ARK: Survival Evolved

ARK: Survival Evolved

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Convert Images <-> ARK .pnt files with ARKpnt Editor
By DRAGNET and 1 collaborators
Guide on how to convert ARK or Atlas pnt files to images and vice versa
New! Version 1.30 with Atlas support!
Note: switch the color palette in the ARKpnt Editor to "Palette(Atlas)" in case you want to use this tool for Atlas!

NOTE: Dye calculation was removed in version 1.11 since it can't be calculated accurately anymore because the pixels per dye amount is not the same for all objects
Download ARKpnt Editor
ARKpnt Editor works with Windows XP/Vista and 7-10, you need .net Framework 3.5

Download ARKpnt Editor Version 1.30 here (updated Jan 15, 2019):


Please read the Guide!

Extract the ZIP file to a folder (e.g. make a folder "ARKpnt Editor" on your Desktop)

The ZIP file contains the executable program "ARKpntEditor.exe" and 4 folders "Samples", "Templates" and "Palettes" and "Translations"

In the Samples folder you have some sample .pnt files and the ARK logo image used in the Screenshot

In the Templates folder you will find many templates some provided by myself and many more by contributors (you can easily access them via the Dropdown list ("Select a template..."), you can add your own templates by copying the .pnt files to this directory and restart the app)

The Palettes folder contains palettes files containing the 25 ARK / 50 Atlas colors ready to use or import in your favorite Imaging Software

The Translations folder contains Translations files, you can add your own translations! Please submit them to me so I can publish them here!
Video Tutorials
Tutorial by Mennace
Loading and displaying a .pnt file
Click on "Load ARKpnt file" to load your saved image

Your saved files from ARK are located in this structure (your "SteamLibrary" folder location may vary):

Note: The "MyPaintings" folder itself is only existing either if you create it manually, or saved a .pnt file in ARK beforehand!

If you don't manually added extra space for your Steam files, your save files should be here:
C:\Program Files (x86)\Steam\SteamApps\common\ARK\ShooterGame\Saved\MyPaintings\

If you are using additional space to store your ARK Game files, look here:

You can adjust the Aspect Ratio by double-clicking in the image or clicking on the "Aspect: ..." Button and change Zoom with the + / - Buttons (only for display, will not change image)
Creating a template file
In ARK you can paint on many Objects (Players, Dinos, Signs, Structures...), every Object has it's own size properties and shapes

When you paint in ARK (not matter how it looks inGame) the resulting image is squeezed and warped into a 128x128, 256x256 or 512x512 pixel square image, along with the name of the Object you paint on (e.g. "MySign_Sign_Large_Metal_C.pnt" for a Metal Billboard you named "MySign" while saving), there is also a 20 byte identification code at the beginning of the file, each different for every Object

Note: Player avatars have the highest resolution with 512x512 pixels

Because of that you are required to either select one of the provided templates by clicking on "Select a template...", or create and save a new "template" .pnt file within ARK of the Object you want to work with (you only need to paint 1 pixel to unlock the "Save Paint" button)

Before you save the template file in ARK, you might also want to paint some guide lines around the area you want to have the image in, otherwise your Object can get painted in areas you don't want

Now you can import the ARK paint file in ARKpnt Editor, or to have it show up in the Templates Menu, you can copy it to the Templates folder (for objects) or to the Templates/Dinos subfolder (for dinos).

This is what a Sabertooth template looks like (thanks to dyonisth):

Save your template file as .PNG Image ("Save as Image") for Editing in your favorite Imaging Software
Convert image to .pnt file
For basic sketchy images with only 2-5 colors ARKpnt Editor can import and automatically convert your images (they only need to be 128x128, 256x256 or 512x512 pixel in size, matching the template you have selected or loaded)

To get the best results with more complex images (pictures), read the next chapters

Click on "Load Image" to import a image, if you want to reduce and match the colors to the 25 color palette of ARK, select "Yes"
Install custom ARK palette in your Imaging Software
Install ARK pnt palette in Gimp:

Copy the file "ARK.gpl" from the "Palettes" folder (included in the ARKpnt Editor ZIP file) to your Gimp palettes folder C:/Users/YourName/.gimp-2.8/palettes/

Install ARK pnt palette in Photoshop:
(Note, you're only required to do this if you plan to draw your own custom images from scratch, this isn't required to change an existing image to the Ark dye palette. That process is explained later in this guide.)
1) Copy the file "" from the "Palettes" folder (included in the ARKpnt Editor Zip file to your desktop.
2) Open Photoshop, and ensure your swatch window is visible

3)Click the menu arrow in the top right of the swatch window and select "Replace Swatches..."

4) Locate the file (folder "Palettes/Photoshop/") and select it

You should now have the color palette for the Ark dyes in your swatch window.
(Note, you can also save the swatches to the Photoshop swatch folder, and they will show up in default swatch list)
Prepare a new Image with Gimp/PS and convert it to ARK .pnt file
Note: If you haven't already created the template file and installed the palette, please read this section first before you continue here...

Step 1: Load your image
Load your Image

Step 2: Reduce Image size
Adjust size to exactly 128x128, 256x256 or 512x512 pixel - depending on the template size you created from the Object, mask areas you want to have transparent (no color applied) and clear them

Important: e.g. on a Metal Billboard, the aspect Ratio is 2:1, that means your image is going to be double width ingame, you might want to resize your image accordingly

Step 3: Reduce image colors to 25 custom ARK colors

In Gimp, use menu "Image" -> "Mode" -> "Indexed..."

Now choose your custom palette "ARK" and apply your favorite dither method (experiment!)

In Photoshop use menu "Image" -> "Mode" -> "Indexed Color..."
Choose "Custom" from the "Palette" drop down menu then click the "Load" button, locate your file and select it. Again, you will need to experiment with the dither method (none usally works well).

Setp 4: Save the image and load it in ARKpnt Editor
Now save your Image (save as PNG to prevent altering of colors!) and go to ARKpnt Editor

Note: before you can load your Image in ARKpnt Editor you have to load a ARK .pnt file (call it a "template" file) of the Object you want to paint in order to get the correct parameters for the object!

Click on "Load Image" and select "no" if you are asked about reducing the colors (no need since you already reduced the colors and have the correct palette)

Step 5: Save your new image as ARK pnt file

Click on "Save as ARK .pnt file"

ARK .pnt files are in the "MyPaintings" directory:
(your "SteamLibrary" folder location may vary)

Note: The "MyPaintings" folder itself is only existing either if you create it manually, or saved a .pnt file in ARK beforehand!

If you don't manually added extra space for your Steam files, your save files should be here:
C:\Program Files (x86)\Steam\SteamApps\common\ARK\ShooterGame\Saved\MyPaintings\

If you are using additional space to store your ARK Game files, look here:

Hint: Reload the .pnt file to preview it and make sure there is everything ok with it, as ARKpnt Editor is encoding the colors again while saving, if you have done everything right the Image should look as you expected, otherwise you have to make sure the image has the correct palette, and is saved in a format that is not changing colors

Important Note: you have to use the correct names relating to the various Objects in order to be able to load the files in ARK e.g. for a "Metall Billboard" the name of your file has to look like this: "NameYouCanChoose_Sign_Large_Metal_C.pnt" (NameYouCanChoose has a limit of 15 chars when saving ingame!)
Translate ARKpnt Editor
Translating ARKpnt Editor to your language is very easy.

Make a copy from a file in the "Translations" folder, rename it to the language you are translating, open it with a text editor and start translating!

The Translation file format is like this:

1st line: Original english text 1 (do not touch this!)
2nd line: Translation of above text
3rd line (empty)
4th line: Original english text 2 (do not touch this!)
5th line: Translation of above text
6th line (empty)


Make sure to keep the placeholders like {0}, {1} etc.!

In lines that have a & in then, note that you can place the & characer anywhere, it's a placeholder for the shortcut key.

You have to restart ARKpnt Editor to see the new translation show up in the "Language" menu.

Please share them with me so I can publish them here! (you can add a comment with a link to the file, use or other free of signup cloud storage services)

Translations already included:
- Deutsch (included in version 1.21)
- Chinese (included in version 1.30)
- French (included in version 1.30)
Limitations, known issues
ARKpnt Editor related
  • Copy/Paste from clipboard from other applications and back will destroy transparency, save and load the image instead

ARK related
  • Resolutions of the paints are not variable, they have limited fixed size (512x512, 256x256 or 128x128) depending on the object - unless the devs decide to change that we can do nothing about it.
  • Colors appear more or less transparent in-Game, flags/sails are especially undistinctive, unfortunately ARK does not give us any control about this (yet)
  • Depending what source picture you have it usually requires some work in your imaging software to get the best results with the 25 colors available
    Try adjusting the colors/brightness/contrast etc., or replace colors before or after conversion
ARK pnt editors from other Authors:
(Leave me a comment if you find more!)

Online converters:

Standalone Applications (Windows):
< >
DRAGNET  [author] May 2 @ 11:32am 
@Silek: Thanks for the heads up!
Silek May 2 @ 8:43am 
The link has been taken over by site for PDF converters and zip.file ads. It loads you up with spyware and crap. AVOID AT ALL COSTS. this program no longer exists on .
123 Feb 26 @ 3:06pm 
Thanks for the reply - I guess I just wanted to post my findings publicly, so others would know it was not them, or the apps, but rather the base game code
DRAGNET  [author] Feb 26 @ 1:43am 
@Nemesis 851: I can't do anything about that, that colors are more of a tint than a coloring is a known issue and unless they decide to change this in ARK (or Atlas) you have to live with that.
I mentioned this in the section "Limitations, known issues"
123 Feb 25 @ 12:36pm 
"Black" (not BlackCurrent, or BlackBerry) I would expect to be the blackest of black.

Example: Large Speed Sail - Bottom Region 3, Middle Region 4, Top Region 5

It seems that the file painting of black shows on sail as a shiny grey or silver, verses when you drag the paint dye black to the paintbrush, then select/apply to a region, it is a Real Black


In the sense of pancakes on a plate.
The Region paint is another layer ontop of a lower pancake with 2% transparency
The paint file is the first pancake on the plate,
The sail canvas is the plate

Then it combines the colours of paint file and region paint (dominant)

This is especially a problem for me, where the top sail is Region (true) black
123 Feb 25 @ 12:36pm 
Yours and Pineapples (converters) black on mid, lower sails are silver'ish

And that's with the same black dye

We can erase hand/file painting areas, but never the region (unless we destroy the entire mast)
But we can't get true black on a sail via hand/file paints

I wonder if the (converters) are sing a silver value, instead of black value, which might have changed since ARK?

I guess these are my findings/frustrations, hoping that perhaps something is coded incorrectly

This (temp) Dropbox link shows what top Region 5 painted black looks like, where the middle was file painted black, and the bottom is file/hand painted black, with an Erase Line showing the canvas region 3 was not black

as a bonus

here is a triple sail single image I did

Ultimately I want painted/file black to be AS BLACK as region Black
DRAGNET  [author] Feb 18 @ 7:51am 
@GreyJay: Added it!
GreyJay Feb 17 @ 7:06pm 
Would you maybe add something like "Don't forget to also switch the color palette in the ARKpnt Editor to Palette(Atlas) in case you want to use this for Atlas!". I only stumbled over this by accident, after being frustrated that it doesn't show the picture properly when loading the .pnt back into the editor after being almost done.
•✪ GMan79 ✪• Jan 28 @ 7:51am 
Anyone know where to find Atlas Templates?
DRAGNET  [author] Jan 15 @ 7:23am 
ARKpnt Editor 1.30 with Atlas support is now public!