The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Imperious - Races of Skyrim
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19 SEP 2015 a las 9:51 a. m.
17 SEP 2017 a las 6:02 a. m.
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Imperious - Races of Skyrim

Descripción
Imperious makes the races of Skyrim unique and diverse. It gives each race three new racial abilities and a quest to unlock their racial power, designed to give each race its own distinct playstyle. NPCs can use them too!

Features

· 3 new passive abilities per race.
· 1 new active power per race, unlocked through a quest.
· Modified racial stats.
· NPCs have access to most of the same racial abilities and powers.
· Configuration options available in the Imperious MCM if SkyUI is installed (SkyUI not required to use Imperious).

Racial abilities and powers

The Altmer
· Health: 80
· Magicka: 130
· Stamina: 90
· Health regeneration: 0.50%
· Magicka regeneration: 3.50%
· Stamina regeneration: 4.00%
· Carry weight: 250
· Flawless Perfection: Skills are more effective upon reaching skill level 100.
· Gold and Glass: When low on Magicka or Stamina, it regens faster but you are more vulnerable.
· Shimmering Threads: Weapons and armor are weaker, but enchantments are stronger.
Quest reward - Pluck 40 wings off butterflies to unlock...
· Contingency: At will - Weave spells into an auto-cast trigger with specific conditions.

The Argonian
· Health: 100
· Magicka: 90
· Stamina: 110
· Health regeneration: 0.50%
· Magicka regeneration: 3.00%
· Stamina regeneration: 5.00%
· Carry weight: 325
· Amphibious: Become harder to detect and move faster after swimming.
· Histborn: Rapidly regenerate Health, Magicka or Stamina below a threshold.
· Marsh Dweller: Swim much faster and breathe underwater.
Quest reward - Loot 4 underwater chests to unlock...
· Caustic Spit: 1/day - Spit a corrosive jet that reduces armor and magic resistance.

The Bosmer
· Health: 90
· Magicka: 100
· Stamina: 110
· Health regeneration: 1.00%
· Magicka regeneration: 3.00%
· Stamina regeneration: 5.00%
· Carry weight: 275
· Green Pact: Ritually eat the corpses of the dead, gaining random skill bonuses.
· Harrier: Spirit bird marks animals to kill for bonus loot or weakens your enemies in battle.
· Wild Senses: Detect moving targets in a large radius by standing still when sneaking.
Quest reward - Hunt 10 animals indicated by Harrier to unlock...
· Beast Tongue: 1/day - Call to a nearby predator, making it a permanent ally until released.

The Breton
· Health: 80
· Magicka: 120
· Stamina: 100
· Health regeneration: 0.75%
· Magicka regeneration: 3.25%
· Stamina regeneration: 4.50%
· Carry weight: 300
· Grail of Betony: Find a lost artifact that grants Magicka and Stamina regen when standing still.
· Spell Mantle: Resistance to magic, and absorb most incoming spells at low Magicka.
· Stones of Galen: Each standing stone grants its own bonus effect.
Quest reward - Discover 10 standing stones to unlock...
· Shared Ancestry: 1/day - Temporarily gain the racial power of a target man or mer.

The Dunmer
· Health: 90
· Magicka: 120
· Stamina: 90
· Health regeneration: 0.75%
· Magicka regeneration: 3.25%
· Stamina regeneration: 4.50%
· Carry weight: 275
· Ancestral Guardian: Expend some Spirit Favor to grant a spirit shield in combat.
· Ashborn: Resistance to fire, increased while Ancestral Guardian or Spirit Walk are active.
· Whispers: The ancestors mark targets to slay, granting more loot and Spirit Favor.
Quest reward - Slay 10 victims indicated by Whispers to unlock...
· Spirit Walk: 1/day - Expend some Spirit Favor to summon random invulnerable Ancestors.

The Imperial
· Health: 100
· Magicka: 100
· Stamina: 100
· Health regeneration: 1.00%
· Magicka regeneration: 3.00%
· Stamina regeneration: 5.00%
· Carry weight: 300
· Discipline: In combat, nearby allies gain bonus armor and attack damage.
· Imperial Virtues: Randomly gain bonus Health, Magicka or Stamina when entering combat.
· The Human Spirit: At levels 10/20/30, you may change your attributes/resistances/skills.
Quest reward - Complete 20 quests for the people of Skyrim to unlock...
· Colovian Star: 1/day - Replenishes the two attributes with the highest remaining percentage.

The Khajiit
· Health: 80
· Magicka: 110
· Stamina: 110
· Health regeneration: 0.50%
· Magicka regeneration: 3.25%
· Stamina regeneration: 5.50%
· Carry weight: 300
· Feline Agility: Move faster, and sprint much faster at the cost of more Stamina.
· Prowl: Sneak silently and perform power leaps while sneaking.
· Rawlith Khaj: Claw power attacks deal bonus damage based on your Stamina.
Quest reward - Acquire 75000 gold to unlock...
· Eyes Everywhere: At will - Spy upon the nearest humanoid, gaining vision of them.

The Nord
· Health: 120
· Magicka: 70
· Stamina: 110
· Health regeneration: 0.75%
· Magicka regeneration: 2.75%
· Stamina regeneration: 5.50%
· Carry weight: 325
· Daughter/Son of Skyrim: Resistance to frost, increased while Avatar is active.
· The Purge: At levels 10/20/30, choose a race to deal bonus damage to.
· Warrior's Heart: In combat, deal more damage as Health decreases.
Quest reward - Rediscover Skyrim's past by clearing 8 dungeons to unlock...
· Avatar: 1/day - Grants very fast Magicka and Stamina regeneration for a short time.

The Orc
· Health: 110
· Magicka: 60
· Stamina: 130
· Health regen: 1.00%
· Magicka regen: 2.50%
· Stamina regen: 6.00%
· Carry weight: 350
· Bloodlust: When entering combat, move and regenerate faster; decays over time.
· Shockwave: Once per battle, jump up and down to cause an earthquake.
· Strength of Steel: Weapons and armor are stronger, but enchantments are weaker.
Quest reward - Stagger 150 enemies with Shockwave to unlock...
· Berserk: Improves weapons and spells for a short time. May activate randomly in combat.

The Redguard
· Health: 100
· Magicka: 80
· Stamina: 120
· Health regeneration: 0.75%
· Magicka regeneration: 2.75%
· Stamina regeneration: 5.50%
· Carry weight: 325
· Dust Storm: Killing humanoids briefly improves weapons and spells.
· Nomadic Heritage: Resistance to disease, and infinite Stamina out of combat.
· Tenacity: Increased Magicka and Stamina regeneration at low Health.
Quest reward - Win 30 battles by slaying 3 or more people to unlock...
· Red Sand Dance: 1/day - Greatly slow time while sprinting for a short time.

Should I start a new game to use this mod?

Skyrim often has trouble replacing racial abilities in existing savegames. It is recommended to start a new character. If you want to try to install the mod into an existing savegame anyway:

· Make sure to clean your savegame after installing Imperious. This is especially important when transitioning from another race mod that may contain scripted content.
· Racial attributes (Health/Magicka/Stamina) will not be correct. This is not a breaking issue because you still get 300 points at level 1, just like in vanilla.
· Should your racials not correspond to the above list after Imperious is installed, use the "Manually Assign Racials" option in the Imperious MCM menu. This option may take up to 30 seconds to work its magic. If you don't have SkyUI, bring up the console and type help "Manual Debug" to get its hex ID in your particular installation and then type player.addspell [this hex ID].

I still have vanilla abilities

You have another mod installed that modifies races and overrides Imperious. Only one mod can modify race records at a time.

Imperious on the Skyrim Nexus

For more information and compatibility patches for popular mods, see:
Skyrim Nexus[www.nexusmods.com]
Discusiones populares Ver todo (1)
1
9 ABR 2018 a las 4:21 p. m.
Double Mods
X
157 comentarios
Enai Siaion  [autor] 27 ABR 2023 a las 11:34 a. m. 
> Required DLC
> Dawnguard
Shadow.EXE 19 ABR 2023 a las 11:18 a. m. 
2023 mod does crash game uppon first loading screen with no other mod installed/active
JoakoEK 26 MAR 2023 a las 1:09 a. m. 
I just fixed it, it was just an incompatibility with another mod, love these mods, thanks for creating this.
Enai Siaion  [autor] 25 MAR 2023 a las 1:49 p. m. 
No it doesn't.
JoakoEK 24 MAR 2023 a las 1:57 p. m. 
it makes my game crash on save
Lambda 5 DIC 2022 a las 10:39 p. m. 
Just buy special edition already
Momon 4 DIC 2022 a las 4:17 p. m. 
so i was wondering, I already have Amazing Race Tweaks + CCO ( Character creation overhaul ) and if I use this mod along with those 2 , will it work?
TheFinalStageBoaz@YT 23 NOV 2022 a las 2:40 a. m. 
super fun mod that still works!!!!
Enai Siaion  [autor] 12 FEB 2021 a las 11:48 a. m. 
You'd need to remove the race conditions on the magic effects with xedit first.
Dym0niter 5 FEB 2021 a las 7:32 a. m. 
is it possible to add various racial abilities via console commands? if so, how? asking because i'm playing as a modded race, but i'd really like some racial abilities