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It's also a monsterous weapon against capital ship subsystems, and dropships. If you want to take on heavy opponents, this is the weapon to use. And for the AIA, combining this with torpedoes on a Rakasha Bomber makes you a terror to anything that isn't a standard fighter, bomber, or interceptor. The AI in the turret is also an uncanny unholy horror of a shot with this thing, and it's an incredible way to rack up command XP, since AI turret kills count towards command experience.
It might be a good pick if you're flying capital-attack missions for the purpose of tearing up turrets or subsystems.
I can however say that the LSP needs the Coolant mod. Overheat usually occurs about halfway through the mag without it, while if you pace your shots a little, you can pretty much dump the whole thing out without overheating if you've got that coolant mod.
Also, the AF1-AS is a pretty good dogfighter's missile; it's got a pretty fast lock, and seems very maneuverable. I found it to be the most consistent missile system for fighter duels.
And a note about the Rockets- they're a great option to carry as an offensive, objective-oriented weapon for ULA players when playing the Incursion mode on Ixion and Meudeverre; the rockets are pretty deadly against static targets, like the mines and scan/defense platforms.
I'll have to test the shots-to-overheat later, but I was also using the coolant mod IIRC so that probably affected things.
LSP is the bomb . Seriously, it's incredibly accurate and lethal, and just shreds anything you point it at.
One thing I have started doing is taking Rockets as my ordnance when flying fighters, and just using the guns to dogfight- it's incredibly effective when packing the LSP (which is an amazing dogfighting gun), and the Rockets let you help take out static targets like the mines on Ixion or the platforms on Meudeverre (admittedly I haven't yet flown ULA on Meudeverre).
Also, where did you see the Railgun weapon? Is it exclusive to a particular ULA fighter?