The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Smuggler's Blue Cave
   
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Apr 30, 2012 @ 2:16pm
May 7, 2012 @ 1:47am
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Smuggler's Blue Cave

Description
Part of the Skyrim Underwater Mod Jam, this cave leads to a simple player house perfect for Argonians. The path to the house is not clear of unfriendly ...spirits, take care.

Once the cave is cleared, a short cut in/out is available.

- All crafting items present in and around house
- Functioning bookshelves, weapon plaques, and mannequin
- Plenty of player storage
- Swim to find more treasure
- Custom Navmesh for followers


Future features: log books with back story

*Updates*

2.0 Added more “clutter” , added additional enemy mob, more treasure, more ambient effects

1.2 Completed Navmesh followers should enter the zone and follow you about, added a few mining nodes

1.1 Added mannequin, weapon plaques, more player storage to house
15 Comments
Kad Jun 3, 2017 @ 3:59am 
Kewl.... so excited, hope you have time. Really looking forward to what you can produce :)
Ticklefeather  [author] Jun 1, 2017 @ 11:54pm 
@Chewie'smate Thank you for your lovely comments. I haven't messed with the creation kit to make a mod in a long time now. Perhaps I should dust it off and release a few more.
Kad Jun 1, 2017 @ 4:30pm 
Love Love Love that the Argonians have a home suited to them.... any plans to suit a Khajiit ??
Maybe one similar to the "Bosmer" one you did, as there are no marriable females for players ??
Sorry to be so demanding, I love your abilities so much, it is your own fault :) You know well that the reward for a job well done, is one more for you to do. Thank you :)
Timothy Mouse Jan 7, 2015 @ 8:17pm 
@mycastlecellar its an argonian house wet is kinda the point
mycastlecellar Feb 28, 2014 @ 6:00pm 
needs some work. Too wet! No dry entrance. Needs to be bigger. Thumbs up for some good work on the mod.
Some Random Dead Guy Aug 26, 2013 @ 2:00pm 
could you make a home that would be completly floode so that you would have to swim all around
Taloneze Aug 20, 2013 @ 3:59pm 
underwater mod jam?
Vardath Nov 9, 2012 @ 3:16am 
Well, I'm interested in seeing more underwater mods if you're planning anything, but what I had in mind, is I'd just like to make sure all the mods I have are compatible with the latest patches and dlc. So far this one seems good. I haven't had much chance to play it yet, in fact I haven't had much chance to play skyrim recently due to a never ending stream of bugs, swat one and another shows up.
Ticklefeather  [author] Nov 9, 2012 @ 12:37am 
Honestly...I've kinda forgotten about this mod. So, no plans right now but I may flesh it out in the future. I need to fix one of the ghosts and use journals to tell the story of how they all got there in the first place.

Anything you'd like to see added?
Vardath Nov 8, 2012 @ 9:49pm 
Hey, any plans to update this?