Microsoft Flight Simulator X: Steam Edition

Microsoft Flight Simulator X: Steam Edition

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FSUIPC4- Download - Install - Configurations
Autorstwa: JanVfsx
What is FSUIPC4?

FSUIPC4 is an interface to FSX-SE for application programs and add-on aircraft. In this guide you can read all about where to download, how to install and to configure FSUIPC4.
   
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Introduction of FSUIPC4
FSUIPC4 is an add-in for Microsoft Flight Simulator X which provides an interface for other programs to read and write all sorts of pertinent data relating to the simulation, and in many ways even to control the actual process itself.
It is an essential ingredient in many add-on FS programs, and, in fact, may be installed on your system by any one or more of them already. For most such programs you do not need to actually purchase FSUIPC4. That deal, for their access, will often have been already done by the add-on program makers.
But, in addition, FSUIPC4 contains a number of useful features for you, the Flight Simulator user, features that can assist you setting up the best simulation environment and making the best of what you have. It can do this because, by its very nature as an interface program, as a “puller of wires and pusher of switches” on behalf of external applications, it is also in the best position to help you do the same.
To use these additional features you need to register your copy of FSUIPC4 here and obtain an Access Key, which will unlock them.

Facilities provided to the Registered User of FSUIPC include:

Joystick control facilities:

  • Facilities for joystick calibration – specifically, more accurate setting of dead zones and centres.
  • Joystick mapping for multi-engined aircraft throttles
  • Facilities for reverse thrust adjustment on each throttle, or via a separate reverser,
  • Joystick button programming, for any Flight Sim control, including those not available in FS’s own assignment menu.
  • Joystick buttons can also be made to produce key-presses, for instance when this is the only way to control an add-on aircraft panel or other accessory.
  • Joystick button assignments for Project Magenta controls, and for Roger Wilco’s PTT action.
  • Joystick button assignments for use by WideFS clients on Networked PCs.
  • All button assignments programmable separately for press and release
  • Facilities for analogue flap and spoiler setting, with detentes.
  • Facilities for analogue elevator, rudder and aileron trim setting.
  • PFC COM-port connected devices, operating through my PFCFSX DLL driver, can also have their switches and buttons programmed using the same facilities.
  • Capabilities for all of these things to be specific to an aircraft, automatically changing when you change aircraft.
Direct axis assignments

  • Facilities for asignment of any Windows API (not DirectInput) joystick axis to any FS axis control, or sequences of other controls dependent upon axis range and direction of change.
  • Axes can be read as Windows Game controler calibrated values, or direct as ‘Raw’ values for setting specific values.
  • Capabilities for these things to be specific to an aircraft, automatically changing when you change aircraft.
Key press programming facilities:

  • Key-press programming, for any Flight Sim control, including those not available in FS’s own assignments dialogues.
  • FS controls can be sent with fixed parameter, for use in setting specific analogue values.
  • Key-press combinations including TAB, MENU and WIN as extra shifts, for many more assignment possibilities.
  • Key-press assignments for Project Magenta controls, and for Roger Wilco’s PTT action.
  • Key-press assignments for use by WideFS7 clients on Networked PCs
  • All key-press operations programmable separately for press and release, and for specific aircraft or general.
  • A page of special Hot Key programmable functions for some special FSUIPC4 actions, such as clearing the weather, setting STD altimeter,
  • switching throttle sync on and off, and hiding/viewing the FS message window.
Assorted ‘fixes’ and improvements, including:
  • Extending the FS aircraft battery life, when the engines aren’t running to maintain them. This seems to be very useful still, as none of the default aircraft, at least, yet have true APU simulation nor external power connections.
  • Synchronising the FS clock seconds (and minutes, within reason) with the PC it is running in, so that it doesn’t lose or gain time when running at normal simulation speeds.
  • Optional addional FSX menu items for loading Flights and Plans from any folder.
  • Removing unwanted spikes from main aircraft controls (as generated, for instance, by some panels).
Many weather filtering options:
Too numerous to mention here. Please keep an eye on the Support Forum, where developments will be announced. And, on top of all that:
Support from Pete Dowson for any queries or problems arising from the use of FSUIPC4, or identifiable as FSUIPC4 even when using an application.
FSUIPC4 Configuration and Settings
Configuration of FSUIPC4 with
  • SAITEK PRO FLIGHT YOKE SYSTEM
  • 3-LEVER THROTTLE QUADRANT
  • RUDDER PEDALS with
  • CESSNA SKYHAWK 172SP PAINT1
Basic instructions for configuration of FSUIPC with SAITEK Yoke, Rudder Pedals en Throttle Quadrant:
How to configure a Button?
Follow the next steps to get a basic understanding how to configure FSUIPC4 with FSX-SE:
[1] Start FSX-SE with a Cessna C172
[2] In the menu bar select Add-ons >>FSUIPC
[3] Then select the tab Buttons + Switches >> check box Profile specific >> the aircraft name appears in the FSUIPC Options and Settings screen. (Don’t touch the hardware yet…)
Just to follow the sequence of how to configure a button, e.g. on the yoke:
[4] Look at the field Press the joystick button you wish to program. Just below you see two boxes: PRESS and BUTTON.
[5] Now, press the little red button underneath the left yoke grip; the text in the boxes PRESS and BUTTON will change into a value of Joy# en Btn# (in my case Joy#1 and Btn#0)
[6] These numbers correspond with the information from the instruction for use from a Yoke or Joystick. In FSUIPC the Yoke: Joy#1 and the Buttons are numbered Btn#0 ./. Btn#39.
[7] Check the box Select for FS control and a field called Control sent when button pressed will open.
[8] In this drop down menu make a choise for the function you want to attach to the button.
[9] Sample: Select AtC; close with OK.
[10] Done!
Reminder:
If you want the B1/B2 buttons for trim up/down, the command must be repeated. Configuring e.g. Elev Trim Dn (Up) check the box Control to repeat while held and set the same action again in the box below.

How to configure an Axis?
In order to be able to use FSUIPC as an axes driver, it is necessary to disable the local controllers. So, Start FSX goto Options>>Settings>>Controls and uncheck on tab CALIBRATION Enable Controllers; close with OK.
[1] Open FSUIPC with tab Axis Assignment
[2] Profile specific is grayed out and checked; look at the aircraft model on top of the screen
[3] Observe 2 boxes: MOVE en LEVER
[4] Move the handle of the yoke >> Joy#1 and X Axis#
[5] Fill at Type of action required Axis Ailerons Set and check the box
[6] Press Ignore Axis and take the elevator axis to move
[7] Fill at Type of action required Axis Elevator Set
[8] Press Ignore Axis for the next axis (Throttle e.g.); when the Ignore Axis knob is grayed, press Clr Ignores and proceed
[9] If no other axis appear, close FSUIPC and start again until all axis have been configured
[10] These are the axis to configure: Ailerons, Elevators, Rudder, Left Brake, Right Brake, Throttle, Propeller and Mixture. Look at this table for the correct assignments.
[11] When you move an axis fully from left to right, you will see the figures running from 0 in the middle to -16384 and +16384
Sample of the Saitek Throttle Quadrant
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