Insurgency

Insurgency

37 ratings
the_raid_coop_ws
 
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Maps (co-op): Checkpoint, Hunt
File Size
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61.304 MB
Aug 1, 2015 @ 5:53am
Aug 19, 2015 @ 10:44am
4 Change Notes ( view )

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Description
Take your squad and clear an insurgent stronghold. You'll be facing intense close quarters combat, so work as a team and watch your squad mate's back. We're getting reports that the insurgents have access to breaching charges, so be prepared for anything.
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32 Comments
ShawNee May 5 @ 9:59pm 
After the May update the map is not working
Gizmo Jan 16 @ 6:37am 
Has nav_mesh, supports checkpoint and hunt modes.
vitamin Apr 24, 2016 @ 1:45pm 
GiZ - could you share your AI tweaks for this map?
GiZ™ Mar 20, 2016 @ 9:08am 
Love this map, I'm just tweaking the AI nav for checkpoint, as the bots often get stuck on the wrong floor and/or behind walls.
[729] jetsam Oct 31, 2015 @ 3:15am 
the_raid_coop_ws.txt line62 - missing " at endline:
"origin" "7490 -13409 502
Mamba Aug 25, 2015 @ 12:35pm 
Ah...that explains it, kinda like Microsoft's "This behavior is by design". :steamfacepalm:
Some maps I can go make coffee while waiting on that final CA, always wondered about that.
Chief-C  [author] Aug 25, 2015 @ 12:30pm 
I see your point, but I'm afraid I can't add spawnpoints. By game design, the final counterattack comes from the spawnpoint two previous from the end. So, the bots are spawning on the third floor and running to the roof. I'll give it some thought and see if I can open some additional access routes and remove bottlenecks.
Mamba Aug 25, 2015 @ 9:27am 
We like this map a lot, but the finale is disappointing. Takes the bots forever to find their way to the roof and too easy to camp them at the stairs. Maybe add roof spawn points?
Chief-C  [author] Aug 20, 2015 @ 5:45am 
I went into the OTF server and it had the old version of the map as well. It would not download the new update. I finally copied the subscribed version on my PC to the server to get it updated.