The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Whiterun Expansion
   
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898.391 KB
Jul 4, 2015 @ 6:48am
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Whiterun Expansion

Description
-I've moved on from modding so I won't be making anymore of them and I won't be making changes to this one. Sorry

Overview

I've always felt that the cities of Skyrim are far to small to be named cities. Whiterun is no exception to this and this particular city is at the center of Skyrim making it the trading capital of the province. Whiterun is also the first city the player is likely to visit. Therefore we should be treated to a much larger city to begin our journey. With this mod installed Whiterun will almost double in size by expanding the northeastern region of the city. Almost all additions have been added outside of Whiterun in an area normally overlooked by other modders to preserve as much compatibility as possible. You'll find this newly added area next to the Battle-Born farm outside of Whiterun. To enter or leave the city from the new area you'll find a new gate next to Jorrvaskr set in an area that is hopefully untouched by most other Whiterun Expansion mods.


What the mod adds

Two New Store Merchants open 24/7

Three New Stall Merchants

Two New Spells Sold by a Merchant named Propel and Mass Frenzy

A Blacksmith

14 New Buidlings in total that all have interiors

A mine

Many new NPCs

Compatibility

This mod was made with compatibility in mind so I chose areas where some other modders haven't made any changes with very minimal changes made to the interior of the city. Any mods that do happen to make changes to the same exterior cells should be avoided if you want to use this mod since they may be buried by my mod. But who would want a bunch of buildings clipping into each other anyway? Have a look at the images if you're not sure which mods are compatible. Or you can look in the posts section where many players have provided helpful reports of compatibility issues. If a mod only has minor compatibility issues with mine they can be easily fixed with the disable command in the console. I use it myself a few times to fix compatibility issues in my heavily modded game.

Compatible Mods that I recommend

These are mods that I use along with my own mod that are completely compatible and that I absolutely recommend.

Dawn of Whiterun by BluePianoTwo

This mod makes nice settle changes to the interior of Whiterun and adds many new merchants that fit with my merchants very well.

Immersive Settlements by Pymous or Expanded Towns and Cities by missjennabee

These two mods make the same changes to the exterior of Whiterun since Pymous's mod was later implemented into missjennabee's Expanded Towns and Cities mod so either of these two will do. These mods achieve the same thing my mod does by adding a massive expansion on to Whiterun including brand new merchants and it looks great. And it is completely compatible and blends with my mod well. With this mod installed alongside my mod you'll have a Whiterun that actually feels like a city.
Popular Discussions View All (1)
14
Mar 11, 2016 @ 9:47pm
Whiterun Expansion not working.
K7L3
72 Comments
Fava Beans  [author] Jan 4, 2018 @ 9:22pm 
It'd all be done on the nexus where this mod is also posted. There I gave the permission for anyone to take this mod as long as my name is mentioned. I can't remember if steam workshop asked for usage rights.
Fava Beans  [author] Dec 29, 2017 @ 9:46am 
Sorry I haven't replied to anything for awhile. I pretty much forgot that I made this. Thanks to everyone who has given feedback whether it was positive or negative. I see that many of you are experiencing bugs I didn't encounter while testing (which I did a lot of), are concerned with the civil war questline, and have compatibility questions. Most compatibility questions ask if open cities is compatible. I can say with certanity that it won't work the way you want it. For other mods see the description or pictures. The guards in the expansion will not become stormcloaks if you capture the city with Ulfric so you'll need to take care of them. And concerning the bugs I don't know how to fix them because everything you guys mention is something that didn't happen to me while testing. But fortunately for anyone who enjoys this mod there's a chance this mod will be sucked up by another modder who is more compontent than me so the issues would be resolved.
MikuHatGaming2023 Mar 18, 2017 @ 1:42pm 
Its a bit Crashy
BigFootsFootLong Feb 26, 2017 @ 9:26am 
Can you make mods about the other cities as well?
Gir Feb 10, 2017 @ 12:00pm 
i found a bug with your mod its an awesome mod but for some odd reason it creates a duplicate of farengar and he is the only npc affected by the mod im not sure if you can fix it or not but it would be nice if you could look into it
camo2ox Dec 31, 2016 @ 7:12pm 
need two fix when go into gard home and outher home putt more gard and gate in would make look more real
ZoominSomin Nov 13, 2016 @ 3:14am 
What happens when the war is happening? will the NPS's survive? The mod sounds very very interesting tho, favorite ! If you tell me that there will not be a problem I will go for that mod !
Kitsune San Nov 5, 2016 @ 7:41am 
the begining of this description told me all i need to know.
Y4nn Sep 28, 2016 @ 6:42am 
i dont find it
Y4nn Sep 28, 2016 @ 6:40am 
WHERE ISE IT