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MynoCorp Basic Player Shipyards
   
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6. Okt. 2015 um 3:00
15. März 2016 um 10:13
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MynoCorp Basic Player Shipyards

In 1 Kollektion von eMYNOCK
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Beschreibung
This Mod is the very Simplyfied Version of Black Rains Player Shipyard Mod.

This Mod adds Shipyards to Albion, Omicron and DeVries Builderships.


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Dies ist die extrem vereinfachte Version von Black Rains Player Shipyards Mod.

Diese Mod fügt den Albion, Omicron und DeVries Bauschiffen Pläne für Große Werften hinzu.


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Link: TOBS Teladi Outpost Builder Ships -

The Player can buy Constructions Vessels at the Teladi Outpost and build Teladi Stations (including a MK2 Overwatch)

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Der Spieler kann Bauschiffe am Teladi Outpost kaufen und Teladi Stationen (einschliesslich einem verbesserten Aussenposten) bauen.


Link: CHT Cantera Handmade Technologie -

Canterans produce Bio Optics, RMP and Fusion Reactor in their Habitations.

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Canteraner bauen in ihren Habitaten Bio Optic, Verstärktes Metall und Fusionsgeneratoren.


Link DVBU DeVries Builder Ship Upgrade -

DeVries CVs can build more Stations, including Mining Asteroids.

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DeVries Bauschiffe können mehr Stationen Bauen, einschliesslich Minen Asteroiden.


Link GMSC Give me some Cloth -

More Outfits for Pilots, Architects, Marine Officers.
Changed Outfit for Yisha

Engineers can work on your Stations

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Link GMSC Give me some Cloth (minimal Version)-

More Outfits for Pilots, Architects, Marine Officers.
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Mehr Outfits für Piloten, Architekten, Marine Offiziere.
Anderes Outfit für Yisha

Techniker können auf Spieler Stationen Arbeiten


Link Toride Builder Ships -

*Home of Light only

The Player can purchase a new CV at the HoL Shipyards and build modified, intact Terran Stations.

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Der Spieler kann ein neues CV an den HoL Werften kaufen und modifizierte, intakte terranische Stationen bauen.
18 Kommentare
eMYNOCK  [Autor] 18. März 2021 um 9:34 
Lets say under normal circumstances a Player won't ever own a Shipyard... that means there is no Mission to equip the Drones.

I personally don't know how to write such Missions, so i have to trust the Players to be curious and eventually just try to Equip everything possible on their Assets. ;)
🎮 PalkoVvodets 🔑 18. März 2021 um 8:56 
yeah, it was construction URV problem. Thank you! :steamhappy: Its strange but there is nowhere info about drones required. Not even at base "player shipyards" mod page.
eMYNOCK  [Autor] 18. März 2021 um 2:44 
I honestly have no idea, the Shipyard behavior it self is equal to the Vanilla behavior there should be no difference.

Have you checked that you have installed enough Construction URVs onto your Yards? This could be a reason.
🎮 PalkoVvodets 🔑 17. März 2021 um 17:14 
Is there any reason why ship construction takes different time for same ships but for different docks?
Shipyards from this mod and submods like HQ takes a lot of time to build even smallest ships. If I order ship from NPC shipyard it will be ready in around 1-3 mins with SETA. Same ship via player owned shipyard builds in around 30-40 mins wih SETA.
First I thought that is a feature. But then I decided to build 2 equal ships from 2 "L" docks of the same shipyard. And first one was completed at the moment when second only passed 30% mark. All resources was fullfilled. Noone trade with shipyard in case of buying goods. That shipyard only consume wares. Also all resources was "white" colored, mean all was enough.
So why it could be that ship building so slow?
janda 18. Jan. 2018 um 14:48 
the third issue doesnt happen on a new game, so i guess its a patching issues of the pre-mod shipyards. hopefully it has no effect
janda 18. Jan. 2018 um 5:03 
I fixed "shipyard_3_macro" already.

I also fixed the second issue when selling multiple ships at once at an NPC shipyard (you got the money but kept the ships). I guess its not related to another mod...

I have a third issue which i was not able to fix yet
eMYNOCK  [Autor] 17. Jan. 2018 um 19:36 
the "shipyard_3_macro" are harmless leftovers from the Original Mod

what the other error is, no clue.. don't have this in mer game.

could be an interference with an other mod, sorry.
janda 17. Jan. 2018 um 12:13 
I also get these when sell more than one ship at once:
[] 225599.97 Error in MD cue md.NPC_Shiptrader.SectionHandler<inst:10001e2>: Property lookup failed: $soldship.isclass
* Expression: $soldship.isclass.{class.ship_l} or $soldship.isclass.{class.ship_xl}

could be mod incompatibilities, of course
janda 17. Jan. 2018 um 10:37 
Any idea what that could be?
[] 0.00 Cannot find macro XML file from index 'struct_bt_dv_shipyard_3_macro' in file 'index\macros'
eMYNOCK  [Autor] 16. Jan. 2018 um 4:37 
Well... i use all my mods in my own current Game...

Because of that i keep all my Mods Updated if they require an Update.

Short answer: Yes

Long Answer:

If not stated otherwise, all my Mods Work in the Currents Game Version. :steamhappy: