Killing Floor 2

Killing Floor 2

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The Best Skill Trees
By Sgt Craig
Here I'll list the Skills I recommending using in your Skill Tree(s) for all the Classes
   
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Introduction
In this Guide I am going to tell you the best skill tree combinations, normally for damage and HP gain, I hope this guide helps you can if you do not agree with something I put or think a different combination is better than what I put please tell me, I do not care if you be straight with me, in fact please tell me if I chose some bad combos, but please remember these are the Skill Trees that I feel are the best, and if you disagree with me then okay you find what you like is the best, but most importantly just enjoy the game.

Screenshots Coming Soon
Berserker
Part 1: Berserker Skill Tree

NOTICE: I do NOT play as Berserker so all of the Berserker are my understanding of the abilitys as they read, their gameplay effects I do not know, all the other classses however I do play as and have used their abilitys, so please read threw the Berserker Tree with a grain of salt, thanks

Level 5: Equipment
Use "Bulk Ammo": Berserker ranged weapons start 20%
Bulk Ammo is much better then Night Vision,
Ammo or being able to see in the dark?
Even though you wont use guns that much it's still better!
"Night Vision": See in the dark
(Berserker is very OP if you have a Medic focusing mainly on you)

Level 10: Survival
Use "Frenzy": Melee damage increase for every 15% of health loss
Seriously this is much better then the opposit,
"Fake Out": you cant be grabbed by clots,
Frenzy is the better one

Level 15: Weapon Handling
Use "Formidable": Melee attack reduce Zed damage by 15%
I'm not going to even begin, this is the only good choice,
"Furious Defender": When you lose 15% HP you increase enemy stumble chances by 5% (a max of 25%, you have to be at 65% HP to have 25% stumble)

Level 20: Power
This one is really your choice, I feel like they are both even on their usefulness
If you want damage go for "Intimidate" if you want speed when hurt (Flee from combat) go for "Take Cover"

Level 25: Advanced Training (Zed-Time)
This is also your choice, these are also on an equal level of usefulness
For team support go for "Menace" for high damage go for "Attack Strength"
(Intimidate and Attack Strength go very well together)

And that concludes the Berserker Skill Tree, thank you for reading! I hope this helps
Commando
Part 2: Commando Skill Tree

Level 5: Awareness
Use "Call Out": Teammates can see Cloakers as good as you can (improves each level)
This is just better, it's VS Night Vision, I will never recommend Night Vision

Level 10: Supply
This is your choice, but I like to go with Large Mags
"Large Mags": 50% more ammo for Commando gun clips
"Backup": Knife and Pistol have 40% extra damage

Level 15: Weapon Handling
This is your choice, but I like to go with Tactical Reload
"Tactical Reload": Reload faster with perk weapons
"Single Fire": 20% more damage when using single fire mode
The Bullpump Rifle goes very well with Single Fire

Level 20: Weapon Specialist
Use "Autofire": 20% more damage when using full\burst firing modes
Only choose this if you chose Tactical Reload

Level 25: Advanced Training (Zed-Time)
Both of these are almost the same with slite differences, I like Rapid Fire
"Rapid FIre" 3% more damage with Commando guns and shoot x3 faster with all guns
"Professional" When Zed Time is active you move and reload at normal speed, switch weapons x2 faster



And that concludes the Commando Skill Tree, thank you for reading! I hope this helps
Support
Part 3: Support Skill Tree

Level 5: Supply
This is really a choice of self or team, I use Ammo
"Ammo": Ammo capacity and starting ammo increased by 20%
"Supplier": People can resupply ammo and nades from you once a round

Level 10: Fitness
Use "Fortitude": HP increased by 50%
50% more HP is better than slowly regaining it
"Regeneration": You HP regins slowly over time

Level 15: Weapon Handling
Use "Tactical Reload": Reload perk weapons faster
It's just better

Level 20: Endurance
This is completely your decision
These both have the same amount of usefulness
"Strength": You can carry 5 lb more then normal (carry 5 more weight)
"Tenacity": 10% more damage with Support weapons

Level 25: Advanced Training (Zed-Time)
Use "Barrage": 15% more damage for you and nearby friendlys
This is just the best choice, the other one is stupid



And that concludes the Support Skill Tree, thank you for reading! I hope this helps
Field Medic
Part 4: Field Medic Skill Tree

Level 5: Conditioning
Use "Healing Surge": 20% more HP
This is better for the team, the other Perk is for yourself which isn't how a Medic should be played

Level 10: Medical Technician
Use "Combatant": Start with full armor and 60% armor price
This is much better, do no use the other
"Armament": Lose 10% HP healing but give 2% max armor to teammate

Level 15: Weapon Handling
Use "Regeneration": Your health regains slowly over time
The other one isn't to bad, but I prefer Regen
"Lacerate": Zeds bleed more when using perk weapons

Level 20: Combat Technician
Use "Vaccination": Healing increases max armor to teammates and temporary resistant to Bloat Bile
The other one is too much of a combat and not support for a medic

Level 25: Advanced Training (Zed-Time)
Use "Airborne Agent": M-Darts make a healing cloud that heals nearby friendlys for 10% extra healing



And that concludes the Field Medic Skill Tree, thank you for reading! I hope this helps
Finish
Thank you for reading "The Best Skill Trees" guide, I hoped this helped you with playing the game, have fun!

If I made any grammatical errors or format errors please tell me, that'd be much appreciated :)
2 Comments
Sgt Craig  [author] Aug 3, 2015 @ 5:56pm 
As I had said, these are the perks I enjoy using and I think are the best, for atleast me, so please stop telling me what is better than what I chose
Thicc Jul 30, 2015 @ 11:25am 
Thanks bud :steamsalty: