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There is no way to add anything to data array without modifying the mod itself.
Also my API seems to be working fine.
In the configuration page you specificid that it's possible to push custom events - but i'm not sure how to work with that with my API
I'm running a simple python FastAPI having a simple GET method on localhost/api?data=
How can I add extra information into that "data" query being passed?
Thank you for all the help!!
Try now?
[00:00:07]: Loading mod: workshop-503330921 (Server Status) Version:1.2.5
So it is updated.
Now it doesn't seem to create a workshop-MOD_ID folder at all (or creates and deletes it)
In the logs I see:
[string "../mods/workshop-503330921/modmain.lua"]:165: 'then' expected near 'if'
and afterwards a line
[00:00:33]: Disabling workshop-503330921 (Server Status) because it had an error.
[string "../mods/workshop-503330921/modmain.lua"]:164: attempt to index field 'original' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-503330921/modmain.lua:164 in (upvalue) SendStatus (Lua) <114-190>
../mods/workshop-503330921/modmain.lua:198 in (local) fn (Lua) <198-198>
scripts/entityscript.lua:1152 in (method) PushEvent (Lua) <1139-1166>
...
Line 164 of modmain.lua is
" if _G.TheWorld.topology.overrides.original.preset ~= nil then"
But i'm not sure why it crashes...
Anybody knows maybe?
World overrides return empty for some reason though.
pause-server-when-empty = true