Don't Starve Together

Don't Starve Together

99 Bewertungen
Time Your Own Boss
   
Preis verleihen
Favorisieren
Favorisiert
Entfernen
Dateigröße
Veröffentlicht
Aktualisiert
37.624 KB
3. Mai 2015 um 9:59
18. Jan. 2016 um 13:54
5 Änderungshinweise (anzeigen)

Abonnieren zum Herunterladen
Time Your Own Boss

Beschreibung
Allows you to set the amount of days before any bosses can spawn i.e. "safe days". You can even set it to Day 1, so they can start spawning immediately! Be warned, though! This is also the amount of days that have to pass, from the last day e.g. Bearger was killed, before he is able to spawn again! This means if you set it very low, you may get more than one Bearger within a single autumn.

Settings Information
There is just one setting, and it affects all bosses.
You can set the amount of days in the following increments:
1-100 days in increments of 1
100-200 days in increments of 10
and a special option of 1 million days.

The default setting is 26 days.

Usage notes
a. It will NOT despawn already spawned bosses.
b. There are several variables that factor in, when the game decides which boss to spawn and when. This just sets one of those, albeit the most important one. I cannot guarantee that a boss arrives at the exact day you choose! The season decides which boss is spawned.
c. Does NOT require you to make a new world before taking effect.
d. This mod only works if the host of the server has enabled it.
e. When using this mod as a host, this will apply to all the players on the server.

Link to Don't Starve / Reign of Giants / Shipwrecked version

Change log
0.0.5 - Code clean-up.
0.0.4 - Removed broken forum link
0.0.3 - Changed mod to not be required for all players, as it is a server mod.
0.0.2 - Added links to Steam Workshop to modinfo.
0.0.1 - Initial release.

Links to my other DST mods (Steam pages)
Auto Stack and Pick Up - Gives you MANY settings for automatically stacking or picking up newly spawned and manually dropped stackable items.
Blow Darts Any Feather - Allows you to add extra recipes for any blowdart, so you can use any feather to craft them.
Fishing Buddy - Allows you to edit all settings pertaining to fishing.
Long-range Containers - Allows you to change the distance you can move away from containers before they automatically close.
Long-range Research - Lets you set the range from which you can use the research machines, and access recipes from more than one machine at a time!
Metabolizer - Allows you to set the base rate of hunger, from 400% of normal loss, and all the way to 200% gain.
Monster Ash Drop Tuner - Allows you to set a chance for monsters, prey, animals and characters (not players), to NOT replace their loot with ash when they die burning and screaming.
No Wet Items - Removes the possibility of inventory items being wet.
Resurrection Tuner - Tune the resurrection penalties, and starting stats after resurrection, plus crafting-cost of revival-items.
RPG Items (global edition) - Any weapon, armor and helmet has a chance to be imbued with special modifiers when they are generated by the game (by world generation, crafting, drops etc).
Sanity Tuner - Allows you to tune the sanity gain and loss players receive from many things, including moisture and auras!
Sleepy Time - Allows you to set the amount of gain/loss of each stat for each sleep-tick, AND how often sleep-ticks occur, as well as # of uses for tents and siesta huts.
Stat Regen And Degen - A customizable stat regen AND degen system for health, sanity and hunger.
Temperature Tuner - Allows you to tune the rate at which the temperatures of the players rise and fall (separately) using percentages, and change the minimum and maximum temperature caps for the players as well.
What am I crafting (fixed) - Shrinks the lock icon that appears on crafting recipes which haven't been prototyped yet, so you can see the silhouette of what you are crafting.

Tags: boss, time, bearger, deerclops, bunny, dragonfly, moose
53 Kommentare
Ultroman the Tacoman  [Autor] 12. Apr. 2022 um 1:41 
@Inseerlink: I am active, indeed :) Sadly, any mod that changes hounds or bosses in any other way than this mod does, require quite a bit of work since they're handled by scripts that aren't easily overridable. It can probably all be done, though. You can ask one of the authors of the hound-adjustment mods if they would do it, or perhaps request someone to make it on Klei's DST Modding forum. I'm a bit too busy at the moment. The fundamental stuff is done by those mods, but they need an extra system to handle ramping all the variables.

Best wishes, Ultroman the Tacoman
Cringe Isekai Enjoyer 11. Apr. 2022 um 21:54 
Wow! The author is still active! :o :D
btw, I accidentally came here looking for a mod that makes it so that any spawned bosses does not disappear once the season is over. Does anyone know about one?

I am looking for a harder balanced approach to the game, something like scaling boss timers, scaling boss numbers, scaling hounds timer, scaling hounds damage, bosses does not disappear if not dealt with, etc

I mean, this is probably to wrong place to write about this, I should probably open a discussion xD
Ultroman the Tacoman  [Autor] 6. März 2022 um 3:01 
@ALEXANDER YT: No. There is an option for 1 million days.
ALEXZANDER 5. März 2022 um 23:33 
can u add function to disable bosses compleatly?
Ultroman the Tacoman  [Autor] 16. Aug. 2020 um 3:56 
@pare4070: You can't.
Please read the description. I have tried updating it to be more...descriptive.
TOM PEARL 15. Aug. 2020 um 13:26 
how do i make a boss spawn
Ultroman the Tacoman  [Autor] 20. Apr. 2019 um 23:46 
@Baron Jack: You're absolutely right! I hadn't thought of that :)
Baron Jack 20. Apr. 2019 um 15:57 
This will be useful when u want bosses to spawn in short and very short seassons! :steamsalty:
Ultroman the Tacoman  [Autor] 20. Aug. 2018 um 17:19 
Just went through the game code, to ensure that this mod still works as intended.

Sincerely, Ultroman the Tacoman
Ultroman the Tacoman  [Autor] 14. Aug. 2018 um 21:04 
There has been no change to the spawning patterns. All bosses have specific seasons and other conditions, determining when they can spawn, and the rest is up to randomness. Except for the one variable which this mod changes, which is a hard minimum on how many days MUST pass, before ANY boss can spawn. Think of it merely as the number of days you are guaranteed to be safe from bosses.

Sincerely, Ultroman the Tacoman