The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

28 ratings
Whiterun 2nd Gate
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.498 MB
Oct 27, 2015 @ 5:44am
Nov 12, 2015 @ 8:11am
4 Change Notes ( view )

Subscribe to download
Whiterun 2nd Gate

Description
This mod adds a second gate to Whiterun. It is located behind the inn, and leads to the area of the Battleborn and Chillfurrow farms. Inside the city the changes are minimal. Outside the city a road leading to the gate has been added, 2 small houses and the npcs to occupy them, and a pair of market stalls. The vendors found outside the city are quite happy to act as fence.


Requirements & Compatibility:

You do not need any DLC.
Since this makes minor changes inside, and significant changes outside the city, expect it to be incompatible with any other mod that changes Whiterun.

If you see floating grass after downloading this mod, have a look at http://www.creationkit.com/Floating_Grass_Fix


Additional notes:

I am fairly new to modding, so if anybody has any issues, questions or finds any bugs, please let me know.
One exception to this: Adea is exactly as intended, if anybody has an issue with her, please just kill her in your game and don't bother commenting.
20 Comments
dinonicky Apr 24, 2016 @ 3:49am 
fianally becuase maoths could fit in before the second gate.
SynValorum Nov 14, 2015 @ 2:36am 
Nice touch, a city the size of Whiterun needs two gates at the very least.
Aesill  [author] Nov 9, 2015 @ 1:32pm 
I'm sorry, what exactly is your bug? And since you're linking/using the Open Cities version, I'd ask that you post there instead.
L4C_Fantome Nov 9, 2015 @ 1:28pm 
there are a problem of map with http://steamcommunity.com/sharedfiles/filedetails/?id=543858410 . and i can crash with it.
Gentleman-Velociraptors Nov 3, 2015 @ 1:51pm 
Interesting.
Aesill  [author] Nov 3, 2015 @ 7:35am 
Oops, forgot one thing, there's a guard parked inside as well, standing right next to the gate.
Aesill  [author] Nov 3, 2015 @ 3:52am 
removed 1 part of the wall, added the gate & new bit of wall*, refinalized the navmesh to connect the gate.
*On the screenshots, I'm not sure what to call them, the square bits of wall with guard lookout on them, there used to be only 1, I've added a 2nd on the other side of the gate to fill the space where a wall would no longer fit.
Gentleman-Velociraptors Nov 3, 2015 @ 1:49am 
What exactly are the changes inside the city?
Aesill  [author] Nov 2, 2015 @ 2:50am 
Thanks :) always seemed strange to me that a city like Whiterun only had one gate. Probably done for quest reasons with the civil war... For this gate I'm pretending that with the stairs going up to the gate it's too invconvenient to storm with an army :P
Hugh Anthony Creg III Nov 1, 2015 @ 8:21pm 
Very Good idea.