")

Panther RS: European, Full-Size, RWD - 22010 CR (Lvl 25 Required)

This sleek, sporty machine looks fast, and goes fast. And if you can handle it just right, you should be able to pull off some decent powerslides. And despite its sleek exterior, it's surprisingly strong. So it could probably handle itself in a demolition derby or two.

A real life equivalent of this car would be a Jaguar XJS.

Sunrise Super: Asian, Mid-Size, RWD - 22470 CR (Lvl 29 Required)

The Sunrise Super is the best in Japanese performance. Even at stock level, it is a mean machine that looks fast and drives fast. It may be weak, but it'll storm through any race course you put it in, especially tarmac courses. Tune it right, and you have yourself an almost unstoppable machine.

A real life equivalent of this car would be a Nissan Fairlady S30Z.

Hotshot: American, Full-Size, RWD - 17130 CR

This classic and stylish machine has been modified to get rough and dirty in some crashing competition. It's a fairly average track car, but it can still hold its own in a battle. Sure you may need to get rough, but who says you can't look good while doing it?

A real-life equivalent of this car would be a 1957 Chevrolet Bel Air (as found by "ЭгоБунтовщик")

Warwagon: American, Wagon, RWD - 17330 CR

Once the ideal vehicle for a Sunday family drive, this station wagon has been stripped down and toughened up for some Monday Night Demolition. It has fairly decent handling, and likes to stick its back end out on corners. Its big body makes it a big target, but an even bigger threat!

A real-life equivalent of this car would be a 1982 Ford LTD County Squire (as found by "missionsystem")

Bulldog: European, Mid-Size, RWD - 26440 CR

A big, hard and heavy saloon, modified for some full-on contact racing. It has a mean and vicious growl of a powerful engine, and its bite is worse. It can move fast, and become a literal battering ram if you're not careful. Word to the wise: Try keeping it on a leash!

A real-life equivalent of this car would be a Volvo PV544 (as found by "ЭгоБунтовщик")

Speedemon: Asian, Mid-Size, RWD - 26610 CR (Lvl 32 Required)

A new competitor to battle with the high-end A-Class machines. With its sleek profile and low ground clearance, this car is what you need to go fast and smoke the competition. This machine is so fast it managed to blur "Speed" and "Demon" into a single word! Can any other car do that?!

A real-life equivalent of this car would be a 1986 Toyota Supra (as found by "ЭгоБунтовщик")

Rocket: American, Mid-Size, RWD - Available at Start of Career

The starting car for your career, this sleek, powerful, gorgeous muscle car was all the rage way back when, and now it's ready to rage in some full-on contact racing. With its growling engine, good straight-line speed and acceleration, it's going to be tough to hold this rocketing machine back. And make sure it doesn't rocket right into you!

A real-life equivalent of this car would be a 1967 Ford Mustang

MudDigger: American, Wagon, RWD - 8900 CR

What would Demolition Racing be like without some big machines? That's where the MudDigger comes in. It may not be the fastest or best handling car in the game, but it's BIG, and BAD, and FIERCE! Behind the wheel, you can bash cars aside like paperweights and crush them like never before! Just make sure you don't get on the wrong side of one!

A real-life equivalent of this car would be a 1979 Chevrolet K5 Blazer Cheyenne (as found by "Spirit of Madness")
Car Selection - Part 3
Third section for the car list:

SuperVan: European, Special, RWD - Win "The Great Escape"

Does this van only have 3 wheels? Yes.
Is it fast? No.
Is it agile? Heck no.
Is it strong? What do you think?
Is it at least fun to drive? Oh yes it is.
That's what makes it super!

A real-life equivalent of this car would be a 1973 Reliant Regal Supervan III.

SchoolBus: American, Special, RWD - Win "Destroy All SuperVans!"

School's Out! And this monster is on the loose! Demolition Derbies would be incomplete without these machines grinding metal. Its tremendous size and strength are a dominant force to be reckoned with! It may be slow and cumbersome, but let's be honest, were you really going to use this thing just for racing?

A real-lilfe equivalent of this vehicle would be a 1980s Blue Bird Conventional.

Harvester: American, Special, AWD - Win "Harvesters From Hell"

Is a SchoolBus just not enough for you? Do you wish for something larger, and more deadly? Do you wish for something to crush your smaller rivals into indistinct piles of scrap metal? Do you believe that bigger, tougher machines are better? If you answered Yes, why haven't you got a Harvester yet?!

No real-life equivalent of this car has been found yet.

Double Decker: Asian, Special, RWD - Win "Double Trouble"

What happens when you stick a BugBear Bug on top of a Speedemon? Well, you'd probably get something non-consentual. And you'd get the Double Decker. This bizarre machine is the product of one of those weird ideas that is too ridiculous to pass up. It's a fairly hardy machine, plus you can brag that you can drive two cars at once!

Bandit: American, Full-Size, RWD - Digital Deluxe Pre-Order Only

Also known as the "Backer" car, this exclusive machine goes to those who got the game early. And this machine is something to behold. It's heavy, powerful, loud, and very very fast. When tuned right, it'll be an almost unstoppable contender, and a brute force as it plows through rivals. With this baby, you'll be stealing the show every time!

A real life equivalent of this car would be a 1970 Dodge Challenger. (as found by "Timbee")
Car Selection - Part 4 (Legacy Cars)
This last section is purely to show the original designs of most of the cars in the game. Though these designs are not available in the base game, they are available as mods:

American 1: "Detroit Superior ZS" - now SpeedBird

The original car for the game, and the main car featured in the tech demo. This car had all the original front and rear lights, and original grilles to be broken off and smashed. This is the machine that introduced so many drivers to the delights of wrecking another man's machine!

European 1: - now KillerBee S

The original car left (left) was originally a mix of the two variants we have today, with even suspension and only slightly battered bodywork. The first and still only car to be rear-engined, and then souped up to be more of a nippy rally racing machine (right).

American 2: "Automobile" - now Rammer RS

Before it became a racing machine, it was just a normal heavy sedan with a busted headlight. It may have handled like a barge, but this heavy duty beast made rivals think twice before messing with them.

European 2: "Genk Sprint V6" - now Gremlin

A classic, rally racing machine, with all the little elements that make it a superb touring coupe. Like the American 1, it included all the essential trims and lights, before it was downgraded to the more rough-and-ready Gremlin.

American 3: - now StarBeast

This fully kitted muscle car, complete with original spoiler, was the go-to race car for any racer, boasting fantastic launch, power and torque. But with its design changes, came balance changes, just so the other cars had a fighting chance against such a monstrous beast!

European 3: - now Boomer RS

Before being given a fancy bodykit, this car was a simple, lightweight sedan which could go sideways anywhere. It still keeps its nimble and sliding rally pedigree in the final game, and could dodge any rivals hungry to spill your oil!

American 4: - now RoadSlayer GT

This original version had a less pronounced racing bodykit, and more simpler paintjobs, but its heavy mass made it no pushover. And now in the full game, it's one of the fastest and most brutal machines on the track.

Asian 1: - now Tristar

The first right-hand drive car in the game was originally a fully kitted race car that was a vicious contendor. It could move fast on any track, and it showed great handling, which is still kept in the final version.

European 3 II: - now Boomer

This banger version came after the normal European 3. Shaped to be more like the cars used in Finnish Folk Racing, with the other banger variants soon to follow. Its light weight and oversteering nature still made it fun to drive.

American 4 II: - now RoadSlayer

Like the American 4, this version featured more simple paintjobs than in the final version of the game. Even without its full body, this heavy machine was still no joke, resulting in unfortunate drivers getting totalled!

American 2 II: - now Rammer

The banger version of the American originally only had the one paintjob, and had as much oversteer as the European 3. Its livery bears the name "Rammer", which is how the car got its proper name.

European 1 II: - now KillerBee

The banger version of the European 1 after it was split into two. The front wheels were slightly further apart than in the final version, and it also gained a more battered bodywork, but still kept its nippy, buzzing behaviour.
Final word
With a variety of cars and parts available in the full game, there is no limit to how you want to customise your machines. Some will be more suited to being fast on the track, while others may be best suited to crashing hard in demolition derbies. And maybe some even in between. Experiment with each car, customise it how you want and test them out. And don't be afraid to get a little dirty with the competition.

Happy Wrecking!!!

< >
24RailwayCuttings  [author] Sep 28 @ 4:02pm 
I think it means "at", as in, "157HP at 7000rpm".
SAARussian Sep 28 @ 4:01pm 
Can somebody tell me what mean "@" in info of car? (POWER 157 hp @ 7000) or ( TORQUE 176 Nm @ 5600).
Hackwell Aug 3 @ 3:35pm 
Great guide, great job!
Timbee Aug 2 @ 11:10am 
The Bandit would be a 1970-1974 Dodge Challenger. Roadslayer GT was a full-on 1970-1973 second-generation Pontiac Trans Am in Next Car Game. Now it's Camaro in front and Firebird in the back...
24RailwayCuttings  [author] Jul 10 @ 11:48am 
Most cars can be bought in the market for a certain value, but some have to be specifically unlocked by winning an event, such as the SuperVan.

I haven't updated the guide yet because of my wwork, but I plan to get all the vehicles first so I can take suitable screenshots before updating.
GodKilla- Jul 10 @ 11:35am 
How do you unlock the Roadcutter and the other vehicles that have a Key & a Car Icon on them and with a blueish background in multiplayer?

24RailwayCuttings  [author] Jul 4 @ 2:42pm 
I'm british, we use an S :)
<MAUVE>H3LL-RAiSZ3R Jul 4 @ 2:39pm 
The word is 'Customization'. Wow.
24RailwayCuttings  [author] Jul 1 @ 1:26pm 
Hi all, just to give a update, on the day the full game came out, I was actually off on vacation then. But now I am back and will do my best to update the guide a quickly as possible.