Tabletop Simulator

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Zelda Deckbuilder: The Wind Waker Edition
   
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Game Category: Card Games
Number of Players: 1, 2, 3, 4
Tags: 4+
File Size
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129.191 KB
Jun 24, 2015 @ 1:06am
May 22, 2018 @ 6:55pm
9 Change Notes ( view )

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Zelda Deckbuilder: The Wind Waker Edition

In 1 collection by DexThorn
Somewhat Serious Entertainment's Deck Building Games
9 items
Description
If you like this game, please be sure to check out the deck building game I am currently working on. It is an orginal, with a whole new way to play, so if your interested, check it out and please leave a comment!: https://www.kickstarter.com/projects/309187201/1148032295?token=0b130b81

Rules this game follows: http://www.cryptozoic.com/sites/default/files/uploads/files/dc_db__rulebook_lo_res.pdf
It also has the Rupee system from the first game, which is that when you earn Rupees, you keep them until you use them. Some cards/Heroes have Rupee abilities. Hero Rupee abilities can be used as many times as possible, but cards that have Rupee abilities can only be used once unless stated otherwise (Magic Armor, Sword Training). If you play a card with a Rupee ability, you do not have to activate it immediately.

The second Edition to the Zelda Deckbuilder series I've been messing around with based on the Ceberus Engine! This one has a brand new feature: Charts!

Charts have their own stack and act similarly to Boss Enemies. Each player can only buy one Chart a turn (except for Medli), and another flips over when a player buys the top card. There are many cards that interact with the Charts, and a lot of Charts and main deck cards are Ongoing cards, so keep open some space! It is recommended that you shuffle all Charts but a Treasure Chart and have that start the Chart stack, but you can just make it random if you'd like.

There are four Poe enemies that are a bit of a different color than the rest of the enemies. These are set off to the side for later use. One of the Boss enemies, Jalhalla, uses them.

The bosses also include a Final Boss, which is always a the bottom of the Boss stack.

I hope everyone is enjoying the Deckbuilders, and I'll be back soon with another! Stay Awesome!
11 Comments
DexThorn  [author] Jul 19, 2017 @ 2:30am 
Sorry for taking so long. Hopefully all the issues have been fixed!
DexThorn  [author] Jul 13, 2017 @ 1:17am 
What seems to be the case is that the website I had the images hosted on is now gone (this was before the cloud uploading) so im going to have to re-upload everything. This, unfortunately, will take a bit of time, as i have many files and cards to go through. Hopefully i will be able to get this up and running by the end of the week though. Sorry about the problems!
Sora Jul 12, 2017 @ 8:08pm 
Images seem to be gone at the moment for me. Not sure if it's a local error or not? :(
spongee07 May 11, 2017 @ 11:02pm 
They are in the main deck btw!
spongee07 May 11, 2017 @ 11:02pm 
Hey just to let you know in the main deck there are 3 cards that are messed up. They are blacked out and slightly larger than the rest. When you load the mod up and search the deck they are cards 61, 62, and 92. We love playing this game and I hate to be out 3 cards because know how well this mod is they are probably something awesome! Thanks so much for looking into it!
Warden of White Spire Aug 2, 2016 @ 10:33am 
K, tanks for the response, you could always adjust the text, and change the cost to swords or something. And seperating some of the text would probably be helpful too. For instance, the Prince cause a bit of confusion in my game, since you can keep getting power +1 per certain cards played, and he thought he could get a Draw per, I think it's magical power card played, and I had to correct him. Very often, its a case of false association, where they assume the previous effect is still carrying over, when it's not. Just saying, thanks for clarifying! Also, there are 100% a bunch of cards that have you pay rupees. Like Sword training, it actually has two different rupee costs for effects.
DexThorn  [author] Aug 1, 2016 @ 7:36pm 
This is actually something I thought would happen from the start, but wanted to try anyway and it ended up okay, however it seems to have caused a problem. I wanted to customize the card more and edit the visuals, so when i did the cost i thought "A rupee symbol would be cool, but people may confuse it for rupees." Basically, rupees are only for your heroes (im not 100% sure, but i dont think any card specifically has you pay rupees to activate effects) and the power is what you use to buy cards. Sorry for the confusion, and ill try and think of a better way to represent it.
Warden of White Spire Aug 1, 2016 @ 2:50pm 
Hey, im trying to play this game, ive mostly solved the issues I had with the layout, but I can't seem to figure out what the difference between Rupees and power is, if there is one. The costs are only listed in rupees, but you only start me with power cards. For now I'm assuming its that power can be used on shown cost, but go away, while rupees are persistent, and can be used only as stated on cards and hero abilities. If that's correct, please tell me, because im a bit confused here lol
Qalamity Jun 25, 2016 @ 11:57pm 
Love all your deckbuilder mods! Keep em up!
DexThorn  [author] Aug 29, 2015 @ 9:55pm 
I have added a rulebook for the DC deckbuilder to the description as well as a small description of the Rupee system. Hope that helps!