METAL GEAR SOLID V: THE PHANTOM PAIN

METAL GEAR SOLID V: THE PHANTOM PAIN

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The MGS5 Specialists Guide
By Nairdalex
The contents of this guide will ensure that you have a Mother Base staff capable of developing all equipment by giving you a list of all specialist soldiers and what Mission or Side Op to find them in.
   
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Introduction
Welcome, Big Boss!

I've taken the pleasure of tasking the Intel Team with creating this handy guide for you to use while out in the field. If you happen to be lacking a certain specialist soldier you can refer to the information compiled here to ensure that Mother Base has the appropriate staff required to get you the weapons and supplies you need to survive more comfortably out there.

If you already know the name of the specialist you're looking for, you can search it by holding the Control key and then hitting the F key.

Good luck out there, Boss.

-Ocelot

Specialists with Action Skills
When deployed as a Combat Unit staff member that possesses an action skill you'll be able to take advantage of his or her ability.

Title
Ability
Where to Find
Random Availability
Athlete
Sprinting speed increased 20%. Jump distance increased 20%. No speed reduction carrying bodies.
Wandering Soldier in Side Op 52. Target in Mission 21.
Very Rare

Boaster
Disguises ratings when scanned with an analyzer. When viewing a soldier that has the Boaster skill through the Intel Scope his or her ratings may appear higher than they actually are. (You'll get the most benefit with Boasters by placing them on your Security Team. That way when someone tries to infiltrate your FOB they will not see the true ratings of your Boasters.)
Target in Side Op 62. Target in Mission 14. Target in Mission 22.
Common
Botanist
Medicinal plants harvested times 2.5.
Prisoner to extract in Ghwandai Town during Mission 07. One of two CFA Officials in Mission 17. Side op 14.
Very Rare
Climber
Movement speed increases by 20% while climbing, hanging and crawling.
Target in Side Op 51. Optional target in Mission 32.
Rare
Fortunate
Serious injury probability reduced by 50%.
Target in Mission 08.
Rare
Gunman
Reflex mode time increased by 1 second.
Target in Mission 03. Prisoner in Masa Village in Mission 23. Volunteer after completing Mission 31.
Common
Quick Draw
Speed to draw a primary weapon is doubled.
Commander in Wakh Sind Barracks in Mission 01.
Very rare
Quick Reload
Reload speed is increased by 50%.
One of the soldiers transporting a mute prisoner in Mission 06. Commander of Zero Risk Security in Mission 35. Volunteer after completing Mission 46.
Rare
Rescuer
Fulton recovery success rate is increased by 20%.
Driver of a transport truck in mission 01. Prisoner in Wialo Village in Mission 04. Prisoner in Sakhra Ee Village in Mission 08.
Common
Savage
Pressing the CQC button while sprinting unleashes a devastating punch.
Target in Mission 07. Escort soldier of the trafficker in Mission 26. Passenger of the gunship in Mission 41.
Rare
Tough Guy
Max health is increased by 20%.
One of the soldiers transporting the mute prisoner in Mission 06. One of the prisoners in Lamar Khaate Palace in Mission 10.
Common
Vanguard Sharpshooter
Sniper who can pick off targets from long range and carry out covert scouting missions.
Quiet- Mission 11
N/A
Specialists with Base Skills pt 1
Specialists with base skills that are assigned to the appropriate team/unit enable the development of higher grade weapons and equipment. Having at least one of each on your staff is mandatory for unlocking all R&D projects.


Title
Function
MB Unit
Where to Find
Random Availability
Anesthesia Specialist
Enables tranquilizer round conversion for handguns and sniper rifles.
R&D Team
Prisoner to extract in mission 10.
N/A
Bionics Specialist
Enables the development of prosthesic arms.
R&D Team
Main Target in Mission 5.
N/A
Bipedal Weapons Developer
Enables the development of D-Walker equipment.
R&D Team
Emmerich- Mission 12
N/A
Counselor
Recovery speed of staff suffering in the sickbay is increased by 3. Can stack up to ten times for a maximum increase of 30%.
Medical Team
Target in Mission 25. Wandering Soldier in Side Op 57.
Very Rare
Cybernetics Specialist
Enables development of Medical prosthetic arm technology.
R&D Team
Target in Mission 09.
N/A
Diplomat
Reduces the chance of injuries, illnesses and PTSD within his or her team by 1%. Can stack up to ten times for a maximum reduction of 10%.
Any
Optional target in Mission 06. Transport truck driver in Mission 17. Target in Side Op 112. Side Op 20. Wandering soldier in Side Op 60.
Rare
Drug Developer
Enables the development of Noctocyanin and Acceleramin.
Medical Team
One of the prisoners in Mission 09.
N/A
Electromagnetic Net Specialist
Enables the development of the EMN-Mine.
R&D Team
Prisoner in Shago Village in Mission 32.
N/A
Electrospinning Specialist
Enables the development of the Knife Sneaking Suit for D-Dog and the Battle Dress for D-Horse.
R&D Team
Prisoner transported in a four-wheel drive in Mission 09.
N/A
Gunsmith (Assault Rifles)
GMP required to develop and use assault rifles is reduced by 3%. Can stack up to ten times for the maximum 30% reduction. Also enables the development of derivative models.
R&D Team
The guy who lectures the child soldiers in Mission 13. The Subordinate of the Major in Mission 19.
Common
Gunsmith (Grenade Launchers)
GMP required to develop and use grenade launchers is reduced by 3%. Can stack up to ten times for the maximum 30% reduction. Also enables development of derivative models.
R&D Team
Wandering soldier in Side Op 53.
Very Rare
Gunsmith (Handguns)
GMP required to develop and use handguns is reduced by 3%. Can stack up to ten times for the maximum 30% reduction. Also enables the development of derivative models.
R&D Team
Target in Side Op 107.
Common
Gunsmith (Machine Guns)
GMP required to develop and use machine guns is reduced by 3%. Can stack up to ten times for the maximum 30% reduction. Also enables the development of derivative models.
R&D Team
Wandering Soldier in Side Op 56.
Common
Gunsmith (Missile Launchers)
GMP required to develop and use missile launchers is reduced by 3%. Can stack up to ten times for the maximum 30% reduction. Also enables the development of derivative models.
R&D Team
Wandering soldier Side Op 55. Volunteer after completing Mission 31. Appears in Side Op 24.
Very Rare
Gunsmith (Shotguns)
GMP required to develop and use shotguns is reduced by 3%. Can stack up to ten times for the maximum 30% reduction. Also enables the development of derivative models.
R&D Team
Prisoner in Wialo Village in mission 04.
Rare
Gunsmith (Sniper Rifles)
GMP required to develop and use sniper rifles is reduced by 3%. Can stack up to ten times for the maximum 30% reduction. Also enables the development of derivative models.
R&D Team
Appears in Side Op 15. Wandering soldier in Side Op 58. Volunteer after completing mission 46.
Rare
Gunsmith (Submachine Guns)
GMP required to develop and use submachine guns is reduced by 3%. Can stack up to ten times for the maximum 30% reduction. Also enables thedevelopment of derivative models.
R&D Team
Wandering soldier in Side op 59.
Rare
Interpreter (Afrikaans)
Enables the interpretaion of Afrikaans.
Support Unit
The Interpreter in mission 14. Target in Side Op 03.
N/A
Interpreter (Kikongo)
Enables the interpretaion of Kikongo.
Support Unit
Target in Side Op 04.
N/A
Interpreter (Pashto)
Enables the interpretaion of Pashto.
Support Unit
Target in Side Op 02.
N/A
Interpreter (Russian)
Enables the interpretaion of Russian.
Support Unit
Target in Side op 01.
N/A
Specialists with Base Skills pt 2

Title
Function
MB Unit
Where to Find
Random Availability
Master Gunsmith
Enables weapon customization.
R&D Team
Target Side Op 110.
N/A
Materials Engineer
Enables the development of the Battle Dress and other equipment including armor for D-Horse and your helicopter.
R&D Team
Optional prisoner in Mission 14.
N/A
Mechtronics Specialist
Enables the development of the Precison prosthetic arms and other equipment.
R&D Team
Prisoner in Yakho Oboo Supply Outpost in Mission 10.
N/A
Metamaterials Specialist
Enables the development of the Stealth Camo PP and other equipment.
R&D Team
Prisoner held at Kiziba Camp in Mission 17.
N/A
Missle Guidance Specialist
Enables the development of the Killer Bee and other equipment.
R&D Team
Prisoner held in Munoko ya Nioka Station, NE Guard Post in Mission 19. The Arms Dealer in Mission 21.
N/A
Mother Base XO
Positive morale variations are doubled for all members of Miller's team/unit.
Any
Miller- Mission 01
N/A
Noise Suppression Specialist
Enables built-in suppressor conversion for handguns.
R&D Team
Prisoner in Mission 38.
N/A
Parasitologist
Enables development of the Parasite Suit.
Medical Team
Code Talker- Mission 28
N/A
Physician
Illness recovery speed of the sickbay increases by 3%. Can stack for maximum 30% increase.
Medical Team
Wandering soldier in Side Op 54. Target in Mission 24. Volunteer after completing Mission 46.
N/A
Radar Specialist
Enables the development of the Active Sonar and other equipment.
R&D Team
One of the escort soldiers of the commander from Wakh Sind Barracks in Mission 07. Volunteer after completing Mission 12.
N/A
Rocket Control Specialist
Enables the development of the Rocket prosthetic arms.
R&D Team
Prisoner in Lamar Khaate Palace in Mission 32.
N/A
Sleeping Gas Specialist
Enables the development of LLG-Mines and Sleep Grenades.
R&D Team
Prisoner who escapes in Mission 25.
N/A
Surgeon
Staff injury recovery speed increases by 3%. Can stack up to ten times for a maximum 30% increase.
Medical Team
Escaped prisoner being searched by the four soldiers in Mission 09. Prisoner in Ditadi Abandoned Village in Mission 26. Volunteer after completing Mission 31.
Common
Tactical Instructor
Negative morale is divided by two for all members of Ocelots team/unit.
Any
Ocelot- Prologue
N/A
Transportaion Specialist
Enables the development of the Cargo 2 Fulton upgrade.
R&D Team
One of the prisoners in Lamar Khaate Palace in Mission 10. Man watching the child soldiers in Mission 13. One of the prisoners in Ditadi Abandones Village in Mission 15. Volunteer after completing Misison 16.
N/A
Trap Specialist
Enables the development of the E-Stun Decoy.
R&D Team
One of the prisoners in Ditadi Abandones Village in Misison 15.
N/A
Troublemaker (Harassment)
1% chance to cause PTSD to another staff member in the same team six times per day. Can be stacked up to ten times for a 10% chance at maximum. Only three staff can be affected simultaneously.
Any
Target in Mission 26.
Extremely Rare
Troublemaker (Unsanitary)
1% chance to make another staff member in the same team ill six times per day. Can be stacked up to ten times for a 10% chance at maximum. Only three staff can be affected simultaneously.
Any
The militants XO in mission 25.
Extremely Rare
Troublemaker (Violence)
1% chance to injure another staff member in the same team six times per day, can be stacked up to ten times for a 10% chance at maximum. Only three staff can be affected simultaneously.
Any
One of the two CFA Officials in Mission 17.
Extremely Rare
Video Surveillance Specialist
enables the development of security devices such as the Surveillance Camera and other equipment.
R&D Team
Prisoner in Ditadi Abandoned Village in Mission 26.
N/A
Zoologist
Enables the development of the Bait Bottle.
R&D Team
One of the prisoners in Mission 14.
N/A
Hey, Boss!
Hey, Boss! Before you go, take a second to give a thumbs up if this guide helped you in any way. It'd be your way of letting the Intel Team know how grateful you are for their time writing this and perhaps help influence more guides in the future.

Either way, thank you for reading!

Now, go make Skullface pay!



45 Comments
f.ultron Mar 30 @ 5:59am 
I can't read this, layout is all f up
MJ7791 Mar 13, 2020 @ 10:01am 
3 years since the author posted anything. This guide remains broken. Anyone care to make a new guide for specialists?
LunarFirestorm Aug 17, 2019 @ 3:08am 
The author needs to update this, the tables are broken
Rekalty Jul 3, 2019 @ 6:11am 
It this supposed to be readable? Because it's not.
CobaltNinja Nov 16, 2017 @ 4:48pm 
Tables seem broken. Possible bug?
Crast™ Jun 30, 2017 @ 10:27am 
Master Gunsmith is listed inccorectly as sideop 110.
Silence Feb 3, 2017 @ 3:30pm 
You spelled missile wrong in the entry for the Missile Guidance Specialist. You've put 'Missle' instead.
Nairdalex  [author] Nov 4, 2016 @ 12:49am 
@diferensial fungsi implisit- You can find him in mission 38. He's the prisoner you rescue for the 4th mission task. Located in the East Guard Post. Which is the small outpost to the east and slightly north of Spugmay Keep. But you have to extract him before you secure the film cannister. Also, just in case, you need the Legendary Gun Specialist found in side op 109 to customize your weapons from the ACC.
Flagnus Blundersen Nov 1, 2016 @ 6:17am 
Where to get suppresor specialist?
1990 Toyota Camry May 18, 2016 @ 11:07am 
cheers, great guide. thanks for sharing. and tell the intel team to keep up the good work!