Unturned

Unturned

2,049 ratings
Workshop: Creating, Publishing & Updating
By Nelson Sexton
This guide explains how to upload Unturned content to the Steam Workshop.
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Creating
There are several types of content that can be created and uploaded to the Unturned workshop. For examples of fully prepared assets check the Unturned/Bundles/Sources/Examples folder. How to begin making them is documented in the following guides:

Ready-to-Use:
These types of content can be uploaded instantly by the creator and shared with anyone.

Maps
Localization
Objects
Items
Vehicles
Spawns
NPCs
Others

Curated:
These types of content go through a voting process before being accepted into the game.

Cosmetics
Skins

If you are interested to more closely match the vanilla game this guide provides some tips/advice/rules: Official Content

If you'd like to create custom features and C# code for the game (although these can't be uploaded to the Workshop for security reasons) check out this guide: Modules

Note: The current version of Unity used by Unturned is 5.5.0f3.
Publishing
When your Unturned content is done open the submit tab under workshop on the main menu.

You will need to fill in the following fields when publishing a file:
  1. Name: This is the name of your file as seen on the workshop.
  2. Collection Path: This is the path to a folder containing your workshop folder. For example, to upload a map you would copy your map's folder into a workshop folder and then provide the path to said workshop folder. You can put multiple folders into this folder such as a gun along with its magazine and sight.
  3. Preview Image: This is the path to a png or jpg shown as an icon for your file.
  4. Type: This is the type of file you are uploading. If your file does not match one of these such as a resource, animal or effect used the Object category.
  5. Visibility: This defines who can see your file when it's first uploaded.
Once you've filled out the form you can click the workshop terms of service notification to open it in the steam overlay and agree to it, allowing you to click the create button and publish.
Updating
To update an existing file fill in the forms similarly to before, however if left blank the name, description and preview image will remain what they were prior to updating. Fill in the change note field to provide some information on your change log.

When all your information is ready select an existing file from your list and it will begin updating.

Rules
While each content type may have its own rules, these apply to everything in the workshop:
  1. No content intended to provide clientside cheats
  2. Must adhere to the Steam Rules and Guidelines
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407 Comments
headcoderff May 29 @ 12:38pm 
Click the Scroll wheel to get out of the devkit:steamthumbsup:
MurpherPlayz Mar 11 @ 3:38pm 
LKM JHGFGHJKL;'LJHGFCFGHJKK FGKJHG Yes
maciazek0 Jan 31 @ 9:23am 
how off this
maciazek0 Jan 31 @ 9:23am 
off this
kkokkofish Jan 12 @ 5:32pm 
Thank you Nel
AlyRene Jan 9 @ 12:31pm 
how do i use cheats
TheLegoist Jan 8 @ 10:25am 
poop
dragon beast Aug 17, 2021 @ 10:11am 
thanks
自由者conor Jul 26, 2021 @ 10:12pm 
什么时候出中文简体?
iDave Apr 19, 2021 @ 11:44am 
i can't select a path. how do i do that?