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This is what Clan Wolf said but in graph form, goes up to uncrating 150 times with a chance of 77.855%
Probabilities we have given are actually to uncrate AT LEAST ONE unusual and not JUST ONE
Here are your odds of an Unusual Hat
http://forums.steampowered.com/forums/showthread.php?t=1498981
1 Crate = 1%
2 Crates = 1.99%
3 Crates = 2.97%
4 Crates = 3.9%
5 Crates = 4.9%
6 Crates = 5.9%
7 Crates = 6.8%
8 Crates = 7.7%
9 Crates = 8.6%
10 Crates = 9.6%
15 Crates = 14.0%
20 Crates = 18.2%
25 Crates = 22.2%
30 Crates = 26.0%
35 Crates = 29.6%
40 Crates = 33.1%
45 Crates = 36.4%
50 Crates = 39.5%
55 Crates = 42.5%
60 Crates = 45.3%
65 Crates = 48.0%
69 Crates = 50.0% <- 50/50 odds at 69 crates
full list collections
https://wiki.teamfortress.com/wiki/Unusual
8-11 keys later (cant remember the exact number) n i got a medigun cool effect which is pretty much what i wanted as i was obessed with a minigun i saw that had it. n it came handy during xmas
n including some other stuff that goes well with medic
medic loudout
https://puu.sh/uadAi/71e7d8ac48.png
nice displays btw
Getting confused on how do i add in my edited Unusual Effect onto a certain hat in TF2.