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Fordítási probléma jelentése
I personally don't know how to write such Missions, so i have to trust the Players to be curious and eventually just try to Equip everything possible on their Assets. ;)
Have you checked that you have installed enough Construction URVs onto your Yards? This could be a reason.
Shipyards from this mod and submods like HQ takes a lot of time to build even smallest ships. If I order ship from NPC shipyard it will be ready in around 1-3 mins with SETA. Same ship via player owned shipyard builds in around 30-40 mins wih SETA.
First I thought that is a feature. But then I decided to build 2 equal ships from 2 "L" docks of the same shipyard. And first one was completed at the moment when second only passed 30% mark. All resources was fullfilled. Noone trade with shipyard in case of buying goods. That shipyard only consume wares. Also all resources was "white" colored, mean all was enough.
So why it could be that ship building so slow?
I also fixed the second issue when selling multiple ships at once at an NPC shipyard (you got the money but kept the ships). I guess its not related to another mod...
I have a third issue which i was not able to fix yet
what the other error is, no clue.. don't have this in mer game.
could be an interference with an other mod, sorry.
[] 225599.97 Error in MD cue md.NPC_Shiptrader.SectionHandler<inst:10001e2>: Property lookup failed: $soldship.isclass
* Expression: $soldship.isclass.{class.ship_l} or $soldship.isclass.{class.ship_xl}
could be mod incompatibilities, of course
[] 0.00 Cannot find macro XML file from index 'struct_bt_dv_shipyard_3_macro' in file 'index\macros'
Because of that i keep all my Mods Updated if they require an Update.
Short answer: Yes
Long Answer:
If not stated otherwise, all my Mods Work in the Currents Game Version.