RPG Maker VX Ace

RPG Maker VX Ace

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[DEMO] The Colorless Era [DEMO]
UGC Type: Play Only
Game Genre: Action
Game/Resource Flavor: Fantasy
File Size
2.725 MB
Aug 5, 2015 @ 2:45pm
Aug 18, 2015 @ 8:58am
3 Change Notes ( view )

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[DEMO] The Colorless Era [DEMO]

This is a demo of the full game to come, under the name 'The Colorless Era'. It revolves around a very odd story, which can't be explained through words, only through the flow of the game. The game's genre, remains a steady Action and Fiction, as more likely expected.
Gary of the Sue  [author] Aug 18, 2015 @ 8:56am 
Thanks for the feedback. I am on vacation, reason why I didn't update the demo with the actual fixes you mentioned, other than the fact I hadn't realized I needed to check direction fix. Also, I was talking about the full story to come, not just the demo. Sorry for the misunderstanding. :steamhappy:
DADDY DEREK Aug 8, 2015 @ 10:00am 
And another btw: You can use switches instead of variables changing from 0 to 1 or vice-versa ;D
DADDY DEREK Aug 8, 2015 @ 9:58am 
And btw, you're lying if you're saying it's a very odd story which can't be explained through words. You basically explained it in words in the RPG itself: It's a story about a young girl trying to protect a shrine which is attacked by some demons but fails miserably.
DADDY DEREK Aug 8, 2015 @ 9:55am 
Use any "big event"-script. That's all I can say.
Having 20 same events is way too much ^^'
Rensis Coren Aug 6, 2015 @ 3:19pm 
Overall, I'm pretty positive about this project. Keep going. I'll likely check back from time to time. :balloon:
Rensis Coren Aug 6, 2015 @ 3:18pm 
Second, the Elder. If you talk to him, he'll turn to face you, and the graphics will change to reflect this. You probably forgot to tick "Direction fix" in the event properties. Also, if you're above him when you first speak to him, and once the dialoge is over, the player character will try to go downwards, but since the elder is there, the player will simply stand there, trying (and failing) to move, and the event will not progress. Basically, you're left standing there without being able to do anything. Ticking "Skip If Cannot Move" in the movement command dialog can solve this.

Third, the village flashback scene, where the player meets Black, feels a little out of place. I didn't really understand why I suddenly got to the middle of a village until after the scene. Tinting the scene could do wonders to make the players realize they're seeing a flashback. I believe making it a bit grayer, and maybe adding a hint of blue, could make it a lot better.
Rensis Coren Aug 6, 2015 @ 3:18pm 
Hi, Sloth Sage!

I've played through the Demo, and I think it has potential. While it doesn't really give away anything major about the story, I find interesting enough that I'd like to know it better.

I also found a few things worth mentiong. (multipart because of character limit)

First, the fight with Talon. While it is clear that the fight is intended to be lost, you can actually win it. Without hacking the game :P . Sure, Group heal has a chance of actually not healing the player, and Talon's Headbutt attack can pervent the player from acting for a turn, but proper tactics can mitigate the chances of failure. If you want a fight to be actually unbeatable, then don't make it dependent on pure luck. Maybe you could add Talon a self-healing ability, a tronger attack or a health leeching attack that he'd only use if his health was low enough (like below 50%). Or you could make his attacks do more damage the less health he has.