Killing Floor 2

Killing Floor 2

311 ratings
Shots to Kill for 6 Player Hell on Earth/STK 6p HoE
By Fauxy_
Chop Til’ You Drop (v1124): Doshinegun & HRG Stunner
Tested on HoE Survival Solo Offline + 5 Human Pawns (6p).
   
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Updates with new weapons + balance changes unaccounted for since "Chop Til’ You Drop" update (Winter 2021)
Deep Blue Z (Summer 2023) - HRG Bombardier, S12 Shockgun
https://forums.tripwireinteractive.com/index.php?threads/deep-blue-z-is-now-live.2339469/
• Minigun: Damage from 35 to 38
• HRG Locust: Damage from 60 to 45 (Explosive), nerfed other stats, now at Tier 4 by default
• HRG Healthrower: Damage on Spray end from 27 to 12, Damage on Spray start (muzzle) from 30 to 15, Damage Interval from 0.07 to 1.2, Poison Power from 15 to 10.
• Road Redeemer: Fast attack Damage from 68 to 75, Heavy attack Damage from 90 to 100.

March 2023 (Spring 2023) (QoL update, no new content)
https://forums.tripwireinteractive.com/index.php?threads/march-bug-fix-updated-live.2338927/
• Increased HRG Ballistic Bouncer max damage damage to 300 from 200

February 2023 (Spring 2023) (QoL update, no new content)
https://forums.tripwireinteractive.com/index.php?threads/killing-floor-2-february-2023-quality-of-life-and-bug-fix-changelog.2338853/

Polar Distress (Winter 2022) - HRG Ballistic Bouncer, HRG Medic Missle, Zed Eradication Device MKIII, HV Storm Cannon.
• Doshinegun Damage per hit from 60 to 80.
https://forums.tripwireinteractive.com/index.php?threads/killing-floor-2-winter-update-polar-distress-is-now-live-check-out-the-changelog.2338743/

Blood & Bonfires (Fall 2022) - HRG Locust, HRG Dragonsblaze, Blood Sickle, G36C Assault Rifle.
• Mine Reconstructer Impact damage increased from 30-300 to 35-350 & Explosion damage increased from 35-350 to 40-400.
https://forums.tripwireinteractive.com/index.php?threads/killing-floor-2-blood-bonfires-update-is-live.2338567/

Tidal Terror (Summer 2022) - HRG Crossboom, HRG Head Hunter, Sentinel, Reducto Ray
https://forums.tripwireinteractive.com/index.php?threads/killing-floor-2-tidal-terror-update-is-here.2338325/

Spring Cleaning 2022 (QoL update, no new content)
https://forums.tripwireinteractive.com/index.php?threads/killing-floor-2-spring-cleaning-2022-update-is-live.2338168/
DPS Formulas & Examples
LibreOffice Calc[www.libreoffice.org], MS Excel, Google Docs --- doing the formulas
simple cat's KF2 Google Doc[docs.google.com] --- up-to-date numbers & changes
simple cat's Reload Speeds Doc[docs.google.com]

The DPS Calc compares weapons on a 1:1 scale, excluding weapon resistance, hitzones, & if a Perk's final DMG is ROUND or ROUNDUP

Formulas
Any Perk (Non-Melee)
=ROUNDDOWN((INT(Base*Upgrade)*MagSize*Passive&Skills)/((ReloadSpeed)+(MagSize/(RoFPM/60))),0)
Commando w/Passive Reload Speed (-10%)
=ROUNDDOWN((INT(Base*Upgrade)*MagSize*Passive&Skills)/((ReloadSpeed*0.9)+(MagSize/(RoFPM/60))),0)
Firebug w/Passive Reload Speed (-20%)
=ROUNDDOWN((INT(Base*Upgrade)*MagSize*Passive&Skills)/((ReloadSpeed*0.8)+(MagSize/(RoFPM/60))),0)
Sharpshooter w/Stability Reload Speed (-20%) & Marksman RoF increase
=ROUNDDOWN((INT(Base*Upgrade)*MagSize*Passive&Skills)/((ReloadSpeed*0.8)+(MagSize*(Marksman)/(RoFPM/60))),0)

Examples
Tier 5 .500 Magnum Revolver (dry) --- Gunslinger w/RLRLX skills (Maxed ReU)
=ROUNDDOWN((INT(160*1.15)*5*1.75)/((1.280083)+(5/(250/60))),0)
=649
Tier 5 .500 Magnum Revolver (dry) --- Sharpshooter w/RLLLX skills (Maxed ReU)
=ROUNDDOWN((INT(160*1.15)*5*2.15)/((1.963333*0.8)+(5/(250*(4/3)/60))),0)
=800

M14 EBR (dry) --- Sharpshooter w/RLLLX skills (Maxed ReU)
=ROUNDDOWN((INT(80*1)*20*2.15)/((1.238298*0.8)+(20/(272*(4/3)/60))),0)
=800

Tier 5 FN-FAL (dry) --- Commando w/RLLLX skills
=ROUNDDOWN((INT(70*1.15)*30*1.55)/((1.485957*0.9)+(30/(700/60))),0)
=951
Tier 5 FN-FAL (dry) --- Sharpshooter w/RLLLX skills (Maxed ReU)
=ROUNDDOWN((INT(70*1.15)*20*2.15)/((1.485957*0.8)+(20/(700*(4/3)/60))),0)
=1390

Helios Rifle (dry) --- Firebug w/+100% Mag Size skill
=ROUNDDOWN((INT(50*1)*80*1.2)/((1.931916*0.8)+(80/(600/60))),0)
=502
Helios Rifle (dry) --- Firebug w/+35% DMG skill
=ROUNDDOWN((INT(50*1)*40*1.55)/((1.931916*0.8)+(40/(600/60))),0)
=559
DMG Formulas & Examples
https://wiki.killingfloor2.com/index.php?title=Mechanics_(Killing_Floor_2)#ZEDs_-_Damage_to_take

Disclaimer #1: Berserker's Smash x1.5 Heavy Swing/Massacre x1.3 Light Swing is applied before Passive+Skills, from what I've tried.
e.g. "wiki way" for T5 Zwei RRRLR skills vs Scrake head results in 724 DMG, not 723 like in-game.

Disclaimer #2: If using a simplified formula from below, be sure that it's rounding correctly.
e.g. RRRLR skills. T2 Fire Axe, T5 Crovel, T5 Bone Crusher Light attacks & T4 Evis Bash attack all do 203 DMG in-game to a Scrake head (Head - x1.1 & Neutral resistance - x1)
But the simplified formula gives 202 DMG in LibreOffice Calc, because it isn't rounding 184.5 to 185 when doing "=ROUND(90*2.05)", but instead rounding down to 184. Resulting with incorrect final number.

Disclaimer #2 Cont. (Formulas for above weapons vs Scrake head)
RRRLR skills T2 Fire Axe Light & T4 Eviscerator Bash:
=INT(INT(ROUND(INT(90*1)*2.05)*1.1)*1)
RRRLR skills T5 Crovel Light:
=INT(INT(ROUND(INT(49*1.85)*2.05)*1.1)*1)
RRRLR skills T5 Bone Crusher Light:
=INT(INT(ROUND(INT(80*1.135)*2.05)*1.1)*1)

Formulas below are simplified for convenience. Examples were tested in-game & in LibreOffice Calc.

Formulas (Basic)
Berserker
=INT(INT(ROUND(ROUND(INT(Base*Upgrade)*Smash/Mass)*Passive+Skills)*Hitzone)*Resist)
Support, Field Medic, Demolitionist, Firebug, SWAT, & Survivalist
=INT(INT(ROUND(INT(Base*Upgrade)*Passive+Skills)*Hitzone)*Resist)
Commando, Gunslinger, & Sharpshooter
=INT(INT(ROUNDUP(INT(Base*Upgrade)*Passive+Skills)*Hitzone)*Resist)

Formulas If darted by Medic w/Focus Injection (up to 20%; 5% per dart)
Berserker
=INT(INT(ROUNDUP(ROUND(ROUND(INT(Base*Upgrade)*Smash/Mass)*Passive+Skills)*FocusInj)*Hitzone)*Resist)
Support, Field Medic, Demolitionist, Firebug, SWAT, & Survivalist
=INT(INT(ROUNDUP(ROUND(INT(Base*Upgrade)*Passive+Skills)*FocusInj)*Hitzone)*Resist)
Commando, Gunslinger, & Sharpshooter
=INT(INT(ROUNDUP(ROUNDUP(INT(Base*Upgrade)*Passive+Skills)*FocusInj)*Hitzone)*Resist)

Examples (Scrake Head Hitzone & Resistance Values)
Melee
Tier 5 Zweihander Heavy swing as level 25 Berserker w/RRRLR skills (Slashing)
=INT(INT(ROUND(ROUND(INT(195*1.1)*1.5)*2.05)*1.1)*1)
=723
Tier 5 Zweihander Light swing as level 25 Berserker w/RRRRR skills (Slashing)
=INT(INT(ROUND(ROUND(INT(85*1.1)*1.3)*1.8)*1.1)*1)
=239
Melee with 4 Focus Injection buffs
Tier 5 Zweihander Heavy swing as level 25 Berserker w/RRRLR skills (Slashing)
=INT(INT(ROUNDUP(ROUND(ROUND(INT(195*1.1)*1.5)*2.05)*1.2)*1.1)*1)
=869
Tier 5 Zweihander Light swing as level 25 Berserker w/RRRRR skills (Slashing)
=INT(INT(ROUNDUP(ROUND(ROUND(INT(85*1.1)*1.3)*1.8)*1.2)*1.1)*1)
=288


Multi-Perk Weapons
HMT-501 as Medic w/Battle Surgeon skill (0%+20%) (Ballistic_AssaultRifle)
=INT(INT(ROUND(INT(47*1)*1.2)*1.1)*1)
=61
HMT-501 as level 25 Commando + HPR skill (25%+30%) (Ballistic_AssaultRifle)
=INT(INT(ROUNDUP(INT(47*1)*1.55)*1.1)*1)
=80
Tier 5 SPX as level 25 Gunslinger + 5 Rack 'em Up stacks (25%+50%)
=INT(INT(ROUNDUP(INT(165*1.45)*1.75)*1.1)*1)
=460
Tier 5 SPX as level 25 Sharpshooter + LLLLR skills & 5 Rack 'em Up stacks (25%+115%)
=INT(INT(ROUNDUP(INT(165*1.45)*2.4)*1.1)*1)
=631

Multiple Pellets/Bullets
Doomstick as level 25 Support + Salvo skill (25%+30%) (Ballistic_Shotgun)
=INT(INT(ROUND(INT(40*1)*1.55)*1.1)*0.9)
=61
=INT(INT(ROUND(INT(40*1)*1.55)*1.1)*0.9)*24
=1464 (Alt-fire; 120 head HP left)
M4 as level 25 Support + Salvo skill (25%+30%) (Ballistic_Shotgun)
=INT(INT(ROUND(INT(30*1)*1.55)*1.1)*0.9)
=45
=INT(INT(ROUND(INT(30*1)*1.55)*1.1)*0.9)*8
=360 (per shot)
AF2011 as level 25 Gunslinger + 5 Rack 'em Up stacks (25%+50%) (Ballistic_Handgun)
=INT(INT(ROUNDUP(INT(53*1)*1.75)*1.1)*0.8)
=81
=INT(INT(ROUNDUP(INT(53*1)*1.75)*1.1)*0.8)*2
=162 (per click)
Manual Spawn Codes
(scrake for example)
spawnzed sc - inactive scrake
spawnai sc - active scrake

standard zeds:
clotc = Cyst
clots = Slasher
clota = Alpha Clot
ealp = Rioter
cr = Crawler
ecra = Elite Crawler
g = Gorefast
gf2 = Gorefiend
st = Stalker
si = Siren
b = Bloat
hu = Husk
fhu = Friendly Husk
minif = Quarter Pounder
sc = Scrake
f = Fleshpound

EDARs:
emp = E.D.A.R Trapper
laser = E.D.A.R Blaster
rock(et) = E.D.A.R Bomber

Bosses:
ha = Hans Volter
fha = Friendly Hans
p = Patriarch
kingf = King Fleshpound
kingb = Abomination
poop = Abomination Spawn
m = Matriarch
DMG Examples: 1-Shot QP 1228 HeadHP
Support w/Salvo skill
T5 Doomstick
=INT(INT(ROUND(INT(40*1.15)*1.55)*1.1)*0.75)
=58
=INT(INT(ROUND(INT(40*1.15)*1.55)*1.1)*0.75)*24
=1392 (Alt-fire)
T4 Doomstick with 1 Focus Injection Buffs
=INT(INT(ROUNDUP(ROUND(INT(40*1)*1.55)*1.05)*1.1)*0.75)
=54
=INT(INT(ROUNDUP(ROUND(INT(40*1)*1.55)*1.05)*1.1)*0.75)*24
=1296 (Alt-fire)

Demo w/LLRLR skills; 1725 body HP kills
T5 RPG-7 with 1 Focus Injection Buffs
=(Ballistic_Shell DMG Calc) + (Explosive DMG Calc)
=(INT(INT(ROUNDUP(ROUND(INT(150*1.1)*2.25)*1.05)*1.1)*1))+(INT(INT(ROUNDUP(ROUND(INT(750*1.1)*1.5)*1.05)*1)*1))
=(429)+(1300)
=1729
T4 RPG-7 with 4 Focus Injection Buffs
=(INT(INT(ROUNDUP(ROUND(INT(150*1)*2.25)*1.2)*1.1)*1))+(INT(INT(ROUNDUP(ROUND(INT(750*1)*1.5)*1.2)*1)*1))
=(446)+(1350)
=1796

Demo w/LLRLL skills (ZED Time Bonus); 1725 body HP kills
T4 RPG-7
=(INT(INT(ROUND(INT(150*1)*2.25)*1.1)*1))+(INT(INT(ROUND(INT(750*1)*2.25)*1)*1))
=(371)+(1688)
=2059
C4
=INT(INT(ROUND(INT(820*1)*2.25)*1)*1)
=1845

Sharp w/LLLLR skills (Maxed ReU)
T5 M99
=INT(INT(ROUNDUP(INT(850*1)*2.4)*1.1)*0.75)
=1683
T5 RailGun
=INT(INT(ROUNDUP(INT(560*1.25)*2.4)*1.1)*0.75)
=1386
T4 RailGun with 3 Focus Injection Buffs
=INT(INT(ROUNDUP(ROUNDUP(INT(560*1)*2.4)*1.15)*1.1)*0.75)
=1275
T5 Crossbow with 3 Focus Injection Buffs
=INT(INT(ROUNDUP(ROUNDUP(INT(350*1.6)*2.4)*1.15)*1.1)*0.75)
=1275

Sharp w/LLLLL skills (Maxed ReU & ZED Time Bonus)
T5 M99
=INT(INT(ROUNDUP(INT(850*1)*2.75)*1.1)*0.75)
=1928
T5 RailGun
=INT(INT(ROUNDUP(INT(560*1.25)*2.75)*1.1)*0.75)
=1587
T4 RailGun
=INT(INT(ROUNDUP(INT(560*1)*2.75)*1.1)*0.75)
=1270
T5 Crossbow
=INT(INT(ROUNDUP(INT(350*1.6)*2.75)*1.1)*0.75)
=1270
T5 Compound Bow (Fully drawn) with 2 Focus Injection Buffs
=INT(INT(ROUNDUP(ROUNDUP(INT(500*1)*2.75)*1.1)*1.1)*0.75)
=1248
DMG Examples: 1-Shot SC 1584 HeadHP
Support w/Salvo skill
T5 Doomstick
=INT(INT(ROUND(INT(40*1.15)*1.55)*1.1)*0.9)
=70
=INT(INT(ROUND(INT(40*1.15)*1.55)*1.1)*0.9)*24
=1680 (Alt-fire)
T4 Doomstick with 2 Focus Injection Buffs
=INT(INT(ROUNDUP(ROUND(INT(40*1)*1.55)*1.1)*1.1)*0.9)
=67
=INT(INT(ROUNDUP(ROUND(INT(40*1)*1.55)*1.1)*1.1)*0.9)*24
=1608 (Alt-fire)

Demo w/LLRLR skills
T5 RPG-7
=INT(INT(ROUND(INT(150*1.1)*2.25)*1.1)*4)
=1632
T4 RPG-7 with 2 Focus Injection Buffs
=INT(INT(ROUNDUP(ROUND(INT(150*1)*2.25)*1.1)*1.1)*4)
=1636

Sharp w/LLLLR skills (Maxed ReU)
T5 M99
=INT(INT(ROUNDUP(INT(850*1)*2.4)*1.1)*1)
=2244
T5 RailGun
=INT(INT(ROUNDUP(INT(560*1.25)*2.4)*1.1)*1)
=1848
T4 RailGun with 2 Focus Injection Buffs
=INT(INT(ROUNDUP(ROUNDUP(INT(560*1)*2.4)*1.1)*1.1)*1)
=1626

Sharp w/LLLLL skills (Maxed ReU & ZED Time Bonus)
T5 M99
=INT(INT(ROUNDUP(INT(850*1)*2.75)*1.1)*1)
=2571
T5 RailGun
=INT(INT(ROUNDUP(INT(560*1.25)*2.75)*1.1)*1)
=2117
T4 RailGun
=INT(INT(ROUNDUP(INT(560*1)*2.75)*1.1)*1)
=1694
DMG Examples: 1-Shot FP 1716 HeadHP
Sharp w/LLLLR skills (Maxed ReU)
T5 M99 with 1 Focus Injection Buffs
=INT(INT(ROUNDUP(ROUNDUP(INT(850*1)*2.4)*1.05)*1.1)*0.75)
=1767

Sharp w/LLLLL skills (Maxed ReU & ZED Time Bonus)
T5 M99
=INT(INT(ROUNDUP(INT(850*1)*2.75)*1.1)*0.75)
=1928
T5 RailGun with 2 Focus Injection Buffs
=INT(INT(ROUNDUP(ROUNDUP(INT(560*1.25)*2.75)*1.1)*1.1)*0.75)
=1746
Abbreviated ZED Names/Misc. Terms
ZEDs
CL = Clots (Cyst, Slasher, Alpha)
CR = Crawler & Elite variant
CR-BD = Crawler body
CR&BD = Crawler head+body
ST = Stalker
GF = Gorefast
RI = Rioter
GF2 = Gorefiend
SI = Siren
BL = Bloat
HU = Husk: (→BP = to Backpack)
QP = Quarterpound
SC = Scrake
FP = Fleshpound
EDAR = EDAR (Trapper, Bomber, Blaster)
13 different zeds STKs (14 if CR-BD isn't 1 shot)
________________________________________________________________

Misc.
Alt = Alt-fire
DMG = Damage
DoT = Damage over Time
DSs = Damage Skills
LLLLL/RRRRR/????? = Left, Right, or N/A skills going from Level 5 to Level 25
†perk = Xperk = Cross-Perk = Multi-Perk[forums.tripwireinteractive.com]
#@T1/2/3/4/5 = Number of Shots to kill at Tier 1/2/3/4/5 (Upgrades)[forums.tripwireinteractive.com]
BSK • Berserker
(1%/lvl)+25% Berserker DMG
lvl 10R Butcher +20% DMG w/Perk Weapons
lvl 15R Parry +35% DMG for 10 seconds
lvl 20L Smash Hard hits do +50% DMG, hard hits to the head do +25% DMG
?RRL? on skill tree

Forward Heavies, Parry active

Crovel
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI/RI/HU
1
BL
2, 1@T2
EDAR(chest)
2 Under/Side-Heavies, 1 Under-Heavy@T3, 1 Side-Heavy@T5
SC
6, 5@T2, 4@T3, 3@T5
QP
7, 6@T2, 5@T3, 4@T5
FP
10, 9@T2, 7@T3, 6@T4
https://youtu.be/yx6B5rwes64

VLAD-1000 Nailgun
# of nails
Zed
Hits
CL/CR&BD/ST/GF
1
GF2
2, 1@T3
SI/EDAR(chest)
2
HU
4, 3@T3, 1→BP
BL/RI(leg)
5, 4@T3
QP
21, 18@T3, 17@T4, 15@T5
SC
23, 19@T3, 18@T4, 16@T5
FP
30, 25@T3, 23@T4, 21@T5

Katana
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI/BL/RI
1
HU
2, 1@T3, 1→BP
EDAR(chest)
2 Stabs, 1 Side-Heavy@T5
SC
6, 5@T3, 4@T4
QP
7, 6@T3, 5@T4
FP
12, 10@T3, 9@T4, 8@T5

Road Redeemer (DLC for owning Road Redemption)
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI/BL/HU/RI
1
EDAR(chest)
2 pokes
SC
6, 5@T3, 4@T4
QP
7, 6@T3, 5@T4
FP
10, 8@T3, 7@T4, 6@T5

Fire Axe
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI/BL/HU/RI/EDAR(chest)
1 (reverse-heavy for EDAR(chest))
SC
4, 3@T3
QP
5, 4@T3, 3@T5
FP
8, 7@T3, 6@T4, 5@T5
https://youtu.be/L33BxhIRJrc

Hemoclobber
Outdated
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI/BL/HU/RI
1
EDAR (chest) (sideways-heavies)
2, 1@T4
EDAR (legs) (reverse-heavies)
3, 2@T5
SC
4, 3@T5
QP
5, 4@T5
FP
7, 6@T4
https://youtu.be/H1HS0Pz3_tI

Zweihander (DLC for owning Chivalry OR KF2 Deluxe Edtion)
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI/BL/HU/RI/EDAR(chest)
1, 1 Horizontal swing for EDAR(chest)
SC
3
QP
4, 3@T4
FP
6, 5@T4
https://youtu.be/qunuf_SlS1w

Pulverizer
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI/BL/HU/RI/EDAR
1, ammo to EDAR(head) or Side-Heavy w/o ammo to EDAR(chest)
SC
4, 3@T4
QP
5, 4@T4, 2 w/ammo
FP
6, 5@T5, 5 w/ammo, 4 w/ammo@T5?
https://youtu.be/LdeWl4JtGkI

Static Strikers
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI/BL/HU/RI/EDAR(chest)
1, Side-Heavy for EDAR
SC
3
QP
4
FP
5

Eviscerator
Zed
Hits
CL/CR/ST/GF
blade, bash, 1 gas
CR-BD
blade, bash, 2 gas, 1 gas@T5
GF2/SI
blade, bash, 3 gas
RI
blade, bash, 12 gas(head), 7 gas(leg)
EDAR
blade, 2 bashes, 3 gas, 2 gas@T5
BL
blade, 2 bashes, 5 gas
HU
blade, 2 bashes, 5 gas, 1 bash→BP, 2 gas→BP
SC
3 blades, 8 bashes, 25 gas, 2 blades+1 bash@T5, 23 gas@T5
QP
3 blades, 10 bashes, 32 gas, 9 bashes@T5, 29 gas@T5
FP
5 blades + bash, 17 bashes, 54 gas, 5 blades@T5, 16 bashes@T5, 50 gas@T5

Bone Crusher
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI/BL/HU/RI/EDAR(chest)
1, Bash for EDAR
SC
3
QP
4, 3@T5
FP
5

Ion Thruster (DLC)
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI/BL/HU/RI
1
EDAR (chest w/stabs)
2
SC/QP
4
FP
7
https://youtu.be/xPJ21FSilBE

Battle Axe
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI/BL/HU/RI/EDAR
1
SC
2
QP
3 or 2+2Pokes
FP
4+1Poke
https://youtu.be/a1MKuJHglio

HRG Teslauncher
Zed
Hits
CL/CR&BD/ST/GF/EDAR(chest)
1
GF2/BL
2, 1@T5
SI/HU
2, 1→BP(HU)
RI(leg)
10, 9@T5
QP
17, 15@T5
SC
18, 16@T5
FP
23, 21@T5
BSK • Berserker Cont. + Multi-Perk
Blood Sickle (DLC)
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI/BL/HU/RI/EDAR
xx
SC
xx
QP
xx
FP
xx

BSK • Multi-Perk

Frost Fang (DLC - Shotgun)
Zed
Hits
CL/CR&BD/ST/GF/EDAR(chest)/GF2/BL/SI/HU/RI(leg)
1
QP
4, 3@T5
SC
4, 3+1 melee@T5
FP
5, 4@T5

Frost Fang (DLC - Axe)
w/o frozen DMG bonus
Zed
Hits
CL/CR&BD/ST/GF/SI/RI(head)/EDAR(chest)
1, EDAR = Horizontal swing, also jank
GF2
2, 1@T5
BL/HU
2
SC
10, 9@T4, 8@T5
QP
12, 11@T4, 10@T5
FP
21, 19@T4, 17@T5

Piranha Pistols (DLC)
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI/RI
1
BL/HU
2, 1@T5, 1→BP(HU)
EDAR(chest)
2
SC
7, 6@T4, 5@T5
QP
8, 7@T4, 6@T5
FP
14, 12@T4, 11@T5
COM • Commando
(1%/lvl)+25% Perk Weapon DMG
lvl 10L Fallback +85% DMG w/Knife&9mms; +50% swap speed
lvl 20L Hollow Point Rounds +30% DMG w/Perk Weapons
lvl 25R Machine Gunner +3% DMG w/ARs & Knife and shoot 3x faster w/ARs & 9mms
previously Rapid Fire

HPRs tested

9mms
Pre-Dystopian Devastation STK (+25% Perk Weapon DMG didn't affect 9mm.)
Fallback only.
Zed
Hits
CL/CR/ST/GF
1
CR-BD
2, 1@T1
BL
3, 2@T2
GF2/EDAR(chest)
3, 2@T3
SI
4, 3@T1, 2@T3
HU
5, 4@T1, 3@T3, 2→BP, 1→BP@T1
RI(leg)
7, 6@T1, 5@T2, 4@T4
QP
33, 28@T1, 24@T2, 21@T3, 18@T4, 17@T5
SC
40, 33@T1, 29@T2, 25@T3, 22@T4, 20@T5
FP
46, 39@T1, 33@T2, 29@T3, 25@T4, 23@T5

AR-15 Varmint Rifle
Zed
Hits
CL/CR&BD/ST/GF
1
GF2
3, 2@T3
EDAR(chest)
3, 2@T3
SI
4, 3@T2, 2@T4
BL
5, 4@T2, 3@T4
RI(leg)
7, 6@T2, 5@T3, 4@T4
HU
8, 7@T2, 6@T3, 5@T4, 4@T5, 2→BP, 1→BP@T5
SC
32, 26@T2, 22@T3, 18@T4, 16@T5
QP
40, 34@T2, 28@T3, 22@T4, 20@T5
FP
69, 58@T2, 48@T3, 38@T4, 34@T5

SA80 L85A2 Bullpup
Zed
Hits
CL/CR&BD/ST/GF
1
GF2/EDAR(chest)
3, 2@T3
SI
3, 2@T4
BL
5, 4@T3, 3@T4
RI(leg)
6, 5@T3, 4@T4
HU
7, 6@T3, 5@T4, 4@T5, 2→BP, 1→BP@T5
SC
29, 23@T3, 18@T4, 16@T5
QP
37, 29@T3, 23@T4, 20@T5
FP
64, 50@T3, 39@T4, 35@T5

Kalashnikov AK-12
Zed
Hits
CL/CR&BD/ST/GF
1
GF2
2
SI/EDAR(chest)
3, 2@T4
BL
4, 3@T5
RI(leg)
5, 4@T5
HU
6, 5@T4, 2→BP
SC
24, 21@T4, 18@T5
QP
30, 26@T4, 23@T5
FP
51, 44@T4, 39@T5

MKb.42(H) Carbine Rifle
Zed
Hits
CL/CR&BD/ST/GF
1
GF2/SI/EDAR(chest)
2
BL
4, 3@T4
RI(leg)
4, 3@T5
HU
5, 4@T4, 2→BP, 1→BP@T4
SC
19, 16@T4, 14@T5
QP
24, 20@T4, 17@T5
FP
41, 34@T4, 30@T5

SCAR-H Assault Rifle
Zed
Hits
CL/CR&BD/ST/GF
1
GF2/SI/EDAR(chest)
2
BL
3
RI(leg)
4, 3@T5
HU
4, 1→BP
SC
17, 14@T5
QP
22, 18@T5
FP
37, 31@T5

Stoner 63A LMG
Zed
Hits
CL/CR&BD/ST/GF
1
GF2
3, 2@T5
EDAR(chest)
3
SI
4, 3@T5
BL
6, 5@T5
RI(leg)
7, 6@T5
HU
8, 6@T5 2→BP
SC
32, 25@T5
QP
40, 32@T5
FP
69, 54@T5

Minigun (DLC)
Zed
Hits
CL/CR&BD/ST/GF
1
GF2/SI/EDAR(chest)
3
BL
5
RI(leg)
6
HU
7, 2→BP
SC
27
QP
34
FP
58

FAMAS Masterkey (DLC)
Non-Large Zeds, except Bloat, die in 1 Alt.
Zed
Hits
CL/CR&BD/ST/GF
1
GF2
3, 2@T4
EDAR(chest)
3, 2@T5
SI
3
BL
5 or 2 Alts, 4@T4 or 1 Alt
RI(leg)
6, 5@T4
HU
7, 6@T4, 2→BP
SC
27 or 6 Alts, 24@T4 or 5 Alts, 22@T5
QP
34 or 5 Alts, 30@T4, 28@T5 or 4 Alts
FP
58 or 7 Alts, 52@T4 or 6 Alts, 48@T5

Sentinel
Instead of STK numbers. Here's excuses not to have them, unless I change my mind.
• The player has no control of where the bullets go.
• It aims for body shots. It will use up all it's ammo on 1 large zed before self-detonating.
• It has possibly the lowest damage per bullet. 10 base damage before perk buffs.
• I'm lazy and would rather not
COM • Multi-Perk
Tommy Gun
Zed
Hits
CL/CR&BD/ST/GF
1
EDAR(chest)
3, 2@T4
GF2
3, 2@T5
SI
4, 3@T3, 2@T5
RI(leg)
5, 4@T3, 3@T5
BL
6, 5@T3, 4@T4
HU
7, 6@T3, 5@T4, 4@T5, 2→BP, 1→BP@T5
SC
32, 26@T3, 22@T4, 20@T5
QP
40, 34@T3, 28@T4, 25@T5
FP
69, 58@T3, 48@T4, 42@T5

M16 M203 Assault Rifle
QP Alts are Impact & Explosive (head or chestcore)
SC/FP Alts are Impact (head only)
Zed
Hits
CL/CR&BD/ST/GF
1
GF2
3, 2@T4
SI/EDAR(chest)
3, 2@T5
BL
5, 4@T4
RI(leg)
6, 5@T4
HU
7, 6@T4, 5@T5, 2→BP
SC
28 or 5 Alts, 24@T4 or 4 Alts, 21@T5 or 3 Alts
QP
36 or 3 Alts, 30@T4 or 2 Alts, 26@T5
FP
62 or 5 Alts, 52@T4 or 4 Alts, 44@T5

HMTech-401 Assault Rifle
Zed
Hits
CL/CR&BD/ST/GF
1
GF2
3, 2@T5
SI/EDAR(chest)
3
BL
5, 4@T5
RI(leg)
6, 5@T5
HU
7, 6@T5, 2→BP
SC
27, 24@T5
QP
34, 30@T5
FP
58, 51@T5

FN FAL ACOG
Zed
Hits
CL/CR&BD/ST/GF
1
GF2
2, 1@T5
SI/EDAR(chest)
2
BL
3
RI(leg)
3
HU
3, 1→BP
SC
14, 12@T5
QP
14, 13@T5
FP
20, 17@T5

HMTech-501 Grenade Rifle
Zed
Hits
CL/CR&BD/ST/GF
1
GF2/SI/EDAR(chest)
2
BL
4
RI(leg)
5
HU
5, 2→BP
SC
20
QP
26
FP
43
SUP • Support
(1%/lvl)+25% Shotgun DMG
lvl 10R Salvo +30% DMG w/Perk Weapons

Only Salvo tested

SG 500 Pump-Action
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI
1
HU
2, 1@T2, 1→BP
RI(leg)/EDAR(chest)
2, 1@T3
BL
2, 1@T4
QP
8, 6@T2, 5@T3, 4@T4
SC
8, 7@T2, 6@T3, 5@T4, 4@T5
FP
10, 8@T2, 7@T3, 6@T4, 5@T5

Double-barrel Boomstick
DBS
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI/HU/BL/RI(leg)/EDAR(chest)
1
QP
4
SC
5, 4@T4
FP
6, 5@T5

HZ12 Multi-Action
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI/HU/RI(leg)/EDAR(chest)
1
BL
2, 1@T4
QP
5, 4@T5
SC
6, 5@T3
FP
7, 6@T4

M4 Combat Shotgun
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI/HU/RI(leg)/EDAR(chest)/BL
1
QP
5, 4@T4
SC
5, 4@T4
FP
6, 5@T5

HRG Buckshots
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI/HU
1
BL
2
RI(legs/arms)/EDAR(chest)
2, 1@T5
RI
3
QP
6, 5@T5
SC
7, 6@T4
FP
9, 8@T4, 7@T5

AA-12 Auto Shotgun
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI
1
HU
2, 1@T5, 1→BP
BL/RI(leg)/EDAR(chest)
2
SC/QP
8, 7@T5
FP
10, 9@T5

Doomstick
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI/HU/BL/RI(leg)/EDAR(chest)
1
SC/QP
5, 4@T5
FP
6, 5@T5

Frost Fang (DLC - Shotgun)
Zed
Hits
CL/CR&BD/ST/GF/EDAR(chest)/GF2/SI/RI(leg)/HU
1
BL
2, 1@T4
QP
5, 4@T5
SC
6, 5@T4
FP
7, 6@T4

Frost Fang (DLC - Axe)
w/o frozen DMG bonus
Zed
Hits
CL/CR&BD/ST/GF/EDAR(chest)
1, EDAR = Horizontal swing, also jank
SI/GF2
2
BL
3, 2@T5
HU
3
RI(legs)
4, 3@T4 (backward swings)
SC
13, 12@T4, 11@T5
QP
16, 15@T4, 13@T5
FP
28, 25@T4, 23@T5

HRG Blast Brawlers
# of punches; 1 ammo = 2 punch shots
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI/HU/EDAR(chest)/BL/RI(leg)
1
QP/SC
5, 4@T5
FP
6
SUP • Multi-Perk
Dragonsbreath
Same as Firebug STK
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI/HU/RI(leg)/EDAR(chest)
1
BL
2, 1@T3
QP
5, 4@T4
SC
5, 4@T5
FP
7, 6@T3

VLAD-1000 Nailgun
# of nails (divide by 7 for nail bursts)
Zed
Hits
CL/CR/ST/GF
1
CR-BD
2, 1@T3
GF2
2
EDAR(chest)
3, 2@T3
SI
3, 2@T5
HU
5, 4@T3, 3@T5, 2→BP, 1→BP@T3
RI(leg)
6, 5@T3, 4@T5
BL
7, 6@T3, 5@T4
QP
28, 24@T3, 22@T4, 20@T5
SC
30, 26@T3, 23@T4, 22@T5
FP
39, 33@T3, 31@T4, 28@T5

HMTech-301 Shotgun
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI/HU
1
RI(leg)
2, 1@T5
BL/EDAR(chest)
2
QP
7, 6@T4, 5@T5
SC
8, 7@T4, 6@T5
FP
10, 9@T4, 7@T5

Blunderbuss (DLC)
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI/HU/BL/RI(leg)/EDAR(chest)
1
QP
3, 2 Alts, 2 Primaries (to chestcore)@T5
SC/FP
4, 3 Alts, 3@T5

FAMAS Masterkey (DLC)
Near-identical to Commando STK besides a few QP&FP #s
Non-Large Zeds, except Bloat, die in 1 Alt.
Zed
Hits
CL/CR&BD/ST/GF
1
GF2
3, 2@T4
EDAR(chest)
3, 2@T5
SI
3
BL
5 or 2 Alts, 4@T4 or 1 Alt
RI(leg)
6, 5@T4
HU
7, 6@T4, 2→BP
SC
27 or 6 Alts, 24@T4 or 5 Alts, 22@T5
QP
35 or 5 Alts, 31@T4, 28@T5 or 4 Alts
FP
60 or 7 Alts, 52@T4 or 6 Alts, 48@T5
MED • Field Medic
No passive DMG increase
lvl 15L Focus Injection Teammates do +5% DMG per dart, up to +20%.
lvl 20R Battle Surgeon +20% DMG with Perk Weapons.

Battle Surgeon only (No Focus Injection self-buffs)

HMTech-101 Pistol
Zed
Hits
CL/CR/ST
1
GF
2, 1@T3
CR-BD
3, 2@T2, 1@T4
EDAR(chest)
5, 4@T2, 3@T3, 2@T5
GF2/SI
6, 4@T2, 3@T3, 2@T5
BL
11, 6@T2, 4@T4
HU
11, 7@T2, 6@T3, 5@T4, 4@T5, 3→BP, 2→BP@T2, 1→BP@T5
RI(leg)
14, 8@T2, 7@T3, 5@T4
QP
65, 38@T2, 32@T3, 25@T4, 21@T5
SC
80, 44@T2, 39@T3, 30@T4, 26@T5
FP
91, 52@T2, 44@T3, 35@T4, 30@T5

HMTech-201 SMG
Zed
Hits
CL/CR/ST
1
CR-BD
2, 1@T5
GF
2
EDAR(chest)
5, 4@T4
GF2/SI
6, 5@T3, 4@T5
BL
11, 9@T3, 8@T4, 7@T5
HU
13, 11@T3, 9@T4, 8@T5, 4→BP, 3→BP@T3, 2→BP@T5
RI(leg)
9, 8@T3, 6@T4
SC
61, 52@T3, 43@T4, 39@T5
QP
77, 65@T3, 56@T4, 50@T5
FP
132, 115@T3, 96@T4, 86@T5

HRG Healthrower
good enough
Needs to be updated for v1103
Zed
Hits
CL/CR/ST/GF
4
GF2/RI(leg)
8
SI
16
BL
40
HU
56
QP
124
SC
284
FP
500

HMTech-301 Shotgun
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI
1
HU
2, 1@T5, 1→BP
BL/RI(leg)/EDAR(chest)
2
QP
9, 8@T4, 7@T5
SC
10, 8@T4
FP
12, 11@T4, 10@T5

Hemogoblin
+Dart means Healing Dart to decap
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI/RI
1
EDAR(chest)
2
BL
2+Dart
HU
3+Dart, 2+Dart@T4, 1→BP
QP
11, 9@T4, 8@T5
SC
14+Dart, 12+Dart@T4, 10+Dart@T5
FP
15+Dart, 13+Dart@T4, 11+Dart@T5

HMTech-401 Assault Rifle
Zed
Hits
CL/CR&BD/ST/GF
1
GF2/EDAR(chest)
3
SI
4, 3@T5
BL
6
RI(leg)
8, 7@T5
HU
9, 8@T5, 3→BP, 2→BP@T5
SC
35, 31@T5
QP
44, 39@T5
FP
75, 66@T5

HRG Incision
Zed
Hits
CL/CR&BD/ST/GF/GF2/BL/SI/RI/HU/EDAR(chest)
1
SC
3
QP
4, 3@T5
FP
5, 4@T5

HMTech-501 Grenade Rifle
Zed
Hits
CL/CR&BD/ST/GF
1
GF2/EDAR(chest)/SI
3
BL
5
RI(leg)
6
HU
7, 2→BP
SC
26
QP
34
FP
58

Mine Reconstructor (DLC)
Outdated
beta 1 version afaik

Double-Outdated since 'Blood & Bonfires (Fall 2022)'
"Mine Reconstructer Impact damage increased from 30-300 to 35-350 & Explosion damage increased from 35-350 to 40-400."

slight charge still only uses 1 ammo
FC = Full Charge
Zed
Hits
CL/CR&BD/ST
1
GF
2, 1 w/slight charge, 1@T4
BL
2
EDAR(chest)
4, 3@T4, 2 w/slight charge
GF2/SI/RI/
1 FCs
HU
2 FCs, 1 FCs@T4, 2→BP, 1→BP@T5
QP
6 FCs, 5 FCs@T4
SC/FP
8 FCs, 7 FCs@T4, 6@T5
Fully charged DMG vs SC/QP/FP:
220 @T3
253 @T4 (x1.15 from T3)
286 @T5 (x1.3 from T3)

HRG Vampire (Alt-fire)
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI/BL/RI
1
HU/EDAR(chest)
2, 1@T5
QP
4
SC/FP
6, 5@T5

Corrupter Carbine (DLC)
Zed
Hits
CL/CR&BD/ST/GF/GF2/RI/SI/BL/HU
1
EDAR(chest)
2, 1@T5
SC/QP
5, 4@T5
FP
7, 6@T5
MED • Multi-Perk
Battle Surgeon only.

Hemoclobber
Tested w/o ammo doing Forward-Heavies on Zeds.
Side-Heavies for EDAR(chest)
Zed
Hits
CL/CR&BD/ST/GF/SI/GF2/RI
1
HU
2, 1→BP
BL/EDAR(chest)
2
SC
10, 9@T4, 8@T5
QP
12, 11@T4, 10@T5
FP
17, 16@T4, 14@T5
DEM • Demolitionist
(1%/lvl)+25% Perk Weapon DMG
lvl 05L Bombardier +25% DMG
lvl 10L High Impact Rounds +25% Ballistic_Shell DMG
lvl 15R Fragmentation Rounds +50% in Explosive AoE (not for breakpoints)
lvl 20L Armor Piercing Rounds +50% DMG w/direct hits to Head & FP/QP Chestcore
lvl 25L Destroyer of Worlds +75% Explosive DMG during ZED TIME
All left (LLRLL) on skill tree (ZED TIME not active)

Explosive DMG only gets +25% Passive, +25% Bombardier, & +75% if ZED TIME

Door Traps
v1064
Zed
Hits
CL/CR/ST
1
GF
2, 1 w/DSs
SI
2
GF2
3, 2 w/DSs
HU
5, 3 w/DSs
BL
6, 4 w/DSs
RI
7, 5 w/DSs
QP
10, 7 w/DSs
FP
20, 13 w/DSs
SC
48, 31 w/DSs

HX25 Grenade Pistol
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI
1
HU
2, 1@T4, 1→BP
EDAR(chest)
2, 1@T4
BL
3, 2@T2
RI(leg)
3, 2@T3
QP
5, 4@T2, 3@T4
FP
10, 8@T2, 7@T3, 6@T4, 5@T5
SC
12, 10@T2, 9@T3, 8@T4, 7@T5

C4 Explosives
Activating C4 one after another will decrease the DMG by 50% shown in q3.railgun's video on Demo's weapons here
https://www.youtube.com/watch?&v=sTJW2Dqy5JQ so you'll have to time the explosions by at least 3 seconds apart for full effect.

24 C4 can be out at once
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI/BL/HU/EDAR
1
RI
2, 1 w/DoW
QP
2, 1 w/DoW
FP
3, 2 w/DoW
SC
8, 5 w/DoW

M79 Grenade Launcher
Zed
Hits
CL/CR&BD/ST/GF/GF2/BL/SI/HU/RI
1
EDAR(chest)
2, 1@T3
QP
3, 2@T4
SC
5, 4@T3, 3@T5
FP
5, 4@T4, 3@T5

Seal Squeal
Zed
Hits
CL/CR&BD/ST/GF/GF2/BL/SI/RI/HU
1
EDAR(chest)
2, 1@T4, 1 (Impact only)@T5
QP
3, 2@T5
SC
6, 5@T4, 4@T5
FP
6, 5@T4

M16 M203 Assault Rifle
Skills don't affect bullets
QP Alts are Impact & Explosive (head or chestcore)
SC/FP Alts are Impact (head only)
Zed
Hits
CL/CR/ST
1
CR-BD/GF
2, 1@T4
GF2
4, 3@T4
EDAR(chest)
4, 3@T5
SI
5, 4@T4
BL
8, 7@T4, 6@T5
RI(leg)
10, 8@T4, 7@T5
HU
11, 9@T4, 8@T5, 3→BP, 2→BP@T5
SC
44 or 3 Alts, 38@T4, 32 or 2 Alts@T5
QP
56 or 2 Alts, 48@T4, 40@T5
FP
96 or 4 Alts, 82 or 3 Alts@T4, 69@T5

RPG-7
Zed
Hits
CL/CR&BD/ST/GF/GF2/BL/HU/SI/RI/EDAR
1
SC
2, 1@T5
QP
2, 1 w/DoW
FP
3, 2 w/DoW

Seeker Six
Zed
Hits
CL/CR&BD/ST/GF/BL/GF2/SI/HU/RI
1
EDAR(chest)
2
QP(chestcore)
4, 3@T5
SC/FP
6, 5@T5

M32 Grenade Launcher
Zed
Hits
CL/CR&BD/ST/GF/GF2/BL/SI/HU/RI
1
EDAR(chest)
2, 1 w/DoW
QP
3, 2 w/DoW
SC/FP
5

HRG Kaboomstick
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI/HU/BL/EDAR(chest)
1
RI
2
QP(core)
3, 2@T5
SC/FP(core)
6, 5@T4

Blunderbuss (DLC)
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI/HU/BL/RI(leg)/EDAR(chest)
1
QP
2
SC
3, 2 Alts, 2@T5
FP
3, 2 Alts@T5

Gravity Imploder (DLC)
Zed
Hits
CL/CR&BD/ST/GF/GF2/BL/SI/HU/RI/EDAR(chest)
1
QP
3
SC/FP
5, 4 Alts

HRG Tommy Boom
Zed
Hits
CL/CR&BD/ST/GF
1
EDAR(chest)
2
SI
3, 2@T3
GF2
3, 2@T4
BL
4, 3@T5
HU
5, 4@T4, 2→BP, 1→BP@T4
RI(leg)
5, 4@T3, 1@T5(head)
QP
20, 17@T3, 15@T4, 13@T5
SC
24, 22@T3, 19@T4, 17@T5
FP
52, 42@T3, 37@T4, 33@T5
DEM • Demolitionist Cont. + Multi-Perk
HRG Crossboom
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI
1
HU/EDAR(chest)
2
BL
3, 2@T4
RI(leg)
3, 2@T5
QP
4, 3@T4
FP
7, 6@T4
SC
18, 16@T4, 14@T5

DEM • Multi-Perk

Pulverizer
Heavy vertical swings without ammo unless stated otherwise.
Zed
Hits
CL/CR&BD/ST/GF/GF2/HU/SI/BL/RI/EDAR(chest)
1 (horizontal for EDAR)
SC
5, 4@T5
QP
6, 5@T5, 3 w/ammo (ammo offline only)
FP
9, 8@T4, 7@T5, 6 w/ammo, 5 w/ammo@T4 (ammo offline only)

Husk Cannon
slight charge still only uses 1 ammo
FC = Full Charge
Zed
Hits
CL/CR&BD/ST/GF/BL
1
GF2/SI
2, 1 w/slight charge
EDAR(chest)
2, 1 FC
HU
3, 1 FCs, 1→BP
RI(leg)
5, 4@T5, 1 FCs
QP
10, 9@T5, 2 FCs
SC
16, 15@T5, 4 FCs, 3 FCs@T5
FP
18, 16@T5, 4 FCs
FB • Firebug
(0.8%/lvl)+20% Perk Weapon DMG
lvl 05L Bring the Heat +35% DMG w/Fire Weapons
lvl 10R Ground Fire Ground Fire deals 3x the DMG

Quick-Switch (QS) right after firing the CnB, Flamethrower, Freezethrower, Healthrower, or MWG will only use 1 ammo but isn't very convenient unless you're running low on ammo.
Use the "Last Used Weapon" key and double tap it after shooting

Stream-based weapons like CnB, Flamethrower, and MWG take the STK numbers with a massive grain of salt since they're going to be inconsistent in real games depending how fast/slow you're shooting the ground/legs.

LRLLL skills tested

Caulk n' Burn
CnB

unfinished table
Zed
Hits
CL/CR/ST/GF/RI
4
GF2/SI
8, 4@T2
BL
8
HU/EDAR
12
QP
86, 82@T2
SC
248, 240@T2
FP
340

Flamethrower
v1064 - unrealistic stationary numbers w/o upgrades.
Zed
Hits
CL/CR/ST/GF/GF2/BL/SI/RI
4
HU
8
QP
28
SC
56
FP
84

Spitfires
Zed
Hits
CL/CR&BD/ST/GF
1
GF2/SI/EDAR(chest)
3, 2@T3
BL
4, 3@T4
HU
5, 4@T3, 3@T4, 2→BP, 1→BP@T3
RI(leg)
5, 4@T3, 3@T5, 1 waiting for DoT
QP
25, 20@T3, 17@T4, 14@T5
SC
30, 24@T3, 20@T4, 17@T5
FP
34, 28@T3, 23@T4, 20@T5

Dragonsbreath
Same as Support STK
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI/HU/RI(leg)/EDAR(chest)
1
BL
2, 1@T3
QP
5, 4@T4
SC
5, 4@T5
FP
7, 6@T3

Mac 10
Zed
Hits
CL/CR&BD/ST
1
GF
2, 1@T4
EDAR(chest)
3(fast), 2(slow)
GF2/SI
4, 3@T4
RI(leg)
5, 4@T4
BL
6, 5@T4
HU
7, 6@T4, 2→BP
SC
34, 29@T4, 26@T5
QP
43, 37@T4, 34@T5
FP
75, 64@T4, 58@T5

HRG Incendiary Rifle
Non-large Zeds = 1 Alt
Zed
Hits
CL/CR&BD/ST/GF
1
EDAR (chest)
3, 2@T5
GF2
3
SI
4, 3@T4
BL
6, 5@T4, 4@T5
RI (leg)
7, 6@T4, 5@T5
HU
8, 7@T4, 6@T5, 2→BP
SC
32 or 5 Alts, 26@T4 or 4 Alts, 23@T5 or 3 Alts
QP
40 or 4 Alts, 34@T4 or 3 Alts, 28@T5
FP
69 or 5 Alts, 58@T4 or 4 Alts, 50@T5

Microwave Gun
Zed
Hits
CR/GF/SI
3, 1 Alt
CL/ST/GF2
3, 2 Alts
HU/EDAR
6, 2 Alts
BL
6, 3 Alts, 2 Alts@T5
RI
6, 16 Alts, 14 Alts@T5
QP
42, 39@T5, 6 Alts, 5 Alts@T5
SC
78, 72@T5, 11 Alts
FP
130, 17 Alts

Husk Cannon
slight charge still only uses 1 ammo
FC = Full Charge
Zed
Hits
CL/CR&BD/ST/GF
1
BL/SI
2, 1 w/slight charge
EDAR(chest)
2, 1 FC
GF2
3, 2 w/slight charge, 1 w/slight charge@T5
HU
4, 1 FC, 1→BP
RI(leg)
5, 1 FC
QP(chest)
12, 11@T5, 2 FCs
SC
24, 22@T5, 5 FCs
FP(chest)
27, 25@T5, 5 FCs

Helios Rifle
Zed
Hits
CL/GF
1
CR&BD/ST
2 (1 waiting for fire DoT)
BL/EDAR (chest)
2
GF2/SI/HU
3, 1→BP(HU)
RI (leg)
16 (3 shooting once every 5 seconds to reset fire DoT)
SC
18
QP
19
FP
26

HRG Scorcher
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI/RI/HU/EDAR(chest)/BL
1
QP
3
SC
4, 3@T4
FP
5, 4@T4, 3@T5

Thermite Bore (DLC)
Zed
Hits
CL/CR&BD/ST/GF/GF2/BL/SI/RI/HU/EDAR(chest)
1
QP
5
SC/FP
7, 6@T5 (FP won't properly decap @T5, use a 2nd gun to do it)

HRG Dragonsblaze
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI/HU/BL/RI(leg)/EDAR(chest)
xx
SC/QP
xx, xx@T5
FP
xx, xx@T5
GS • Gunslinger
(1%/lvl)+25% Perk Weapon DMG
lvl 5L Steady +7.5% DMG when using iron sights.
lvl 10L Rack 'em Up +10% DMG per headshot, up to +50% max.
lvl 10R Bone Breaker: +20% DMG; additional +30% to arms&legs

Only ReU tested (at +50%)
Steady not currently accounted for in STK tables, on average it should save 0-2 shots.

9mms
Zed
Hits
CL/CR/ST
1
GF
2, 1@T1
CR-BD
2, 1@T2
BL/EDAR(chest)
3, 2@T3
GF2
4, 3@T1, 2@T3
SI
4, 3@T1, 2@T4
HU
5, 4@T2, 3@T4, 2→BP, 1→BP@T2
RI(leg)
7, 6@T1, 5@T2, 4@T4
QP
35, 29@T1, 25@T2, 22@T3, 20@T4, 18@T5
SC
42, 35@T1, 30@T2, 26@T3, 24@T4, 21@T5
FP
48, 40@T1, 34@T2, 31@T3, 27@T4, 24@T5


1858s
Zed
Hits
CL/CR&BD/ST/GF
1
GF2
2, 1@T3
SI
2, 1@T4
EDAR(chest)
2
BL/HU
3, 2@T3, 1→BP(HU)
RI
4(leg), 3@T2(leg), 1@T3(head)
QP
18, 15@T2, 11@T3, 9@T4, 8@T5
SC
21, 18@T2, 13@T3, 11@T4, 10@T5
FP
24, 21@T2, 15@T3, 13@T4, 11@T5

M1911s
Zed
Hits
CL/CR&BD/ST/GF
1
GF2/SI
2, 1@T4
EDAR(chest)
2
BL
3, 2@T3
HU
3, 2@T4, 1→BP
RI
4(leg), 3@T3(leg), 1@T4(head)
QP
18, 13@T3, 10@T4, 9@T5
SC
21, 15@T3, 12@T4, 11@T5
FP
24, 17@T3, 14@T4, 12@T5

HRG Winterbites
Zed
Hits
CL/CR&BD/ST/GF/BL
1
GF2/SI
2, 1@T4
EDAR(chest)
2
HU
3, 2@T3, 1→BP
RI
4(leg), 3@T3(leg), 1@T4(head)
QP
14, 10@T3, 8@T4, 7@T5
SC
17, 13@T3, 10@T4, 9@T5
FP
19, 14@T3, 11@T4, 10@T5

.50 Desert Eagles
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI/RI
1
BL/HU/EDAR(chest)
2, 1→BP(HU)
QP
10, 8@T4, 7@T5
SC
12, 10@T4, 9@T5
FP
13, 11@T4, 10@T5

Rhinos (DLC)
Excluding the 3 shrapnel projectiles after impact.
Zed
Hits
CL/CR&BD/ST/GF/RI
1
GF2/SI
2, 1@T4
HU
2, 1→BP
BL/EDAR(chest)
2
QP
12, 10@T4, 9@T5
SC
14, 12@T4, 10@T5
FP
16, 13@T4, 12@T5

.500 Magnums
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI/RI/BL/HU
1
EDAR(chest)
2
QP
6, 5@T5
SC
7, 6@T5
FP
8, 7@T5

AF2011-A1s
# of clicks
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI/EDAR(chest)
1
BL/HU/RI(leg)
2, 1→BP(HU)
QP
9, 8@T5
SC
10, 9@T5
FP
12, 11@T5

Glock 18s (DLC)
Zed
Hits
CL/CR&BD/ST/GF
1
GF2/EDAR(chest)/SI
3, 2@T5
BL/HU
4, 1→BP(HU)
RI(leg)
5
QP
24, 21@T5
SC
29, 26@T5
FP
33, 30@T5

Piranha Pistols (DLC)
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI/RI
1
BL/HU/EDAR(chest)
2, 1→BP(HU)
SC
8, 7@T4, 6@T5
QP
9, 8@T4, 7@T5
FP
16, 14@T4, 12@T5

HRG Disrupter
Alt = x1.5 DMG w/EMP effect but uses 3 ammo & slower RoF
Zed
Hits
CL/CR&BD/ST/GF/GF2/RI
1
SI
2, 1@T5, 1 Alt
BL/HU/EDAR(chest)
2, 1→BP(HU), 2 Alts, 1 Alt@T5(BL)
QP
11, 10@T5, 8 Alts, 7 Alts@T5
SC
13, 12@T5, 9 Alts, 8 Alts@T5
FP
15, 13@T5, 10 Alts, 9 Alts@T5
GS • Multi-Perk
HMTech-101 Pistol
Zed
Hits
CL/CR/ST
1
CR-BD/GF
2, 1@T2
GF2/EDAR(chest)
4, 3@T2, 2@T3
SI
5, 3@T2, 2@T4
BL
7, 4@T2, 3@T4
HU
8, 5@T2, 4@T3, 3@T4, 2→BP, 1→BP@T3
RI(leg)
11, 6@T2, 5@T3, 4@T4, 3@T5
QP
44, 26@T2, 22@T3, 17@T4, 15@T5
SC
53, 31@T2, 26@T3, 21@T4, 18@T5
FP
62, 36@T2, 31@T3, 24@T4, 20@T5

Spitfires
Zed
Hits
CL/CR&BD/ST/GF
1
GF2/EDAR(chest)
2
SI
3, 2@T3
BL
4, 3@T3, 2@T5
HU
4, 3@T3, 1→BP
RI(leg)
5, 4@T3, 3@T4
QP
22, 18@T3, 15@T4, 13@T5
SC
26, 21@T3, 18@T4, 15@T5
FP
31, 24@T3, 20@T4, 17@T5

HX25 Grenade Pistol
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI
1
EDAR(chest)
2, 1@T4
HU
2, 1→BP
BL
3, 2@T3
RI
3, 2@T4
QP
4, 3@T3, 2@T5(chestcore only, still need 5ReU)
FP
9, 8@T2, 7@T3, 6@T4, 5@T5
SC
14, 12@T2, 10@T3, 9@T4, 7@T5

Winchester 1894
aka LAR
Zed
Hits
CL/CR&BD/ST/GF/GF2/RI
1
SI
2, 1@T2
BL
2, 1@T4
EDAR(chest)
2
HU
3, 2@T2, 1@T4, 1→BP
SC/QP
11, 7@T2, 6@T3, 5@T4
FP
15, 10@T2, 8@T3, 7@T4, 6@T5

SPX 464 Centerfire
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI/RI/BL
1
HU
2, 1@T3, 1→BP
EDAR(chest)
2, 1@T4
SC
5, 4@T4
QP
6, 5@T3, 4@T4
FP
8, 7@T3, 6@T4, 5@T5
SS • Sharpshooter
(1%/lvl)+25% Headshot DMG
lvl 05L Sniper +25% DMG while stationary
lvl 10L Stability +30% DMG while crouching
lvl 15L Rack 'em Up +10% DMG per headshot, up to +50% max.
lvl 20L Dead Eye +10% headshot DMG while Aiming Down Sights/ADSing
lvl 25L Assassin +35% headshot DMG during ZED Time

LLLLR on skill tree (tested without ZED Time damage to be more consistent.)
ReU at +50%

9mms
Zed
Hits
CL/CR/ST/GF
1
CR-BD
2, 1@T1
BL/GF2/SI
3, 2@T1
EDAR(chest)
3, 2@T2
HU
4, 3@T2, 2@T5, 2→BP, 1→BP@T1
RI(leg)
6, 5@T1, 4@T3, 3@T5
QP
26, 21@T1, 18@T2, 16@T3, 14@T4, 13@T5
SC
31, 26@T1, 22@T2, 19@T3, 17@T4, 16@T5
FP
36, 30@T1, 25@T2, 22@T3, 20@T4, 18@T5

Winchester 1894
aka LAR
Zed
Hits
CL/CR&BD/ST/GF/GF2/RI/SI
1
BL
2, 1@T2
HU
2, 1@T3, 1→BP
EDAR(chest)
2, 1@T4
SC
8, 5@T2, 4@T3, 3@T5
QP
8, 5@T2, 4@T4
FP
11, 7@T2, 6@T3, 5@T4

SPX 464 Centerfire
Zed
Hits
CL/CR&BD/ST/GF/GF2/RI/SI/BL/HU
1
EDAR(chest)
2, 1@T3
SC/QP
4, 3@T4
FP
6, 5@T3, 4@T5

Mosin Nagant (DLC)
Same STK as Corrupter Carbine (DLC)
Zed
Hits
CL/CR&BD/ST/GF/GF2/RI/SI/BL/HU/EDAR(chest)
1
SC/QP
3, 2@T5
FP
4, 3@T5

HRG Beluga Beat (Alts)
Zed
Hits
CL/CR&BD/ST/GF/GF2/RI/SI/BL/HU/EDAR(chest)
1
SC/QP
3
FP
4

M14 EBR
Zed
Hits
CL/CR&BD/ST/GF/GF2/RI/SI
1
BL/HU/EDAR(chest)
2, 1→BP(HU)
SC/QP
8, 7@T4, 6@T5
FP
11, 10@T4, 9@T5

FN FAL ACOG
Zed
Hits
CL/CR&BD/ST/GF/GF2/RI/SI
1
BL/HU/EDAR(chest)
2, 1→BP(HU)
SC/QP
9, 8@T5
FP
13, 11@T5

Bash STK: Mosin Nagant (DLC) & Compound Bow (DLC)
Compound Bow = T3 Mosin
Given the requirements of Sharpshooters skills, it's likely none will be active. You won't be standing still, crouching, maintaining ReU Stacks, and/or it's impossible to ADS for Dead Eye damage when meleeing.

TL;DR
RRRRR skills
Zed
Hits
CL/CR&BD/ST/GF/RI
1
GF2/EDAR(chest)
2
SI
3, 2@T4
BL
3
HU
4, 3@T5, 2→BP, 1→BP@T4
QP
13, 11@T4, 10@T5
SC
16, 14@T4, 12@T5
FP
17, 15@T4, 13@T5
102 bash DMG vs QP/SC/FP w/RRRRR (CompBow/Mosin@T3)

HRG Head Hunter
Zed
Hits
CL/CR&BD/ST/GF
1
RI
1+alt, 1@T4
SI/GF2/BL/HU
1+alt
EDAR(chest)
2
QP
3+alt
SC
4+alt, 3+alt@T4
FP
8+alt, 6+alt@T4, 4+alt@T5
SS • Sharpshooter Cont. (1-Shot Weapons)
Crossbow
Zed
Hits
CL/CR&BD/ST/GF/GF2/RI/SI/BL/HU/EDAR(chest)
1
QP
2
SC
3, 2@T3
FP
3, 2@T4
693, 831@T3, 969@T4, & 1108@T5 DMG vs QP/SC/FP w/LLLLX.
https://youtu.be/vGE_jF-qZC0

Rail Gun
Zed
Hits
CL/CR&BD/ST/GF/GF2/BL/SI/HU/RI/EDAR(Chest)
1
SC/QP
2, 1@T5
FP
2
https://youtu.be/IIUxY6MrFYc

Compound Bow (DLC)
Zed
Hits
CL/CR&BD/ST/GF/GF2/RI/SI
1
BL/HU/EDAR(chest)
1, 2 cryo
QP
2, 5 cryo
SC
2, 8 cryo
FP
2, 9 cryo
990 reg DMG vs QP/SC/FP w/LLLLX., 198 cryo DMG vs QP/SC/FP w/LLLLX.
https://youtu.be/x4QVsjwh4VI

M99 AMR
Zed
Hits
CL/CR&BD/ST/GF/GF2/RI/SI/BL/HU/EDAR/QP/SC
1
FP
2, 1 w/5*ReU & (Assassin's damage or 1 Focus Injection buff)
SS • Multi-Perk
Spitfire
Zed
Hits
CL/CR&BD/ST/GF
1
GF2/SI
2, 1@T4
EDAR(chest)
2
BL
3, 2@T3
HU
3, 2@T4, 1→BP
RI
6, 4@T3, 1@T4
QP
16, 13@T3, 11@T4, 9@T5
SC
19, 16@T3, 13@T4, 11@T5
FP
22, 18@T3, 15@T4, 13@T5


1858
Zed
Hits
CL/CR&BD/ST/GF
1
GF2
2, 1@T2
SI
2, 1@T3
HU
2, 1@T4, 1→BP
BL
2, 1@T5
EDAR(chest)
2
RI
3(leg), 1@T2(head)
QP
13, 11@T2, 8@T3, 7@T4, 6@T5
SC
16, 14@T2, 10@T3, 8@T4, 7@T5
FP
18, 16@T2, 11@T3, 9@T4, 8@T5

.500 Magnum
Zed
Hits
CL/CR&BD/ST/GF/GF2/RI/SI/BL/HU
1
EDAR(chest)
2, 1@T5
QP
4
SC
5
FP
6, 5@T5

Corrupter Carbine (DLC)
Same STK as Mosin Nagant (DLC)
Zed
Hits
CL/CR&BD/ST/GF/GF2/RI/SI/BL/HU/EDAR(chest)
1
SC/QP
3, 2@T5
FP
4, 3@T5
SWAT • SWAT
(1%/lvl)+25% Perk Weapon DMG
lvl 10L Close Combat Training +85% DMG w/Knife&9mms

9mms
+85%
Zed
Hits
CL/CR/ST/GF
1
CR-BD
2, 1@T1
BL
3, 2@T2
GF2/EDAR(chest)
3, 2@T3
SI
4, 3@T1, 2@T3
HU
5, 4@T1, 3@T3, 2→BP, 1→BP@T1
RI(leg)
7, 6@T1, 5@T2, 4@T4
QP
34, 28@T1, 24@T2, 21@T3, 19@T4, 17@T5
SC
40, 33@T1, 29@T2, 25@T3, 22@T4, 20@T5
FP
47, 39@T1, 33@T2, 29@T3, 26@T4, 23@T5

MP7
Zed
Hits
CL/CR
1
ST
2, 1@T2
CR-BD
2, 1@T4
GF
3, 2@T2
EDAR(chest)
7, 5@T2, 4@T3, 3@T5
GF2
7, 5@T2, 4@T3
SI
8, 6@T2, 5@T3, 4@T4
RI(leg)
10, 8@T2, 6@T3, 5@T4
BL
12, 10@T2, 7@T3, 6@T4
HU
15, 11@T2, 9@T3, 8@T4, 7@T5, 4→BP, 3→BP@T2, 2→BP@T4
SC
72, 53@T2, 42@T3, 36@T4, 33@T5
QP
95, 69@T2, 54@T3, 46@T4, 41@T5
FP
156, 115@T2, 91@T3, 78@T4, 72@T5

MP5RAS
Zed
Hits
CL/CR/ST
1
CR-BD
2, 1@T3
GF
2, 1@T5
EDAR(chest)
5, 4@T3, 3@T4
GF2/SI
5, 4@T3, 3@T5
RI(leg)
7, 6@T3, 5@T4, 4@T5
BL
9, 7@T3, 6@T4, 5@T5
HU
10, 8@T3, 7@T4, 6@T5, 3→BP, 2→BP@T3
SC
47, 39@T3, 33@T4, 29@T5
QP
59, 50@T3, 43@T4, 37@T5
FP
101, 86@T3, 72@T4, 64@T5

Tommy Gun
Zed
Hits
CL/CR&BD/ST
1
GF
2, 1@T4
EDAR(chest)
4, 3@T3
GF2/SI
4, 3@T4
RI(leg)
6, 5@T3, 4@T4
BL
7, 6@T3, 5@T4, 4@T5
HU
8, 7@T3, 6@T4, 5@T5, 2→BP
SC
39, 33@T3, 28@T4, 24@T5
QP
50, 41@T3, 36@T4, 31@T5
FP
86, 72@T3, 60@T4, 52@T5

HRG Nailgun
Divide by 3 for burst-fire
Zed
Hits
CL/CR/ST
1
CR-BD
2, 1@T4
GF
2, 1@T5
EDAR(chest)
4, 3@T4
GF2
4, 3@T5
SI
6, 5@T4
RI(leg)
6, 5@T5
BL
7, 6@T4
HU
9, 8@T4, 7@T5
RI
12, 10@T4, 9@T5
QP
30, 27@T4, 24@T5
SC
39, 34@T4, 30@T5
FP
42, 37@T4, 33@T5

P90
Zed
Hits
CL/CR&BD/ST
1
GF
2, 1@T5
EDAR(chest)
4, 3@T4
GF2/SI
4, 3@T5
RI(leg)
6, 5@T4
BL
7, 6@T4
HU
8, 7@T4, 2→BP
SC
39, 34@T4, 31@T5
QP
50, 43@T4, 39@T5
FP
86, 75@T4, 66@T5

H&K UMP
Zed
Hits
CL/CR&BD/ST/GF
1
GF2/EDAR(chest)
3, 2@T5
SI
3
RI(leg)
4, 3@T5
BL
5, 4@T4
HU
6, 5@T4, 2→BP
SC
26, 23@T4, 22@T5
QP
34, 30@T4, 27@T5
FP
58, 51@T4, 47@T5

Kriss
Zed
Hits
CL/CR&BD/ST
1
GF
2, 1@T5
GF2/EDAR(chest)
4, 3@T5
SI
4
RI(leg)
5
BL
6
HU
8, 7@T5, 2→BP
SC
36, 32@T5
QP
46, 40@T5
FP
78, 69@T5

Riot Shield & Glock 18 (DLC)
Zed
Hits
CL/CR/ST
1
CR-BD/GF
2
GF2/EDAR(chest)
4
SI
5, 4@T5
BL
7, 6@T5
HU
8, 7@T5, 2→BP
RI(leg)
9, 8@T5
RI
17, 14@T5
QP
44, 38@T5
SC
53, 44@T5
FP
62, 52@T5
SWAT • SWAT Cont. + Multi-Perk
HRG Bastion
Zed
Hits
CL/CR&BD/ST/GF
1
GF2
3
SI/EDAR(chest)
4
BL
6
RI(leg)
8
HU
9, 3→BP
SC
36
QP
46
FP
78

HRG Stunner
Alt costs 5 ammo for about 1/3 impact damage & small explosive stun. Alt #s omitted.
Zed
Hits
CL/CR&BD/ST/GF
1
SI/EDAR(chest)/GF2
2
RI(leg)
3
BL
4, 3@T5
HU
4, 1→BP
SC
20, 17@T5
QP
25, 22@T5
FP
42, 37@T5

G36C Assault Rifle
Zed
Hits
CL/CR&BD/ST/GF
xx
GF2/SI/EDAR(chest)
xx
BL
xx
RI(leg)
xx, xx@T5
HU
xx, xx→BP
SC
xx, xx@T5
QP
xx, xx@T5
FP
xx, xx@T5

SWAT • Multi-Perk

HMTech-201 SMG
Zed
Hits
CL/CR/ST
1
CR-BD
2, 1@T5
GF
2
EDAR(chest)
5, 4@T4
GF2
6, 5@T3, 4@T4
SI
6, 5@T3, 4@T5
RI(leg)
9, 7@T3, 6@T4, 5@T5
BL
11, 9@T3, 7@T4, 6@T5
HU
13, 10@T3, 9@T4, 8@T5, 4→BP, 3→BP@T3, 2→BP@T5
SC
59, 48@T3, 42@T4, 36@T5
QP
77, 62@T3, 54@T4, 46@T5
FP
132, 108@T3, 91@T4, 78@T5

Mac 10
Zed
Hits
CL/CR&BD/ST
1 (CR-BD dies from fire DoT)
GF
2
EDAR(chest)
4, 3(slow)@T4, 3@T5
GF2
4
SI
5, 4@T4
RI(leg)
6, 5@T4
BL
7, 6@T4
HU
9, 8@T4, 7@T5, 3→BP, 2→BP@T4
SC
42, 36@T4, 33@T5
QP
54, 46@T4, 41@T5
FP
91, 78@T4, 72@T5
SVLT • Survivalist: Freezethrower, Killerwatt, 9mms, HRG Arc Generator, Frost Fang (DLC), Reducto Ray (DLC), HRG Locust
(.6%/lvl)+15% Weapon DMG
lvl 10R Melee Expert +50% DMG w/Melee

Freezethrower Alt fires
Zed
Hits
CL/CR/ST/GF/SI/GF2/HU/RI(leg)/EDAR(chest)
1
BL
2, 1@T4
QP
5, 4@T5
SC
6, 5@T4, 4@T5
FP
7, 6@T4

Killerwatt
FC = Full Charge
Zed
Hits
CL/CR&BD/ST/GF
1
GF2
2
SI/EDAR(chest)
3
BL
5
HU
6, 2→BP
RI(leg)
6
SC
26 or 2 FC'd Alts
QP
32 or 1 FC'd Alt
FP
56 or 3 FC'd Alts

9mms
Zed
Hits
CL/CR/ST
1
GF
2, 1@T3
CR-BD
2, 1@T5
BL/GF2/EDAR(chest)
5, 4@T1, 3@T3
SI
5, 4@T2, 3@T4
HU
8, 7@T1, 6@T2, 5@T3, 4@T5, 2→BP, 1→BP@T5
RI(leg)
11, 9@T1, 8@T2, 7@T3, 6@T4
QP
54, 44@T1, 38@T2, 34@T3, 30@T4, 27@T5
SC
66, 53@T1, 46@T2, 40@T3, 36@T4, 32@T5
FP
75, 62@T1, 52@T2, 47@T3, 41@T4, 37@T5

HRG Arc Generator
beta 1
2 ammo = 1 left click tap fire
Alt = 15 ammo
Zed
Hits
CL/CR/ST
2, 1 Alt
GF/RI
4, 1 Alt
SI
6, 4@T5, 1 Alt
GF2
8, 1 Alt
BL
10, 1 Alt
HU
12, 10@T5, 1 Alt
EDAR(chest)
14, 1 Alt
QP
30, 28@T5, 5 Alts, 4 Alts@T5
SC
62, 58@T5, 7 Alts, 5 Alts@T5
FP
94, 92@T5, 4 Alts

Frost Fang (DLC - Shotgun)
Stronger than SUP + Salvo & RRRLR BSK if parry isn't active.
Zed
Hits
CL/CR&BD/ST/GF/EDAR(chest)/GF2/BL/SI/HU/RI(leg)
1
QP
4
SC
5, 4@T4
FP
6, 5@T4

Frost Fang (DLC - Axe)
w/o frozen DMG bonus
Zed
Hits
CL/CR&BD/ST/GF/EDAR(chest)/SI
1, EDAR = Horizontal swing, also jank
GF2
2, 1@T5
BL
2
HU
3, 2@T4
RI
3(to legs w/backward swings), 1@T4(to head w/forward swing)
SC
11, 10@T4, 9@T5
QP
13, 12@T4, 11@T5
FP
22, 21@T4, 19@T5

Reducto Ray (DLC)
Aiming for feet and tap firing (3 ammo per click)
Zed
Hits
CL/CR/ST
6
GF
9
SI
9
GF2
12
EDAR
12
HU
12
RI
15
BL
18
QP
24
SC
45
FP
45

HRG Locust
Zed
Hits
CL/CR&BD/ST/GF/BL/GF2/SI/HU/RI
xx
EDAR(chest)
xx
QP(chestcore)
xx, xx@T5
SC/FP
xx, xx@T5
ALL • Doshinegun
DMG #s are before 'Polar Distress (Winter 2022)' changes from 60 to 80, also before the 'Spring Cleaning 2022' fixed single-fire DMG not scaling with upgrades like full-auto.
Use Full-Auto, Single-Fire's upgrade multipliers do less damage
Current tables are using Single-Fire, so expect slightly better STK from Full-Auto.
(Will maybe eventually get updated.)

BSK, SUP, MED, DEM, FB, GS, SWAT
"Stock"
Zed
Hits
CL/CR/ST/GF
1
CR-BD
2, 1@T3
EDAR(chest)
2
SI
3, 2@T3
GF2
3, 2@T4
HU
5, 4@T3, 3@T4, 2→BP, 1→BP@T3
BL
5, 4@T3, 3@T5
RI(leg)
6, 5@T3, 4@T4
SC
24, 20@T3, 17@T4, 15@T5
QP
31, 26@T3, 21@T4, 18@T5
FP
44, 36@T3, 31@T4, 26@T5

SVLT
Passive(+15%)
Zed
Hits
CL/CR&BD/ST/GF
1
EDAR(chest)
2
SI/GF2
3, 2@T3
HU
4, 3@T4, 1→BP
BL
5, 4@T3, 3@T4
RI(leg)
5, 4@T4, 3@T5
SC
22, 18@T3, 15@T4, 13@T5
QP
27, 22@T3, 19@T4, 16@T5
FP
39, 32@T3, 26@T4, 23@T5

COM
Passive(+25%)
Zed
Hits
CL/CR&BD/ST/GF
1
EDAR(chest)
2
SI
2
GF2
3, 2@T3
HU
4, 3@T3, 1→BP
BL
4, 3@T4
RI(leg)
5, 4@T3, 3@T5
SC
20, 16@T3, 14@T4, 12@T5
QP
25, 20@T3, 17@T4, 15@T5
FP
36, 29@T3, 24@T4, 21@T5

SS
Passive(+25%), Sniper(+25%), ReU(+10%; doesn't gain stacks), DeadEye(+10%),
Assassin(+35%; works but not included in STK table)
Zed
Hits
CL/CR&BD/ST/GF
1
EDAR(chest)
2
SI
2, 1@T5
GF2
2, 1@T5
HU
3, 2@T4, 1→BP
BL
3, 2@T5
RI(leg)
5, 4@T3, 1@T5(head)
SC
16, 13@T3, 11@T4, 10@T5
QP
19, 16@T3, 14@T4, 12@T5
FP
28, 23@T3, 20@T4, 17@T5
ALL • Perk Knives
64 Base Daamge for Heavy swings
Forward-Heavy (Vertical) swings for most Zeds
Side-Heavy (Horizontal) swings for EDAR(chest)
Back-Heavy (Under) swings for RI(leg)

(BSK) Lawn Mower Blade
RRRLR skills
(ROUND +155% technically; see "Damage Formulas" section)
Zed
Hits
CL/CR&BD/ST/GF/GF2/SI/RI
1
BL/HU/EDAR(chest)
2, 1→BP(HU)
SC
8
QP
10
FP
16

(COM) KF-BAR
w/o vs w/Fallback; HPR's +30% for both
(ROUNDUP +55% vs ROUNDUP +140%)
Zed
Hits
CL/CR&BD/ST/GF
1
SI
2, 1 w/FB
GF2/EDAR(chest)
2
BL/HU
3, 2 w/FB, 1→BP(HU)
RI
4(leg), 1 w/FB(head)
SC
15, 10 w/FB
QP
19, 12 w/FB
FP
32, 21 w/FB

(SUP) Machete
w/o vs w/Salvo
(ROUND +25% vs ROUND +55%)
Zed
Hits
CL/CR&BD/ST/GF
1
SI/EDAR(chest)
2
GF2
3, 2 w/Salvo
BL/HU
4, 3 w/Salvo, 1→BP(HU)
RI(leg)
5, 4 w/Salvo
SC
18, 15 w/Salvo
QP
23, 19 w/Salvo
FP
39, 32 w/Salvo

(MED) Scalpel
w/o vs w/Battle Surgeon
(ROUND +0% vs ROUND +20%)
Zed
Hits
CL/CR&BD/ST/GF
1
GF2/EDAR(chest)
3
SI
3, 2 w/BS
BL/HU
5, 4 w/BS, 1→BP(HU)
RI(leg)
6, 5 w/BS
SC
23, 19 w/BS
QP
29, 24 w/BS
FP
50, 41 w/BS

(DEM) Utility Knife
w/o vs w/Bombardier+Armor Piercing Rounds
(ROUND +25% vs ROUND +100%)
Zed
Hits
CL/CR&BD/ST/GF
1
SI/EDAR(chest)
2
GF2
3, 2 w/DSs
BL/HU
4, 3 w/DSs, 1→BP(HU)
RI(leg)
5, 4 w/DSs
SC
18, 12 w/DSs
QP
23, 15 w/DSs
FP
39, 25 w/DSs

(FB) Firemans Knife
w/o vs w/Bring the Heat
(ROUND +20% vs ROUND +55%)
Zed
Hits
CL/CR&BD/ST/GF
1
SI/EDAR(chest)
2
GF2
3, 2 w/BtH
BL/HU
4, 3 w/BtH, 1→BP(HU)
RI(leg)
5, 4 w/BtH
SC
19, 15 w/BtH
QP
24, 19 w/BtH
FP
41, 32 w/BtH

(GS) Bowie Knife
ReU@0 vs BB
(ROUNDUP +25% vs ROUNDUP +45%; ROUNDUP +75% for arms/legs)
Zed
Hits
CL/CR&BD/ST/GF
1
SI/EDAR(chest)
2
GF2
3, 2 w/BB
BL/HU
4, 1→BP(HU)
RI(leg)
5, 4 w/BB
SC
18, 16 w/BB
QP
23, 20 w/BB
FP
39, 34 w/BB

(SS) Kukri Knife
w/o vs w/Sniper & Stability
(ROUNDUP +25% vs ROUNDUP +80%)
Zed
Hits
CL/CR&BD/ST/GF
1
SI
2
GF2/EDAR(chest)
3, 2 w/DSs
BL/HU
4, 3 w/DSs, 2→BP(HU), 1→BP(HU) w/DSs
RI(leg)
6, 4 w/DSs
SC
18, 13 w/DSs
QP
23, 16 w/DSs
FP
39, 28 w/DSs

(SWAT) Tactical Knife
w/o vs w/CCT
(ROUND +25% vs ROUND +85%; CCT overrides passive bonus)
Old +85%, Current is +100%
Zed
Hits
CL/CR&BD/ST/GF
1
SI/EDAR(chest)
2
GF2
3, 2 w/CCT
BL/HU
4, 3 w/CCT, 1→BP(HU)
RI(leg)
5, 4 w/CCT
SC
18, 13 w/CCT
QP
23, 16 w/CCT
FP
39, 27 w/CCT

(SVLT) Gore Shiv
w/o vs w/Melee Expert
(ROUND +15% vs ROUND +65%)
Zed
Hits
CL/CR&BD/ST/GF
1
SI/EDAR(chest)
2
GF2
3, 2 w/ME
BL/HU
4, 3 w/ME, 1→BP(HU)
RI(leg)
5, 4 w/ME
SC
20, 14 w/ME
QP
25, 18 w/ME
FP
43, 30 w/ME
ALL • Perk Grenades
Generally, you must be holding an On-Perk weapon or Knife for increased DMG. No 9mm/Syringe/Welder (with exceptions)

(BSK) EMP Grenade
w/o vs w/Parry
Must be holding an On-Perk weapon or Knife (No 9mm/Syringe/Welder)
Zed
Hits
CR
2
ST
3, 2 w/Parry
CL
3
GF
6, 5 w/Parry
SI
7, 6 w/Parry
GF2
12, 9 w/Parry
BL
15, 12 w/Parry
HU
17, 14 w/Parry
RI
39, 31 w/Parry
EDAR
55, 43 w/Parry
QP
48, 39 w/Parry
SC
100, 80 w/Parry
FP
148, 118 w/Parry

(COM) HE Grenade
Must be holding an On-Perk weapon or Knife (No 9mm/Syringe/Welder)
Zed
Hits
CL/CR/ST/GF/SI
1
GF2/EDAR
2
HU/BL
3
RI
4
QP
5
FP
10
SC
24

(SUP) Frag Grenade
Salvo affects fragments, but not explosive damage.
Weapon held doesn't matter.
Zed
Hits
CL/CR/ST/GF
1
GF2/SI
2
EDAR
4
HU
3
BL
5
RI
5-6 (depending on fragments), 2 (in a corner w/fragments bouncing)
QP
7
FP
11-14
SC
23-24

(MED) Medic Grenade
LLLLL skills (No Battle Surgeon, Focus Injection buffs not active.)
Heavily dependent on staying in the Med Grenade's gas.

If you were to use Battle Surgeon (STK not listed), you must be holding an On-Perk weapon or Knife (No 9mm/Syringe/Welder)
Zed
Hits
CL/CR/ST/GF
1
GF2
2
SI/RI
3
BL
5
HU
6
QP
13
SC
33
EDAR
44
FP
48

(DEM) 1/2 Stick of Dynamite
LLRLL skills
Aim grenades at feet level.
Weapon held doesn't matter.
Zed
Hits
CL/CR/ST/GF/GF2/SI
1
HU/EDAR
2
BL
3
RI
3
QP
4
FP
8
SC
20

(FB) Molotov
LRLLL skills
Aim grenades at feet level.
Like Medic Grenade, heavily dependent on staying in fire.
Weapon held doesn't matter.
Zed
Hits
CL/CR/ST/GF/GF2/BL/SI/HU/RI/EDAR
1
QP
2
SC
3
FP
5

(GS) Nail-bomb
0 ReU vs 5 ReU
Must be holding an On-Perk weapon, Knife, or 9mm (No Syringe/Welder)
Zed
Hits
CL/CR/ST
1
GF
2, 1 w/(2)ReU
SI
2
GF2
3, 2 w/(4)ReU
HU/EDAR
6, 4 w/ReU
RI
7, 4 w/ReU
BL
7, 5 w/ReU
QP
9, 8 w/ReU
FP
20, 15 w/ReU
SC
57, 52 w/ReU

(SS) Freeze Grenade
Sniper, Stability, & 5 ReU
Must be holding an On-Perk weapon, Knife, or 9mm (No Syringe/Welder)
Zed
Hits
CR/ST/CL
2
GF
4
SI
7
GF2
8
BL
11
HU
12
RI
24
QP
34
SC
69
FP
103

(SWAT) Flashbang
Must be holding Knife or 9mm AND have the Close Combat Training (CCT) skill.
Zed
Hits
CL/CR/ST/GF
1
SI/GF2
2
HU/EDAR
4
BL
5
RI
6
QP
8
FP
16
SC
39
ALL • Stock 9mms (Excludes SVLT/GS/SS, & COM/SWAT with Fallback/CCT)
25 Base Damage
Zed
Hits
CL/CR/ST
1
GF
2, 1@T5
CR-BD
3, 2@T1
EDAR(chest)
5, 4@T2, 3@T4
BL
6, 5@T1, 4@T2, 3@T4
GF2
6, 5@T1, 4@T2, 3@T5
SI
6, 5@T1, 4@T3, 3@T5
HU
9, 8@T1, 7@T2, 6@T3, 5@T4, 3→BP, 2→BP@T1
RI(leg)
13, 11@T1, 9@T2, 8@T3, 7@T4
QP
62, 52@T1, 44@T2, 38@T3, 35@T4, 30@T5
SC
76, 61@T1, 53@T2, 46@T3, 41@T4, 36@T5
FP
86, 72@T1, 62,@T2, 52@T3, 48@T4, 42@T5
=v1006 Sections (COM/SUP/MED)= (Legacy Sections)
Zed HPs:
CR: 55, Head: 20
ST: 75, Head: 20
CL: 100, Head: 20
GF: 200, Head: 20
BL: 911, Head: 40
HU: 1074, Head: 240
SI: 534, Head: 242
SC: 5967, Head: 1875
FP: 8137, Head: 2031
Hans: 25768

Off-perk
9mm Pistol
Zed
Hits
CR
1
CL/CR-BD/ST/GF
2
BL
5
HU
15
SI
16
SC
118
FP
254
Katana: Forward heavies
Zed
Hits
CL/CR/ST/GF/BL
1 (side-heavy to hit CR head)
CR-BD
2
SI
5
HU
10 or 5+1 9mm (Kat can't decap, has minus HeadHP)
SC
51
FP
55
Flamethower
Zed
Hits
CL/CR/ST/GF(decap)/BL(decap)
4
GF
8
BL/SI
20
SI
24
HU
92
SC/FP
?

Berserker
(1%/lvl)+25% Melee DMG
lvl 10L Frenzy: +DMG ↑ for every 15% HP lost
lvl 20R Intimidate: 10% of light attacks inflict double DMG
lvl 25R Attack Strength: +20% Weapon DMG (ZED TIME)

(Knife, Crovel, Nailgun, Pulverizer, Eviscerator sections empty)

Commando
(1%/lvl)+25% Weapon DMG
lvl 10R Backup: +40% DMG for Knife+9mm (Doesn't work at all in v1006?)
lvl 15L Single Fire (SF): +20% DMG in Single Fire mode
lvl 20R Autofire (AF): +20% DMG in Full Auto or Burst Fire modes
lvl 25L Rapid Fire (RF): +3% DMG w/ARs & Knife and shoot 3x faster w/ARs & 9mm(s) (ZED TIME)

AR-15 Varmint Rifle
Zed
Hits
CL/CR/ST/GF
1
CR-BD
2, 1 w/SF/AF
BL
3
SI/HU
9, 8 w/SF/AF
SC
67, 57 w/SF/AF
FP
146, 127 w/SF/AF
SA80 L85A2 Bullpup
Zed
Hits
CL/CR&BD/ST/GF
1
BL
3
HU
8, 6 w/SF/AF
SI
8, 7 w/SF/AF
SC
56, 47 w/SF/AF
FP
120, 107 w/SF/AF
Kalashnikov AK-12
Zed
Hits
CL/CR&BD/ST/GF
1
BL
2
HU
5
SI
6, 5 w/AF
SC
40, 34 w/AF
FP
85, 73 w/AF
SCAR-H Assault Rifle
Zed
Hits
CL/CR&BD/ST/GF
1
BL
2, 1 w/SF/AF
HU
4, 3 w/SF/AF
SI
4
SC
28, 24 w/SF/AF
FP
60, 51 w/SF/AF

Support
(1%/lvl)+25% Shotgun DMG
(2%/lvl)+50% Grenade DMG
lvl 10R Tenacity +10% DMG
lvl 25R Barrage +15% DMG (ZED TIME)

SG 500 Pump-Action
Zed
Hits
CL/CR&BD/ST/GF/BL
1
HU/SI
2
SC
10, 9 w/+10%
FP
21, 20 w/+10%
Double-barrel Boomstick
Zed
Hits
CL/CR&BD/ST/GF/BL/HU/SI
1
SC
5, 4 w/+10%
FP
10
M4 Combat Shotgun
Zed
Hits
CL/CR&BD/ST/GF/BL
1
HU/SI
2, 1 w/+10%
SC
8
FP
18, 17 w/+10%
AA-12 Auto Shotgun
Zed
Hits
CL/CR&BD/ST/GF/BL
1
HU/SI
2, 1 w/+10%
SC
7
FP
15, 14 w/+10%

Field Medic
HMTech-101 Pistol
Zed
Hits
CL/CR/ST/GF
1
CR-BD
2
BL
4
HU/SI
11
SC
86
FP
185
HMTech-201 SMG
Zed
Hits
CR
1
CL/CR-BD/ST/GF
2
BL
5
HU
15
SI
16
SC
118
FP
254
HMTech-301 Shotgun
Zed
Hits
CL/CR&BD/ST/GF/BL
1
HU/SI
2
SC
15
FP
31
HMTech-401 Assault Rifle
Zed
Hits
CL/CR&BD/ST/GF
1
BL
2
HU/SI
6
SC
43
FP
93
Old GIFs (BSK/COM/SUP/MED/DEM/FB)
[v1013 - v1059]
GIFs I made that were relevant in earlier builds of the game (or just bad).
Most of these have red HUD elements and missing weight indicator (x/15kg)
Transition was between the VS update that gave LAR/Xbow off-perk to when SS was released.
GIFs i've done from Infernal Realm, ZED Landing, & Krampus Lair were the most up-to-date ones.
The Summer 2018 beta update (1065+) changed base damage values for some weapons or changed the amount of pellets per shot like DBS, M4, & Nailgun
The oldest relevant one still in the guide is FB's Quickswitch.gif for stream-based weapons.

(BSK) Berserker

Parry.gif
v1013: Parry+Furious Defender skills

Block.gif
v1013: Skill only good for 1 swing with BSK weapons, then have to reblock an attack for the buff.

CrovelScrakeDecapSlomo.gif
v1013: Simulated Spartan(ZED Time)+Furious Defender+Smash; 7 swings

Katana.gif
v1013: Katana was still an off-perk weapon and didn't work with the Block skill's buff.

MenaceNailgun.gif
v1013: Menace (ZED Time skill) stun SC decap


ZweiSpartanZEDTimeScrakeDecap.gif & ZweiSpartanZEDTimeFleshpoundDecap.gif
v1013: Zweihander - Simulated Spartan(ZED Time skill)+Furious Defender+Smash; 4 swings.

SpartanSmashKnockdownScrakeSmaller.gif
v1013: BSK demonstrating Spartan ZED Time skill that allowed knockdowns on a successful parry, followed up with a Smash skill knockdown.


EvisScrake.gif & EvisFleshpound.gif
v1013: BSK with Evis 5 shot decaps (bash for FP.)

BerserkFallDamage.gif
v1013: BSK w/200HP could survive a max fall losing 152HP
Doesn't apply to KillZones when you fall off the map entirely.

2shotEvisScrake.gif
v1043

4shotEvisFP.gif
v1043

3swingZweiSC.gif
v1043

(COM) Commando


AK12RFScrakeDecap.gif & SCARRFScrakeDecap.gif
v1013: w/Simulated Rapid Fire (+3% Damage)

24shotsAK12BurstRFScrakeDecap.gif
v1043: LLLLR w/Simulated Rapid Fire (+3% Damage)

33shotsAK12BurstImpactScrakeDecap.gif
v1043: RRLLL

20shotsScarRFScrakeDecap.gif]
v1043: LLLLR w/Simulated Rapid Fire (+3% Damage)

30shotsScarImpactScrakeDecap.gif]
v1043: RRLLL

30shotsAR15ScrakeDecap.gif
v1043: RRLLR w/Simulated Rapid Fire (+3% Damage)

30shotsBullpupScrakeDecap.gif
v1043: LLLLR w/Simulated Rapid Fire (+3% Damage)

(SUP) Support

3DBSAltFireScrakeDecap.gif
v1013: 3 Alt-fire DBS Scrake Decap with Tac Reload & Strength skills

M4ScrakeDecap.gif
v1016: M4 SC Decap with Tac Reload & Strength skills

AA12ScrakeDecap.gif
v1013: AA12 SC Decap with Tac Reload & Strength skills

2DBSAltFireScrakeDecapSalvo.gif
v1043: 2 Alt-fire DBS Scrake Decap w/RRRLR skills

AA12FPDecap.gif
v1043: RRRLR skills

(MED) Field Medic

AcidicCompoundDarts.gif
v1013: MED with Acidic Compound skill giving MED weapons poison darts that cause panic.

(DEM) Demolitionist

ReactiveArmorConcussiveZedTime.gif
v1013: Simulated Concussive Force(ZED Time skill) with Reactive Armor

3RPGBallisticScrakeDecap.gif
v1013

2shotRPG+M16M203ScrakeDecap.gif
v1043: LLLLL skills (can replace M203 with 3 M16 bullets)

Dynamite+2_C4+RPG-FP.gif
v1043: LLLLL skills

Dynamite+2_C4+M79+M203-FP.gif
v1043: LLLLL skills

Dynamite+C4+M79+M203+C4-FP.gif
v1043: LLLLL skills

(FB) Firebug


MWGScrakeHeatWaveSplashDamage.gif & MWGFleshpoundHeatWaveSplashDamage.gif
v1013: MWG SC/FP with Heat Wave and Splash Damage

Quickswitch.gif
v1013
Old GIFs (GS/SS/SWAT/SVLT)
(GS) Gunslinger


DesertEagleScrakeDecap.gif & 500MagnumScrakeDecap.gif
v1017: GS using Deagles/500s soloing SCs with ReU.

500MagnumDesertEagleFleshpoundDecap.gif
v1018: GS using 500s&Deagles soloing FP with ReU


8shot500MagnumScrakeDecap.gif & 9shot500MagnumFPDecap.gif
v1043: 500 Magnum Rack 'em Up SC&FP Decaps

12shotDeagleScrakeDecap.gif
v1043: Desert Eagle Rack 'em Up Scrake Decap

(SS) Sharpshooter/Xbow off-perk (from VS update)


XbowScrakeDecap.gif & XbowFPDecap.gif
v1033: GS soloing SC/FP with Xbow (pre-SS); 5 shots SC, 4 shots FP


Crossbow-SC.gif & Crossbow-FP.gif
v1038: SS soloing SC/FP with ReU; 3 shots

M14+Xbow-SC.gif
v1037

8shotsM14-SC.gif
v1037

FP-LAR+RailGun.gif
v1037

(SS) Sharpshooter

XbowStun+3SPXScrakeDecap.gif
v1059: Xbow stun + 3 SPX shots w/DSs (Dead Eye & Assassin not active) vs SC

Xbow+4SPXFPDecap.gif
v1059: Xbow (rage) + 4 SPX shots w/DSs (Dead Eye & Assassin not active) vs FP


XbowStun+5M14ScrakeDecap.gif
v1043: Xbow stun + M14 EBR w/DSs (Assassin not active) vs SC

10shotM14FPDecap.gif
v1043: M14 EBR w/DSs (Dead Eye not active, 3 Assassin shots) vs FP


3shotXbowScrakeDecap.gif & 3shotXbowFPDecap.gif
v1043: LLLLL skills



RailGun-SC.gif & RailGun-FP.gif
v1043: RailGun with w/DSs vs SC/FP

3LAR+1RailGun-FP.gif
v1043: 3LAR+1RailGun w/DSs vs FP

9mm+RailgunFP.gif
v1049 opt-in beta: 10*9mm shots+1RailGun w/DSs vs FP
(only need 9*9mm shots for 1 Rail shot)

SWAT

FlashbangStunMP5ScrakeDecap.gif
v1043: w/Suppresion Rounds

FlashbangStunP90ScrakeDecap.gif
v1043: w/Suppresion Rounds

FlashbangStunKrissScrakeDecap.gif
v1043

FlashbangStunKriss+P90FPDecap.gif
v1043

FlashbangStunUMPScrakeDecap.gif
v1059: w/Suppresion Rounds

(SVLT) Survivalist

SVLFreezethrowerM4.gif
v1059: SC Freezethrower+M4 stun kill using RLLLL skills

SVLFreezethrowerM4FP.gif
v1059: FP Freezethrower+M4 stun kill using RLLLL skills
Alt-fire has to hit the head, otherwise you have to reload for an extra M4 shot.

SVLFreezethrowerSPX.gif
v1059: SC Freezethrower+SPX stun kill using RLLLL skills

SVLFreezethrowerDBS.gif
v1059: SC Freezethrower+DBS stun kill using RLLLL skills
Related Google Docs Spreadsheets
KF 2 Build Calculator (v1090)[docs.google.com] by Psyko66 & Spookycrypt (aka Rango or Simple Rabbit)

Other sheets:
Berserker POWER[docs.google.com]
Commando[docs.google.com]
Commando Build Comparitor[docs.google.com]
Support Hi-cap VS Tactical reload and Barrage Scaling[docs.google.com]
Slinger[docs.google.com]
Sharp SKill Spreadsheet[docs.google.com]
38 Comments
Fauxy_  [author] Mar 27, 2017 @ 5:26pm 
Thanks, Just fixed it.
Murasa [29th ID] Mar 27, 2017 @ 5:21pm 
There's a few missing brackets for the Spfitfire/Trench gun section for Firebug
Fauxy_  [author] Mar 27, 2017 @ 4:14am 
3 alt-fires/6 shots.
Mashpit Mar 27, 2017 @ 3:59am 
how many shots with the hunting shotgun does it take to decap a scrake if it's used offperk?
Fauxy_  [author] Jan 11, 2017 @ 12:50am 
The only way to 1 shot a FP with medic's Focus Injection buff would be during zed time because of Assassin's +35%, while maintaining a maxed ReU stack, crouched, stationary, and ADSing. SS alone can only do 1700 headshot damage to an FP, 16hp short. As long as you're pumped with darts when zed time hits it's plausable to 1 shot a FP but highly unlikely.
Murasa [29th ID] Jan 10, 2017 @ 10:24pm 
Would you happen to know if a medic's Focus Injection would enable a maxed SS to one shot a fleshpound? I wonder how many stacks the SS would need if this is the case.
Fauxy_  [author] Aug 29, 2016 @ 9:48am 
Thanks for mentioning it, didn't notice there was a bracket missing.
Seobel Aug 29, 2016 @ 9:44am 
Thanks for the guide, your firebug MWG is a bit messed up though
Fauxy_  [author] Jul 22, 2016 @ 2:28am 
Nope :l
Mr. DakkaDakka Jul 21, 2016 @ 6:25pm 
So is the parry perk still bugged and still gives the damage boost even if you didnt parry?