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So, ATM a fairly high position of the enemies doesn't make you adjust your aim much, plus most of the time you're on even ground or higher than the enemies you shoot or close enough for the projectile to fly straight. We'll se how it works when shoting from higher to lower ground, because for WU S.Pistol it seemed that I had a few extra meters to my ER, while shooting from higher ground ;)
And one more thing - Assault Rifles seem to have much longer max effective range than I've pointed out earlier, when equiped with sniper rifle barrels(somewhere closer to 70m, compared to usual 50-55m), but it makes them too long and much less handy in confined spaces.
PS: Jesus... Grammar on my previous comment is eyetearing... Sorry for causing so much pain...
NOTE: I've been testing that on Mother Base, since it's all nice and even. Most of sories are equal height, so I've used them as measurement, since with markers I couldn't get 100% accurate measurement of height.
From low to high ground.
- 1 story hight - nothing. If it does something - effect is too insignificant. Even at max ER of M2000-NL - 160m, shots where flying exactly where I've aimed.
- 2 story hight (usual guard tower height) - notihng substential. At 160m M2000-NL got a very small projectile drop compared to even grounds.
- 3 story hight - still nothing serious... I hit the neck one time I aimed at the center of the face, but i think it's because poor guy leaned a little when started moving, since next shot hit the head no problem.
- 4 sorty hight... um... Do you even need to aim at something that high in this game? Still... adjust like half mm up or aim right aboube the head.