Cities: Skylines

Cities: Skylines

1,426 ratings
Medium Parking Garage / Multi-storey Car Park
Assets: Park
File Size
2.234 MB
Aug 22, 2015 @ 12:44am
Sep 27, 2015 @ 3:36pm
4 Change Notes ( view )

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Medium Parking Garage / Multi-storey Car Park

A streamlined prefab parking structure for all modern cities. This one has a 12x4 footprint which makes it more easy to use than the large one I published before. There's entrances on three sides as well as a pedestrian path running through the elevator area.

This structure looks fine on its own, but will look better when you hook a bunch of them up together. They will align along a straight line, in T-formation or side-by-side. Feel free to change or add your own props.

Update 28-9: This asset has been updated to work with the After Dark day/night cycle.

-- Update 3-9: Check out the latest Small Parking Garage which can connect to this one. :D

The exterior walls and pillars have red, blue, black & white lines. If you want to maintain the clean look of the original (overwritten), you'll want to go into the asset editor and change the materials to a neutral grey. Disabling the color mask entirely will result in white paint.

-- Improvements and updates (vs Large Parking Garage) --

+ Textures more closely based on vanilla roads
+ Increased parked car density
+ Optimized tourism values
+ Increased land value boost in a smaller radius (walking distance)


Service: Park
Cost: 7500
Upkeep: 500
Entertainment: 200
Range: 300
12 x 4 ploppable

~ 1200 / 200 polys
~ 1600 verts

512 x 1024 Diffuse, Specular, Alpha, Illumination and Color
64 x 128 LOD

This building will consume some power, but doesn't require water.

-- PRO TIP --

Place the structure in an area with lots of cars already parked along the side of the road. Upgrade those roads to ones with trees or grass. Cars will now teleport to the garage. You'll find a lot of them actually stay there forever, even if you upgrade back. Guess cims run out of gas too. :D


A lot of people seem unaware of how parking works in this game. Parking lots DO NOT generate cars or traffic by themselves. Generally speaking, car parks work best in high traffic areas like neighbourhoods with lots of dense residential buildings or near major transport hubs. While this structure will attract some tourists, there does need to be an actual demand for parking spots. Cims will walk about 100-150 meters to reach their destination, otherwise they will just drive there directly. So if you place this in the middle of nowhere, please don't expect it to fill up.
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12 x 4可绘制


512 x 1024漫反射,镜面反射,阿尔法,照明和颜色
64 x 128 LOD

Ilion Sep 7 @ 9:13am 
If you use a Road Anarcyh mod and/or MoveIt! and position an access road *under* the garage, that may resolve the flying cars.
antalito Sep 6 @ 3:13pm 
How do you fix it so the cars don't fly into their parking space?
Wilner Jun 26 @ 4:50am 
Me too... 0 visitors.
gigant1220 Jun 2 @ 4:12am 
У меня почему-то всегда 0 посетителей
For some reason I always have 0 visitors
mjm92150 Apr 27 @ 11:15am 
I always put your car park. I am just wondering if is it possible to get income as toll booth like in reality almost.
So, if is it possible to get it for all your car park, is going to be very nice and great.
Thanks in advance for your answer and very nice job for all your asset.
CoolantCorrie Apr 27 @ 9:32am 
I like seeing cims use it, and their way of drivin in/out :-) Thanks! And special thanks for putting an identifying icon with it so it's easy to spot = easy to spot = easy to use. (Unless it's very hard to add an icon, I don't understand why so many authors don't add an icon - don't they want their work to be used much? Some people download hundreds of props.)
Ilion Feb 17 @ 3:05pm 
It's on the main parks tab.
Lockhead Feb 17 @ 6:31am 
where can i select this building in game? dont find it
salmiesa Jan 15 @ 7:21am 
I think it's based on the Rothschild park.