Team Fortress 2

Team Fortress 2

Not enough ratings
The complete Engineer guide to ctf_well
By Crash #TSTJ and 2 collaborators
The complete Engineer handbook on how to play arena/cp/ctf_well! Extensive explanations and screenshots of the best places to build, the easiest ways to rollout, and how to decimate the other team with ease!
   
Award
Favorite
Favorited
Unfavorite
Loadout
Before we jump in and start dominating, we'll have to sort out our loadouts first. Depending on how many Engineers will be assisting you, your loadout may vary.

[Recommended] The easiest way to do this with less than 2 people is to use:
  • The Rescue Ranger
  • The Wrangler
  • The Jag


This loadout is perfect for quick, high damage output. In this case, the Rescue Ranger will be used to quickly and constantly heal your sentry. The Wrangler can be used to get enemies who think they are out of range, or to reduce damage taken, and the Jag's much faster building deployment time is essential for quickly getting setup. This loadout even works if you have no other engineers to assist you!

~~~~

[Alternative 1; less effective with a smaller group of Engineers]
With 3-4 engineers, you can switch it up. Although the previously listed options are most recommended, you can consider using these for an added advantage or to help your team:
  • The Widowmaker / Frontier Justice
  • Short Circuit / Pistol
  • Wrench


The Widowmaker can be used to help quickly upgrade yours and your teammates buildings. The Frontier Justice's revenge crits can help if you get swarmed and your sentry is taken down, and the stock wrench allows you to do more damage. This will generally not work unless you have other engineers to assist you.

~~~~

[Alternative 2; effective at supporting the primary loadout]
Very much similar to Alternative 1, Alternative 2 is generally used to be super annoying while also acting as a support for the other engineers. Either one of these loadouts is fine to use when paired with the primary.
  • Shotgun
  • The Wrangler / Short Circuit
  • Wrench


The stock shotgun will give you the power to take on enemies while the other engie uses their ranger to heal the buildings from afar. Plus, you can use the stock to take out sticky bombs that may make their way near friendly sentries (Which the ranger can't do. Trust me, I tried). In reality, you can use any shotgun you want, but the extra shots in the stock really help out when it comes to clearing out spam and being annoying. Now, I usually use the Wrangler for this, but Short Circuit can also be a viable option if the other team has a lot of projectile spam and the stock shotgun just doesn't cut it. Finally, the stock wrench not only gives you more damage, but also the ability to heal your sentries more using metal. This is especially useful when you're all set up and have tons of metal at your disposal.
Engineer #1 (mid offensive)
This method is much more effective with 2 or more engineers.


As soon as the round begins, if you have it, use the conga or kazotsky kick in order to leave spawn as soon as possible. The couple of seconds earned here are useful but not necessary.


Begin by placing a entrance teleporter at your feet as you walk out of spawn.


Quickly make your way into the nearby room with the large pipe exit (but don't jump in!).


Efficiently build a sentry at one of the doorways facing the gate for protection (best with 2 engineers or more in order to cover both entrances). You can either upgrade it to level 3 now, or just leave it at level 2 (you will need to build it outside as quick as possible)


Grab the medium ammo pack and build a dispenser next to it.


Make a quiet exit and make your way to the top of the center roof. You can climb up by crouch jumping (pressing your crouch button, normally ctrl, midjump for extra height) on this stack of crates (on both red and blu side).


Crouch jump across from this train to the center.


Once there, build a teleporter exit and try and keep it hidden. This can be achieved by building it close to the edge (but not too close or it can be sapped by spies).


Quickly run back to spawn and grab your sentry and take it through the teleporter with you.


Crouch jump to the next position forward and place it down. You can either loosely target both gates or simply target one side (or if there's more than 1 sentry, cover both gates with each respective sentry gun).


Destroy your dispenser, or, if you've upgraded the current one and you're feeling brave, retrieve your current one the same way you did with the sentry. Place it nearby the sentry.


Watch for snipers!
Engineer #2 (mid offensive)
This method, while effective on it's own, is more effective in complimenting Engineer #1.


Begin by placing a teleporter outside spawn and a sentry in the opposite door as Engineer #1, in the room outside spawn.


Build a dispenser here (optional but can prove helpful for any other engineers)


While the coast is clear, place a teleporter exit in this location in the opposite team's water.


Take your sentry through the teleporter.


Place it to the side of one of the gates. Strategetically place it in order to avoid splash damage/stickybombs from damaging it. Also watch for any enemies in the windows above. Build a dispenser nearby to heal you and provide metal.

If you're working with another engineer, have the above-ground sentry target one gate and have yours target the other.

Engineer #1 (spawn defensive / offensive)
This method works for both offense and defense.


Begin by doing the same as Engineer #1 (place teleporter, build in the room outside of spawn).


For defense, simply ascend the staircases next to spawn. Walk through one of the doors, into the sniping area with the windows and up the small ramp here.


For offense, you can simply begin by doing either of the above methods (mid offensive) and push through, or you can wing it and quickly run into the opposite team's gate, into the small pipe room and up the stairs. Walk up the ramp.


Place a sentry in the far corner here to, if offensive, spawn camp (yes, we know it's bad!).


If the sentry becomes under heavy fire, just rescue ranger it to the opposite side, out of view to anyone on the spawn side.


Build a dispenser and teleporter exit behind one of these walls.



Don't forget to use the Wrangler to hit enemies who are otherwise out of range of the sentry.
Engineer #1 (intelligence defense)
Here are some effective sentry locations to defend the intel. Most are designed to be sneaky to catch bonk scouts offguard.






Here is a useful teleporter location. Bonus points if you can manage to sneak one into this spot on the enemies side! It can easily go undetected.
7 Comments
zeeborphis Oct 13, 2015 @ 1:52pm 
Ok thank you =D
Crash #TSTJ  [author] Oct 12, 2015 @ 7:28pm 
These guides take a long time to make, I'll discuss it with the other authors and see what we can do. Sounds like a good plan though!
zeeborphis Oct 12, 2015 @ 3:19pm 
Can you make a guide on ninjaeering?
LazyJuice Oct 10, 2015 @ 9:00pm 
i never said that you should spawncamp
stop being a heartless fuck
Crash #TSTJ  [author] Oct 10, 2015 @ 8:54pm 
It's entirely optional :ChipWink:
Oct 10, 2015 @ 4:29pm 
you're telling us to spawn camp? you're quite cruel.
LazyJuice Oct 9, 2015 @ 6:08pm 
nice job! thanks for the guide
:codknife::emofdr: