Sid Meier's Civilization V

Sid Meier's Civilization V

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Skaven Civilisation
   
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10 jul 2015 om 18:20
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Skaven Civilisation

In 1 verzameling van RSJ-87
Warhammer Fantasy civilisations pack
7 items
Omschrijving
Adds the Skaven Civilisation, led by Seerlord Kritislik, as a playable civilisation.


// REQUIREMENTS

Requires Gods and Kings and Brave New World.


// DIRECT DOWNLOAD LINK

https://www.dropbox.com/sh/vc9qmbljufi07yv/AADocSUV4HPu59yM4m3eS0WQa?dl=0

If you're having trouble with Steam, just copy the folder into your MODS directory.


// SUMMARY

UA: the Verminous Horde: Gain an extra Spy. Unhappiness from Cities AND Citizen count reduced by 20%. Uranium resources doubled.

UU: Gutter Runner: replaces Longswordsman. Weaker and more expensive, but moves faster, sees farther, ignores enemy zones of control and receives a flank attack bonus. Intended as fast, mobile infantry who can also scout.

UB: Skryre Lab: replaces University. +33% Science, +2 Science from Marsh and Lakes (not jungle). No Specialists, but causes Engineer Specialists to produce +1 Science. +25% Production when building siege units.


// DISCUSSION

The Skaven are such an eclectic, flexible army that I could've gone in many directions, but what really grabbed me about them is their numbers: they are the most populous race in the fiction, and should they unite, will come pouring from their tunnels in a living tide of black fur. The main focus of their UA reflects this, by massively offsetting the Happiness penalties for growth and expansion (I've revised the Ogre UA accordingly). The extra Spy and the additional Uranium are more flavourful touches to reflect their skill at espionage and addiction to warpstone, as well as giving at least one of my civs a late-game bonus. These can be lost if I get a flood of "OP" complaints.

Gutter Runners are fantastically mobile fighting scouts, able to move three spaces, see further and enter rival territory, meaning you'll have no trouble exploring the world in the early game. They keep all their abilities apart from entering rival territory, so all your front-line infantry that descend from them gain the extra visibility and ignore enemy zones of control, which is handy when moving troops.

The Skryre Lab slightly hampers your ability to produce Great Scientists, but if you build towards using lots of Engineer specialists, you should be able to produce more science than with a normal University, especially if you're near lakes or marshes. There's a nice, flavourful boost to Siege weapon production, too.

The extra Spy and ability to grow both wide and tall hopefully offer enough flexibility to take many approaches to the game. There aren't many synergies within the Skaven, but there are many options.

As an AI, Kritislik is every bit as devious and mean-spirited as you'd expect. He's extremely deceptive, hard to befriend and not at all loyal, but not particularly bold; if you're strong, you might be safe. He likes to bully and conquer City States.


// ACKNOWLEDGEMENTS AND DISCLAIMER

- Special thanks to Nomad or What and seZereth for the Werewolf unit that I used for the Gutter Runner.

Art work sources include various free wallpaper sites, Games Workshop artists Paul Dainton, Daarken and Adrian Smith. The written content within this mod is a paraphrase of, or extrapolated from, the background writing to the Skaven army of Games Workshop's Warhammer Fantasy universe, as found in the associated rulebooks.

All external art assets have been edited, and no profit is being sought for this mod, whether through donations or otherwise. This mod is based upon the universe of the Warhammer Fantasy Battles tabletop wargame, wholly owned by Games Workshop. Warhammer and all related names are tm and (c) Games Workshop.

//

I can only do so much playtesting, so feel free to share your experiences for future tweaks and updates. Hope you enjoy it!
40 opmerkingen
Dumpster Buzzard 8 okt 2021 om 11:12 
Shame that there's such a glaring bug, this is an otherwise great mod.
Khaiden 3 mei 2020 om 16:27 
I can confirm the Clan Skryre Lab shows up for other civs. I was convenientelly playing as the Argonians from Elder Scrolls, which has a marsh bias, so I was able to use to my advantage! lol!

Skaven was not even in the game.
Rigel 20 mrt 2019 om 19:38 
It'd be appreciated if the skryr lab glitch was fixed, I can't use this mod with my friends without them abusing the hell out of it
CyborgTiger 10 sep 2018 om 13:12 
Have you stopped making these? Since this one hasn't been updated since 2015 and in the collection is marked as "halfway"
Star-X 5 feb 2018 om 17:41 
Lizardmen when?
Thanatos... 17 okt 2017 om 19:42 
I downloaded it and istalled it but it wont show up, what am i doing wrong?
CookiePuppy 29 jul 2017 om 17:35 
I love this mod. Very well executed, and very fun for science victories.

I too encountered the glitch where I can endlessly purchase their inuque building with faith however.
Lady Victoria Badabalot 30 apr 2017 om 12:02 
Ferroken I had the same problem, I could buy their lab with faith. I was running only civs as mods
Lord_Daemonar 29 okt 2016 om 20:24 
Can you upload a version of this mod with an additional UU or UB? I want it to be balanced against .chalaux's "Generic Fantasy Civs" and Oranos' Atlantean civ. Thank you!
FerroFibz 30 aug 2016 om 10:37 
I think I may have encountered an unusual bug with their Unique Building.

While playing as the Empire, I looked at the stuff I can purchase with gold/faith, and for some reason, I am able to purchase a Skryre Lab for 100 faith. Not sure if this was caused by one of the other mods I was running.