Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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User Interface Tweaks - Rising Tide
   
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File Size
Posted
Updated
148.090 KB
Nov 2, 2015 @ 8:40pm
Dec 1, 2015 @ 6:04pm
4 Change Notes ( view )

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User Interface Tweaks - Rising Tide

Description
Possible fix for issues with DLC version

I think I figured out what about this mod was causing issues. When playing it as the DLC version, it wasn't loading properly. Simply open up the `UIT_0.CivBePkg` file, and add the line
<Directory>Core</Directory>
above
<Directory>XML</Directory>

Unfortunately I'm having difficulties getting the SDK to work on my current computer. So I can't exactly upload this as an update right now. Good luck all.

If anyone does still use this mod and discovers anymore issues, please let me know. I think I'd like to get back into supporting this.

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This mod is intended to fix a lot of small problems and oversights in the Civ BE user interface.

For details on what this mod changes, please see the base game version of the mod, link.

Changes in Version 10
Improvements
  • Can right click empty space to close: city view, research screen, and any diplomacy screen
  • Construction workers and orbital units now have their timer's displayed on their unit flags
  • Opening the city view now automatically shows the production menu, there are options for this
  • The production popup menu now has additional categories for: civilian, orbital, land, water, hover, and air units
49 Comments
EnderAlly Dec 12, 2023 @ 12:30pm 
Recently got back into BE and realised that I don't have the mod as a DLC, I have scoured the interwebs and this forum to try and get this mod back - is the download to use it as a DLC around anymore? Because after a game or two without it I am hating all the bugs that were left in BE.
Num7 Aug 11, 2021 @ 1:39pm 
Is it possible to make "Highlight Miasma" disabled by default? It's always enabled everytime you load the game.

I'm using this as a DLC. Is there something I can change in the mod files that would allow it?

Thanks!
clop1000 Jun 28, 2020 @ 3:01am 
Is there something similar to CIV5?
clop1000 Jun 27, 2020 @ 5:42am 
Is it compatible with "Awesome" or "Codex" mods?
JellieBird  [author] Apr 7, 2020 @ 3:17pm 
@보라여우 Yes
BoraDragon Apr 5, 2020 @ 2:32am 
so you mean it should be
<Directory>Core</Directory>
<Directory>XML</Directory>
right? not just
<Directory>Core</Directory>
Orpheus Mar 18, 2020 @ 7:43am 
Just finished a full playthrough with this mod in 2020 (lol), works perfectly and the most important mod to have.
JellieBird  [author] Jan 31, 2020 @ 2:07pm 
For anyone curious, I think I figured out what about this mod was causing issues. When playing it as the DLC version, it wasn't loading properly. Simply open up the `UIT_0.CivBePkg` file, and add the line `<Directory>Core</Directory>` above `<Directory>XML</Directory>`. Unfortunately I can't get the SDK to work on my current computer so I can't upload this as an update. Good luck all.

If anyone does still use this mod and discovers anymore issues, please let me know. I think I'd like to get back into supporting this.
TheMule Jun 18, 2019 @ 12:23am 
Any idea how to change the UI scaling overall? I'm playing in 4K, and I've googled for a fix but the only thing I can find is changing font size, which is just dumb. It ends up overflowing and looks ridiculous. I was looking for a way to increase the UI by like 75-100%. If anyone knows how, please respond.
Nebula Feb 13, 2019 @ 10:57pm 
I hope you can fix this problem. Am sorry to say I have no idea why it nit working with my RT. This mod making some strange problem in the game. it showing some red hex grid and incorrect spacing.