Cities: Skylines

Cities: Skylines

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Pedestrian bridge1 (prop required)
   
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Assets: Park
File Size
Posted
887.501 KB
Nov 15, 2015 @ 5:00pm
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Pedestrian bridge1 (prop required)

Description
The pedestrian path is not required. The bridge works without path

▶How to use
Install the bridge. Get off the ground. Done.
( If you have any questions, please reply. )

I have made for a long time. Not because modeling.
This required a lot of tricks than I thought. And I fixed it.
I really spent a lot of time. I hope you like it.

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Pedestrian bridge1 (by Breeze)
Ui priority : -4998
Size : 1 x 8
Height : free
Tris : 1200
Using texture : a,c,d,s,i,n jpg (1024)
Lod Tris : 130

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http://steamcommunity.com/sharedfiles/filedetails/?id=458153639

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http://steamcommunity.com/id/breezekorea/images/?appid=255710

My all Speed Build video link

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19 Comments
mjm92150 Dec 9, 2017 @ 3:06pm 
Hi,

Is it possible to make a new version of your prop and update for Cities Skyline Mass Transit (CSMT) ?

Because Terrafomr tool 0.9 is not working anymore at the present moment for CSMT.
Breeze  [author] Nov 24, 2015 @ 6:03pm 
@elitedeathmob
thank you ☺
Breeze  [author] Nov 24, 2015 @ 6:02pm 
The bridge has a path. Pedestrian path is not required.
Dispenser is spy Nov 24, 2015 @ 6:41am 
i have problem. I cant build functionaly bridge without pedestrian road. I have prop and this but people dont want to use it without pedestrian road .
elitedeathmob Nov 19, 2015 @ 10:08pm 
Thanks Breeze, I'll try it out :p
Breeze  [author] Nov 17, 2015 @ 6:35am 
@Mas71
I'll use your screen shots. Thank you.
Breeze  [author] Nov 17, 2015 @ 2:08am 
Great idea. A great way. And ... a very long bridges. It is impossible. Because the pivot of x y z.
Mas71 Nov 17, 2015 @ 1:43am 
"Path" of park is existing under the water, No removed it ;)
http://www.geocities.jp/momo_jiri_dog4/2bridges02.jpg
Breeze  [author] Nov 17, 2015 @ 1:32am 
@mas71
It is a great idea. I thought. Very very long pedestrian bridge. I knew. It is perhaps possible. how? I builds a road. And to destroy the road.
Mas71 Nov 17, 2015 @ 12:49am 
Thanks for explain.
and Yes, It could connect with two brideges ;)
Drow "Path" asset to asset before dig down terrain, walker's path is worked right :D
http://www.geocities.jp/momo_jiri_dog4/2brideges.jpg