The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Oblivion Skeletons
   
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Category: Miscellaneous
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16 mai. 2015 às 17:02
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Oblivion Skeletons

Descrição
Not much to say about this mod. I was just thinking back about how much harder skeletons were in Oblivion than they are now in Skyrim.
So the skeletons should have much more health now, about 70-80 more HP for every skeleton. Time to crack some skulls people. No DLC'S required, I just added more health to the entire race so it should effect all skeletons in the game.
22 comentários
♂tHEg0ATIE♂ 4 mar. 2018 às 12:36 
ol' wizard, are you high?
ACID RAIN 15 ago. 2017 às 22:05 
bad meme since they are easier in oblivion than skyrim.... lol
Dash ~ 29 abr. 2017 às 11:44 
Anyone know if this haa a major impact on skelitons with the Requiem overhaul?
JayKed22 3 mar. 2017 às 13:44 
Doot Doot
Jinx 30 jul. 2016 às 10:53 
Skeleton's were pu**ies in oblivion too.
Bloodskal 18 jul. 2016 às 21:44 
now where is the dark souls skeleton mod?
Admiral Dinosaur 5 jun. 2016 às 2:30 
sweet
Bloðbrand 13 jan. 2016 às 8:52 
Good idea; and I'm glad you like the term I coined enough to use it yourself.
EvilgnomeBoy  [autor] 12 jan. 2016 às 18:33 
I can make the ghost one easily, that one requires me making an active ability for the ghosts only. which won't be too hard, It will just require me to make a new magic ability that will block all damage except magic. As for the blade skeletons, I might be able to add a bunch of skeletons randomly throughout skyrim and in caves and such wearing the armour and wielding the weapons. I might as well as make a whole mod that slowly oblivionates Skyrim over time as I add more to it.
Bloðbrand 11 jan. 2016 às 15:56 
Also, a lore friendly mod idea. in Oblivion, ( I'm not sure whether I'm thinking of the vanilla story, or the Knights of the Nine ) you eventually end up facing extra strong skeletons wearing blades helmets, and wielding magic akaviri katanas; the Fallen Blades; and according to Skyrim's lore, the Thalmor almost completely wiped the Blades out. This'd make you think that there'd be even more Fallen Blades in Skyrim than there are in Oblivion; And YET, there's not 1. It'd REALLY patch Skyrim's lore up if you made a mod that puts Fallen Blades in Skyrim as fairly rare, but common enough to support lore, encounters.