The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Summonable Elemental Snakes
   
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Sep 23, 2015 @ 9:48pm
Sep 24, 2015 @ 8:09am
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Summonable Elemental Snakes

Description
*NOTE: Requires Dragonborn DLC*
(The non-Dragonborn version can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=523760758)

Adds summoning spells for Fire Wyrm, Ice Wraith, Destabilised Wisp, and Wisp (Yeah it's not a snake. The title lied. Deal with it.). The Wisp, Fire Wyrm, and Ice Wraith are all Apprentice Alteration spells with a base magicka cost of 50, while the Destabilised Wisp is an Adept Alteration spell. They can all be purchased from any vendor that normally sells Alteration spells, once the appropriate skill level has been reached.

Additionally, there are Thrall versions of the Wisp, Fire Wyrm, and Ice Wraith, with 50 extra base HP, 25% more damage and level scaling based off the player's level. These versions do not expire. In order to obtain the thrall spells, you have to have completed the Alteration mastery quest, then Tolfdir will sell them.

The mod should be compatible with almost everything as it does not change any default files, only adds new ones.

In order to balance each of the creatures among themselves I've had to increase the damage dealt by the Wisps (not all Wisps, just the ones from the spell) and Ice Wraiths, and their HP. However this was just a rough sweeping change that I made after realising how weak the Wisp and Ice Wraith were compared to the Fire Wyrm, so it is probably wildly out of balance with the rest of the game, and likely not very precisely balanced even within the spells. If you have any suggestions or feedback with regard to the balance of these spells, I would be very appreciative if you could leave a comment as I really can't test them enough by myself.

With all that boring stuff aside, this is my first mod that I've uploaded and if anyone has any feedback whatsoever, it would be extraordinarily helpful for me. I am in the process of trying to implement more appropriate visual and sound effects for the spells, however there is only so much trawling through the list of FX that I can handle, so this may take a while. If you have any suggestions on good ice and fire explosion effects that would work for summoning spells, please leave them in the comments. Otherwise, enjoy the mod, and don't forget to upvote if you like it.
27 Comments
BullBars1 Apr 18, 2019 @ 3:11pm 
Ok... but alteration is easier to level than conjuration. These are summoned creatures aren't they? Just my thought on the matter.
Oorslavich  [author] Dec 18, 2017 @ 12:01am 
Nope :P I made them Alteration because Alteration's vanilla spell selection is pretty limited.
Ole Hockey Thighs Dec 17, 2017 @ 11:46pm 
Shouldn't these be conjuration spells and not alteration spells?
Oorslavich  [author] Oct 30, 2017 @ 12:29am 
Oh yeah. Forgot about that. Could certainly be a part of the problem.
herobrine12300 Oct 29, 2017 @ 3:14pm 
Well i have no clue how to do that, though i was sure it was because you added them in under alteration instead conjuration. Thats possibly why they aren't able to be used with the twin souls/quad souls for those that have it. At least that's what it seems like to me. So I'll just deal with it. Thanks for the mod it is a load of fun to slay with.:steamhappy:
Oorslavich  [author] Oct 8, 2017 @ 3:47pm 
Hmm... There was probably a checkbox in creation kit that I missed which would have allowed the summons to work with that perk. (or a list tied to the perk that I needed to add them to).

Unfortunately I don't even have creation kit installed anymore, and it's been so long since I used I wouldn't know where to start.

Feel free to download creation kit yourself and have a play around with the settings of the mod, maybe you'll be able to get it working.
herobrine12300 Oct 8, 2017 @ 2:49pm 
I currently have that perk, but it despawns the other. So i don't know what do on that part. I love the mod though, it thrills me to be able to summon the wraith and wyrm. This was more of a heads up than a bad remark.:steamhappy:
Oorslavich  [author] Oct 8, 2017 @ 12:10am 
You should be able to if you have the Twin Souls perk which allows you to have two summons/resurrected units.

If you have that perk you should just be able to cast one spell then the other and both summons should remain.
herobrine12300 Oct 7, 2017 @ 8:42pm 
Is there a way I could Summon both the ice wraith and fire wyrm?
Oorslavich  [author] Sep 24, 2015 @ 6:55am 
Cheater :P