Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
First, the Rhino has anti-artillery radar upgrade that spots enemy artillery pieces through fog of war. It has an incredibly long range, so use it to spot enemy spg early, and deal with Kolias accordingly. I recommend holding fire for the Rhino, and use gunship atgm to do the tricks.
Second, POW is the main economy in this game. Field hospital is most efficient in holding them. You will have a lot of POW in the game, and you will need a lot! Field hospital can trade POW into aluminum, and rare earth. Chimera prison can trade POW into rare earth efficiently, so you can build 10 nuke silos + 30 nukes without any trouble. You can even win the whole game without any ground force moving out from your initial camp! However, your HE weapon may kill the POW accidentall.
It takes around 60 min to win the game using the turtle technique. Concentrate 10 silos on enemy HQ location and you instantly win!
Also Guardians and Tigres both seem to have flares and NLOS via upgrades. It's just that you pay more credits for Tigres and they're much less effective against vehicles than the Guardian, even with ATGMs, which is why Tigres are obviously optional.
I didn't use the PAK FAs much (because my micromanagement is terrible), as I had a ton of Guardians and Tigres by abusing field hospital to trade for aluminum and the prisons themselves kept generating credits. I still used Javelins for anti-vehicle defense. For some reason, the enemy didn't send too many fighter jets at me and when they did the repair outpost just healed everything, guess it's RNG.
You might wanna update the achievement list, too.
Once you have the units to deal with the main enemy threats: javelins, stingers and snipers in buildings around your base to deal with small enemy groups, your helos/pak-fas to deal with the enemy artillery, and anteys to deal with planes and nukes, you can build whatever you want to win the game.