Cities: Skylines

Cities: Skylines

181 ratings
Employment Details
File Size
0.015 MB
May 9, 2015 @ 12:35am
May 16, 2015 @ 8:31am
3 Change Notes ( view )

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Employment Details

Mod adding employment details by education level.

Extended Public Transport UI 1.2 for the UI source code inspiration.

Git source code :
Tested and working for Mass Transit. Should work for others extensions.
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Virelai Nov 4, 2018 @ 3:14am 
Thank you for this simple, yet so helpful mod!
Ana Félix Pires Aug 13, 2018 @ 1:47am 
Thank you!
Quboid Jun 30, 2018 @ 6:04am 
Thank you very much!
Max_well  [author] Jun 30, 2018 @ 5:46am 
@Quboid : Please feel free to do so.
I don't have the setup needed to make modifications to it, and currently my life will not allow me to do so in a forseable future :)

Please note that my code is relatively rough and maybe not the best place to start and learn.
Anyway, I recommand using ILSpy ( to look at the core binaries of the game. That's how I learned how it worked.

Good luck and have fun !
PS : If you release a upgraded version, please come back to me, I will update my mod description to point on yours.
Quboid Jun 26, 2018 @ 1:34pm 
Do you mind if I adapt your code into a new mod and upload it to the Workshop? I'm looking to learn modding and adding a few features to this would be a good way. I will of course give you credit.
Max_well  [author] Jun 14, 2018 @ 8:41am 
@Dezelles Thanks for the explanation.
From my point of view, the instantaneous values are better.
Dezelles Jun 3, 2018 @ 7:55am 
@lilphiliraq, @Max_well
Indeed, there are a delay. If you add up the number of jobs given by Employement Details in the image, it's equal to 31,028, for 26 738 indicated by the game.
In fact, the mod gives the instantaneous figure while the game displays the statistics of the previous week...
lilphiliraq May 25, 2018 @ 8:34am 
This and the CSL stat mod are the same. I chose this for its specif task.
lilphiliraq May 25, 2018 @ 8:32am 
Did all of that. I've been subscribe to this mod for over a year. I just finally started to say something to see if anything can be done. I may have worded it wrong. What I mean by delay is that your mod stats and the in-game are not in sync with each other. Just the adults count is correct. Example, (I'll try and take a pick if I could.) Even starting a new game when people move in the workers in stats and your are off. The employed/unemployed numbers differ when seeing the stats side by side.
Max_well  [author] May 24, 2018 @ 1:15pm 
@lilphiliraq Nothing in the code might explain such behavior.
Does the delay is still here when you close/open the window ?
Maybe try uninstalling/reinstalling ?