login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Help us translate Steam
I don't have the setup needed to make modifications to it, and currently my life will not allow me to do so in a forseable future :)
Please note that my code is relatively rough and maybe not the best place to start and learn.
Anyway, I recommand using ILSpy (https://github.com/icsharpcode/ILSpy) to look at the core binaries of the game. That's how I learned how it worked.
Good luck and have fun !
PS : If you release a upgraded version, please come back to me, I will update my mod description to point on yours.
From my point of view, the instantaneous values are better.
Indeed, there are a delay. If you add up the number of jobs given by Employement Details in the image, it's equal to 31,028, for 26 738 indicated by the game.
In fact, the mod gives the instantaneous figure while the game displays the statistics of the previous week...
Does the delay is still here when you close/open the window ?
Maybe try uninstalling/reinstalling ?