The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Whiterun 2nd Gate
   
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2.498 MB
27. okt. 2015 kl. 5.44
12. nov. 2015 kl. 8.11
4 endringslogger ( vis )

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Whiterun 2nd Gate

Beskrivelse
This mod adds a second gate to Whiterun. It is located behind the inn, and leads to the area of the Battleborn and Chillfurrow farms. Inside the city the changes are minimal. Outside the city a road leading to the gate has been added, 2 small houses and the npcs to occupy them, and a pair of market stalls. The vendors found outside the city are quite happy to act as fence.


Requirements & Compatibility:

You do not need any DLC.
Since this makes minor changes inside, and significant changes outside the city, expect it to be incompatible with any other mod that changes Whiterun.

If you see floating grass after downloading this mod, have a look at http://www.creationkit.com/Floating_Grass_Fix


Additional notes:

I am fairly new to modding, so if anybody has any issues, questions or finds any bugs, please let me know.
One exception to this: Adea is exactly as intended, if anybody has an issue with her, please just kill her in your game and don't bother commenting.
20 kommentarer
dinonicky 24. apr. 2016 kl. 3.49 
fianally becuase maoths could fit in before the second gate.
SynValorum 14. nov. 2015 kl. 2.36 
Nice touch, a city the size of Whiterun needs two gates at the very least.
Aesill  [skaper] 9. nov. 2015 kl. 13.32 
I'm sorry, what exactly is your bug? And since you're linking/using the Open Cities version, I'd ask that you post there instead.
L4C_Fantome 9. nov. 2015 kl. 13.28 
there are a problem of map with http://steamcommunity.com/sharedfiles/filedetails/?id=543858410 . and i can crash with it.
Gentleman-Velociraptors 3. nov. 2015 kl. 13.51 
Interesting.
Aesill  [skaper] 3. nov. 2015 kl. 7.35 
Oops, forgot one thing, there's a guard parked inside as well, standing right next to the gate.
Aesill  [skaper] 3. nov. 2015 kl. 3.52 
removed 1 part of the wall, added the gate & new bit of wall*, refinalized the navmesh to connect the gate.
*On the screenshots, I'm not sure what to call them, the square bits of wall with guard lookout on them, there used to be only 1, I've added a 2nd on the other side of the gate to fill the space where a wall would no longer fit.
Gentleman-Velociraptors 3. nov. 2015 kl. 1.49 
What exactly are the changes inside the city?
Aesill  [skaper] 2. nov. 2015 kl. 2.50 
Thanks :) always seemed strange to me that a city like Whiterun only had one gate. Probably done for quest reasons with the civil war... For this gate I'm pretending that with the stairs going up to the gate it's too invconvenient to storm with an army :P
Hugh Anthony Creg III 1. nov. 2015 kl. 20.21 
Very Good idea.