Batman™: Arkham Knight

Batman™: Arkham Knight

170 ratings
Свободная камера\Photo Mode\Free Camera
By JKzep
Russian :
Всем привет, данное рукоблудство я написал из злости на разработчиков Batman Arkham Knight
Итак многие наверное знают, что разрабы хотят запилить фоторежим в игру дабы как то компенсировать ожидания ПК геймеров за потраченные нервы и время, но это всё наёб так как он давно уже существует и я расскажу вам как его прикрутить в игру:)

English :
This guide lists the various tools and techniques that can be utilized in order to capture the best possible screenshots in Batman: Arkham Knight.
   
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Остановка времени в игре , отключение HUD , изменение FOV
Russian:
Итак что нам это даст:

"F6"="Замораживает время в игре" включая дождь и все движения (как пауза только лучше)
"F7"="Размораживает время в игре"
"F8"="Убирает HUD" (Все данные на экране)
"F9"="FOV 90" (Угол обзора)
"F10"="FOV 0"


Чтобы всё это установить берём файл "BmInput.ini" по адресу С:\Steam\SteamApps\common\Batman Arkham Knight\BMGame\Config

и вставляем в строчку "[BmGame.RPlayerInput]" вот это :
Вставить
Bindings=(Name="F6",Command="set Engine.WorldInfo bPlayersOnly true") Bindings=(Name="F7",Command="set Engine.WorldInfo bPlayersOnly false") Bindings=(Name="F8",Command="ToggleHUD") Bindings=(Name="F9",Command="FOV 90") Bindings=(Name="F10",Command="FOV 0") Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0") Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0") Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100") Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100") Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0") Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0") Bindings=(Name="Pause",Command="Pause") Bindings=(Name="W",Command="MoveForward") Bindings=(Name="S",Command="MoveBackward") Bindings=(Name="A",Command="StrafeLeft") Bindings=(Name="D",Command="StrafeRight") Bindings=(Name="F",Command="FreezeRendering") Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX") Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY") Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease ShowMenu") Bindings=(Name="P",Command="TogglePhysicsMode") Bindings=(Name="Up",Command="MoveForward") Bindings=(Name="Down",Command="MoveBackward") Bindings=(Name="Left",Command="TurnLeft") Bindings=(Name="Right",Command="TurnRight") Bindings=(Name="F1",Command="viewmode wireframe", bIgnoreShift=True,Alt=False,bIgnoreAlt=True) Bindings=(Name="F2",Command="viewmode unlit") Bindings=(Name="F3",Command="viewmode lit") Bindings=(Name="F4",Command="viewmode detaillighting") bInvertMouse=true bInvertCapeGlide=true Bindings=(Name="F11",Command="ToggleMovieRecord") Bindings=(Name="V",Command="FreezeAll") Bindings=(Name="X",Command="TelemetryTogglePause") Bindings=(Name="C",Command="ToggleLockCamera", Control=True) Bindings=(Name="Y",Command="ToggleGhost") Bindings=(Name="T",Command="Teleport",Alt=false) Bindings=(Name="T",Command="DebugTest",Alt=true) Bindings=(Name="Add", Command="AddXP") Bindings=(Name="Period",Command="ToggleThoughts",Alt=false) Bindings=(Name="Period",Command="ToggleErrorThoughts",Alt=true) Bindings=(Name="Semicolon",Command="StepPawnDisplayingThoughts",Alt=false,Control=false) Bindings=(Name="Semicolon",Command="DisplayLookAtPawnThoughts",Alt=false,Control=true) Bindings=(Name="Semicolon",Command="AdvanceCurrentThoughtHistoryItem",Alt=true,Control=false) Bindings=(Name="NumPadTwo",Command="DebugCameraDown | OnRelease StopDebugCameraMovement | DebugMenuNumber 2") Bindings=(Name="NumPadFour",Command="DebugCameraLeft | OnRelease StopDebugCameraMovement | DebugMenuNumber 4") Bindings=(Name="NumPadSix",Command="DebugCameraRight | OnRelease StopDebugCameraMovement | DebugMenuNumber 6") Bindings=(Name="NumPadEight",Command="DebugCameraUp | OnRelease StopDebugCameraMovement | DebugMenuNumber 8") Bindings=(Name="NumPadSeven",Command="DebugCameraForward | OnRelease StopDebugCameraMovement | DebugMenuNumber 7") Bindings=(Name="NumPadOne",Command="DebugCameraBack | OnRelease StopDebugCameraMovement | DebugMenuNumber 1") Bindings=(Name="NumPadNine",Command="DebugCameraZoomIn | OnRelease StopDebugCameraMovement | DebugMenuNumber 9") Bindings=(Name="NumPadThree",Command="DebugCameraZoomOut | OnRelease StopDebugCameraMovement | DebugMenuNumber 3") Bindings=(Name="NumPadZero",Command="DebugMenuNumber 0") Bindings=(Name="NumPadFive",Command="DebugMenuNumber 5") Bindings=(Name="One",Command="SelectGadget 0 | DebugMenuNumber 1", Shift=false) Bindings=(Name="Two",Command="SelectGadget 1 | DebugMenuNumber 2", Shift=false) Bindings=(Name="Three",Command="SelectGadget 2 | DebugMenuNumber 3", Shift=false) Bindings=(Name="Four",Command="SelectGadget 3 | DebugMenuNumber 4", Shift=false) Bindings=(Name="Five",Command="SelectGadget 4 | DebugMenuNumber 5", Shift=false) Bindings=(Name="Six",Command="SelectGadget 5 | DebugMenuNumber 6", Shift=false) Bindings=(Name="Seven",Command="SelectGadget 6 | DebugMenuNumber 7", Shift=false) Bindings=(Name="Eight",Command="SelectGadget 7 | DebugMenuNumber 8", Shift=false) Bindings=(Name="Nine",Command="SelectGadget 8 | DebugMenuNumber 9", Shift=false) Bindings=(Name="Zero",Command="SelectGadget 9 | DebugMenuNumber 0", Shift=false) Bindings=(Name="C",Command="ToggleAlternativeCamera",Control=true) Bindings=(Name="Run",Command="StartRun | OnRelease EndRun | Button bRunButton") Bindings=(Name="Stealth",Command="StartStealthMove | OnRelease EndStealthMove | Button bCrouchButton | FloorTakedownModifierPressed | OnRelease FloorTakedownModifierReleased | LedgeToCeilingPressed | LandPressed") Bindings=(Name="Grapple",Command="BankPoints | GrapplePressed | OnRelease GrappleReleased | Button aGrappleButton") Bindings=(Name="Gadget",Command="GadgetPressed | OnRelease GadgetReleased") Bindings=(Name="Grab", Command="GrabPressed | OnRelease GrabReleased | Button aTakedownButton") Bindings=(Name="Cover", Command="CoverPressed | OnRelease CoverReleased"); Bindings=(Name="HoldToZoom", Command="ReadyGadget | OnRelease UnreadyGadget | Button bReadyGadgetButton") Bindings=(Name="GadgetMode", Command="StartGadgetMode | OnRelease EndGadgetMode") Bindings=(Name="ForensicMode", Command="SelectForensicModePressed | OnRelease SelectForensicModeReleased | Button bForensicsButton") Bindings=(Name="GrappleOrGadget", Command="BankPoints | GrappleOrGadgetPressed | OnRelease GadgetReleased | Button aGrappleButton") Bindings=(Name="GrappleOrGadgetOrQuickStrike", Command="GrappleOrStrikeGadgetPressed | OnRelease GadgetReleased | Button aGrappleButton") Bindings=(Name="GadgetOrQuickStrike", Command="GadgetOrQuickStrikePressed | OnRelease GadgetReleased | Button bRightTrigger") Bindings=(Name="StealthOrGadget", Command="StealthOrGadgetPressed | OnRelease EndStealthMove | OnRelease GadgetReleased | Button bCrouchButton | FloorTakedownModifierPressed | OnRelease FloorTakedownModifierReleased | LedgeToCeilingPressed | LandPressed") Bindings=(Name="QuickStrike", Command="TriggerFearTakedown 0 | TriggerQuickStrike | OnRelease QuickStrikeReleased | Button aQuickStrike") Bindings=(Name="HeavyStrike", Command="TriggerHeavyStrike | OnRelease HeavyStrikeReleased") Bindings=(Name="ChargeStrike", Command="TriggerChargeStrike | OnRelease ChargeStrikeReleased") Bindings=(Name="BlockBreaker", Command="TriggerBlockBreaker | OnRelease BlockBreakerReleased") Bindings=(Name="Redirect", Command="TriggerRedirect | OnRelease RedirectReleased") Bindings=(Name="ContextSensitive", Command="PressedContextSensitive | OnRelease ReleasedContextSensitive") Bindings=(Name="ReadyBatarang", Command="ReadyBatarang | OnRelease UnReadyBatarang") Bindings=(Name="HoldToZoomOrCounter", Command="ReadyGadgetOrCounterPressed | OnRelease ReadyGadgetOrCounterReleased | OnRelease UnreadyGadget | Button bReadyGadgetButton | Button aTakedownButton | Button bRightTrigger") Bindings=(Name="PS3Crouch", Command="StealthOrQuickBatclawPressed | OnRelease EndStealthMove | Button bCrouchButton | FloorTakedownModifierPressed | OnRelease FloorTakedownModifierReleased | LedgeToCeilingPressed | LandPressed")) Bindings=(Name="ChargeVenom", Command="ChargeVenomPressed | OnRelease ChargeVenomReleased") Bindings=(Name="HoldToTaunt", Command="HoldToTauntPressed | OnRelease HoldToTauntReleased") Bindings=(Name="BrakeButton", Command="BrakePressed | Button bHandbrakeOrBrake") Bindings=(Name="ExitVehicle", Command="ExitVehiclePressed | OnRelease ExitVehicleReleased") Bindings=(Name="DualPlay", Command="DualPlayPressed | OnRelease DualPlayReleased") Bindings=(Name="FireGun", Command="FireGunPressed") Bindings=(Name="ZoomOrDetectiveMode", Command="ZoomOrDetPressed | OnRelease ZoomOrDetReleased"); Bindings=(Name="VehicleSecondaryFire",Command="") Bindings=(Name="HoldForLineLaunchStop"
UE3 Keybinds (Timestop, Hud Toggle)
English:
Find this file and open it:
\BMGame\Config\BmInput.ini

For me, that location is: C:\Program Files (x86)\Steam\steamapps\common\Batman Arkham Knight\BMGame\Config\BmInput.ini

You want to add your custom bindings below BmGame.RPlayerInput:



Input this

Bindings=(Name="F6",Command="set Engine.WorldInfo bPlayersOnly true") Bindings=(Name="F7",Command="set Engine.WorldInfo bPlayersOnly false") Bindings=(Name="F8",Command="ToggleHUD") Bindings=(Name="F9",Command="FOV 90") Bindings=(Name="F10",Command="FOV 0") Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0") Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0") Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100") Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100") Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0") Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0") Bindings=(Name="Pause",Command="Pause") Bindings=(Name="W",Command="MoveForward") Bindings=(Name="S",Command="MoveBackward") Bindings=(Name="A",Command="StrafeLeft") Bindings=(Name="D",Command="StrafeRight") Bindings=(Name="F",Command="FreezeRendering") Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX") Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY") Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease ShowMenu") Bindings=(Name="P",Command="TogglePhysicsMode") Bindings=(Name="Up",Command="MoveForward") Bindings=(Name="Down",Command="MoveBackward") Bindings=(Name="Left",Command="TurnLeft") Bindings=(Name="Right",Command="TurnRight") Bindings=(Name="F1",Command="viewmode wireframe", bIgnoreShift=True,Alt=False,bIgnoreAlt=True) Bindings=(Name="F2",Command="viewmode unlit") Bindings=(Name="F3",Command="viewmode lit") Bindings=(Name="F4",Command="viewmode detaillighting") bInvertMouse=true bInvertCapeGlide=true Bindings=(Name="F11",Command="ToggleMovieRecord") Bindings=(Name="V",Command="FreezeAll") Bindings=(Name="X",Command="TelemetryTogglePause") Bindings=(Name="C",Command="ToggleLockCamera", Control=True) Bindings=(Name="Y",Command="ToggleGhost") Bindings=(Name="T",Command="Teleport",Alt=false) Bindings=(Name="T",Command="DebugTest",Alt=true) Bindings=(Name="Add", Command="AddXP") Bindings=(Name="Period",Command="ToggleThoughts",Alt=false) Bindings=(Name="Period",Command="ToggleErrorThoughts",Alt=true) Bindings=(Name="Semicolon",Command="StepPawnDisplayingThoughts",Alt=false,Control=false) Bindings=(Name="Semicolon",Command="DisplayLookAtPawnThoughts",Alt=false,Control=true) Bindings=(Name="Semicolon",Command="AdvanceCurrentThoughtHistoryItem",Alt=true,Control=false) Bindings=(Name="NumPadTwo",Command="DebugCameraDown | OnRelease StopDebugCameraMovement | DebugMenuNumber 2") Bindings=(Name="NumPadFour",Command="DebugCameraLeft | OnRelease StopDebugCameraMovement | DebugMenuNumber 4") Bindings=(Name="NumPadSix",Command="DebugCameraRight | OnRelease StopDebugCameraMovement | DebugMenuNumber 6") Bindings=(Name="NumPadEight",Command="DebugCameraUp | OnRelease StopDebugCameraMovement | DebugMenuNumber 8") Bindings=(Name="NumPadSeven",Command="DebugCameraForward | OnRelease StopDebugCameraMovement | DebugMenuNumber 7") Bindings=(Name="NumPadOne",Command="DebugCameraBack | OnRelease StopDebugCameraMovement | DebugMenuNumber 1") Bindings=(Name="NumPadNine",Command="DebugCameraZoomIn | OnRelease StopDebugCameraMovement | DebugMenuNumber 9") Bindings=(Name="NumPadThree",Command="DebugCameraZoomOut | OnRelease StopDebugCameraMovement | DebugMenuNumber 3") Bindings=(Name="NumPadZero",Command="DebugMenuNumber 0") Bindings=(Name="NumPadFive",Command="DebugMenuNumber 5") Bindings=(Name="One",Command="SelectGadget 0 | DebugMenuNumber 1", Shift=false) Bindings=(Name="Two",Command="SelectGadget 1 | DebugMenuNumber 2", Shift=false) Bindings=(Name="Three",Command="SelectGadget 2 | DebugMenuNumber 3", Shift=false) Bindings=(Name="Four",Command="SelectGadget 3 | DebugMenuNumber 4", Shift=false) Bindings=(Name="Five",Command="SelectGadget 4 | DebugMenuNumber 5", Shift=false) Bindings=(Name="Six",Command="SelectGadget 5 | DebugMenuNumber 6", Shift=false) Bindings=(Name="Seven",Command="SelectGadget 6 | DebugMenuNumber 7", Shift=false) Bindings=(Name="Eight",Command="SelectGadget 7 | DebugMenuNumber 8", Shift=false) Bindings=(Name="Nine",Command="SelectGadget 8 | DebugMenuNumber 9", Shift=false) Bindings=(Name="Zero",Command="SelectGadget 9 | DebugMenuNumber 0", Shift=false) Bindings=(Name="C",Command="ToggleAlternativeCamera",Control=true) Bindings=(Name="Run",Command="StartRun | OnRelease EndRun | Button bRunButton") Bindings=(Name="Stealth",Command="StartStealthMove | OnRelease EndStealthMove | Button bCrouchButton | FloorTakedownModifierPressed | OnRelease FloorTakedownModifierReleased | LedgeToCeilingPressed | LandPressed") Bindings=(Name="Grapple",Command="BankPoints | GrapplePressed | OnRelease GrappleReleased | Button aGrappleButton") Bindings=(Name="Gadget",Command="GadgetPressed | OnRelease GadgetReleased") Bindings=(Name="Grab", Command="GrabPressed | OnRelease GrabReleased | Button aTakedownButton") Bindings=(Name="Cover", Command="CoverPressed | OnRelease CoverReleased"); Bindings=(Name="HoldToZoom", Command="ReadyGadget | OnRelease UnreadyGadget | Button bReadyGadgetButton") Bindings=(Name="GadgetMode", Command="StartGadgetMode | OnRelease EndGadgetMode") Bindings=(Name="ForensicMode", Command="SelectForensicModePressed | OnRelease SelectForensicModeReleased | Button bForensicsButton") Bindings=(Name="GrappleOrGadget", Command="BankPoints | GrappleOrGadgetPressed | OnRelease GadgetReleased | Button aGrappleButton") Bindings=(Name="GrappleOrGadgetOrQuickStrike", Command="GrappleOrStrikeGadgetPressed | OnRelease GadgetReleased | Button aGrappleButton") Bindings=(Name="GadgetOrQuickStrike", Command="GadgetOrQuickStrikePressed | OnRelease GadgetReleased | Button bRightTrigger") Bindings=(Name="StealthOrGadget", Command="StealthOrGadgetPressed | OnRelease EndStealthMove | OnRelease GadgetReleased | Button bCrouchButton | FloorTakedownModifierPressed | OnRelease FloorTakedownModifierReleased | LedgeToCeilingPressed | LandPressed") Bindings=(Name="QuickStrike", Command="TriggerFearTakedown 0 | TriggerQuickStrike | OnRelease QuickStrikeReleased | Button aQuickStrike") Bindings=(Name="HeavyStrike", Command="TriggerHeavyStrike | OnRelease HeavyStrikeReleased") Bindings=(Name="ChargeStrike", Command="TriggerChargeStrike | OnRelease ChargeStrikeReleased") Bindings=(Name="BlockBreaker", Command="TriggerBlockBreaker | OnRelease BlockBreakerReleased") Bindings=(Name="Redirect", Command="TriggerRedirect | OnRelease RedirectReleased") Bindings=(Name="ContextSensitive", Command="PressedContextSensitive | OnRelease ReleasedContextSensitive") Bindings=(Name="ReadyBatarang", Command="ReadyBatarang | OnRelease UnReadyBatarang") Bindings=(Name="HoldToZoomOrCounter", Command="ReadyGadgetOrCounterPressed | OnRelease ReadyGadgetOrCounterReleased | OnRelease UnreadyGadget | Button bReadyGadgetButton | Button aTakedownButton | Button bRightTrigger") Bindings=(Name="PS3Crouch", Command="StealthOrQuickBatclawPressed | OnRelease EndStealthMove | Button bCrouchButton | FloorTakedownModifierPressed | OnRelease FloorTakedownModifierReleased | LedgeToCeilingPressed | LandPressed")) Bindings=(Name="ChargeVenom", Command="ChargeVenomPressed | OnRelease ChargeVenomReleased") Bindings=(Name="HoldToTaunt", Command="HoldToTauntPressed | OnRelease HoldToTauntReleased") Bindings=(Name="BrakeButton", Command="BrakePressed | Button bHandbrakeOrBrake") Bindings=(Name="ExitVehicle", Command="ExitVehiclePressed | OnRelease ExitVehicleReleased") Bindings=(Name="DualPlay", Command="DualPlayPressed | OnRelease DualPlayReleased") Bindings=(Name="FireGun", Command="FireGunPressed") Bindings=(Name="ZoomOrDetectiveMode", Command="ZoomOrDetPressed | OnRelease ZoomOrDetReleased"); Bindings=(Name="VehicleSecondaryFire",Command="") Bindings=(Name="HoldForLineLaunchStop"
Freeze game
After input:

F6 will freeze the game and F7 will resume.
F8 is your HUD toggle.
F9 will force a custom FOV (you must do this once to control FOV via cheat engine)
F10 will reset to the game's default FOV
Свободная Камера
Russian :
Есть плохая новость - свободная камера работает только на непропатченной версии (Ну если она только у кого-то осталась).
Можно скачать стим рип непропатченной версии - проверено ,работает


Далее устанавливаем свободную камеру

[Свободная камераa + FOV + Поворот] = F1 чтобы включить
Numpad 2/8 = Y движение
Numpad 4/6 = X движение
Numpad 3/9 = Z движение

Зажмите ALT чтобы шаг был больше

Кнопки + - На цифровом отсеке клавиатуры добавляют\убавляют FOV (Угол обзора)
[] (х ,ъ) кнопки - наклон камеры


Чтобы камера работала, качаем программу Cheat Engine здесь http://www.cheatengine.org/ , устанавливаем её, качаем к ней таблицу кэйбландов отсюда http://www.dropbox.com/s/ioroalfftluf2q1/BatmanAK.CT?dl=0

После установки Cheat Engine - запускаем Cheat Engine , запускаем Игру , сворачиваем игру , в программе Cheat Engine - выбираем прорцесс BatmanAK.exe , включаем скачанную таблицу BatmanAK.CT , разворачиваем игру , жмём F1 - свободная камера готова :)) Ну вот и всё - есть вопросы - пишите :))

НЕ ЗАБУДЬТЕ ВКЛЮЧИТЬ\ВЫКЛЮЧИТЬ NUM LOCK!!! Иначе цифровые кнопки не будут работать !

Так будет нагляднее:


***Всем приятного скриншотопроведения :))
Скриншоты свободной камеры посмотрите в моём профиле - он для всех открыт :))
Free Camera
English :

This has only been created for and tested with the release version of the game.Until the table is fully AOB scanned, a patch WILL break the functionality.


Cheat Engine Table
Download table - http://www.dropbox.com/s/ioroalfftluf2q1/BatmanAK.CT?dl=0- AOBscanned - should work after patches now

[Free Camera + FOV + Tilt] = F1 to toggle
Numpad 2/8 = Y coordinate
Numpad 4/6 = X coordinate
Numpad 3/9 = Z coordinate

Hold ALT for larger movements

Numpad +/- to adjust FOV (requires using the UE3 keybind first)

[] keys to change tilt
_______________________________________________

If you've never used Cheat Engine before
1. Download and install Cheat Engine 6.4. - http://www.cheatengine.org/

2. Double click on the table file you downloaded above. This should launch Cheat Engine.

3. Launch Batman: Arkham Knight
(I prefer windowed mode when using Cheat Engine since alt-tabbing will not minimize the game.)

4. Alt-Tab out of the game. In Cheat Engine, click the flashing button in the top left corner. Find "BatmanAK.exe" and click open. Say yes to keep the address and script list currently in the table.

You can now use the free camera hotkey in-game.
Have a fun :))
Скрины

21 Comments
КubominatoЯ Feb 27, 2022 @ 11:38pm 
Можно пожалуйста скрипт? По ссылке ошибка
Lonely.pro_(DEAF) Oct 24, 2021 @ 4:08am 
не ра6отает
notevines Jul 21, 2017 @ 8:18pm 
Sorry to resurrect an old thread but the link for the cheat engine table does not work, is there an alternative link?
Prince of Persia Jan 4, 2017 @ 5:37am 
I want to ask where is the save location for the screen shots I saved in Photo mode? Thanks! I press the botton backspace but do not know where to find them.
Prince of Persia Jan 4, 2017 @ 5:36am 
I want to ask where is the save location for the screen shots I saved in Photo mode?
tosac Aug 9, 2016 @ 9:16am 
hey, i think that this guide need alot more attention. If you agree you should feel free to share it here http://steamcommunity.com/groups/GuideShowcase/discussions/0/353915309352842511/
And your guide should get a little boost ;), have a good day
JKzep  [author] Nov 17, 2015 @ 9:19am 
Стим рип версии 1.0 можно найти, но я вам не буду писать где , вы же и так сообразительные, главное потом автообновление не включать и целостность кэша не проверять .
JKzep  [author] Nov 17, 2015 @ 9:12am 
Остановка времени и интерфейса работает на любой версии :))
JKzep  [author] Nov 17, 2015 @ 9:11am 
ПОВТОРЯЮ!!! РАБОТАЕТ ТОЛЬКО НА ВЕРСИИ 1.0
JKzep  [author] Nov 17, 2015 @ 9:09am 
Ещё эта камера не привязана к песонажу и её можно перемещать куда угодно. Но в ней нет размытия :((