Grand Theft Auto V

Grand Theft Auto V

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GTA Online: Fairest Heist Payout Percentages
By Fish
How much money should each crew member actually receive from a GTA:Online heist finale? Hopefully this guide will show you just how much a fair amount is for each heist and give a little guidance on how to split each heist differently.
 
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Introduction
This is a quick guide for hosts and crew members alike to see the fairest split of money for each heist and hopefully overcome some of the ♥♥♥♥♥ing about what cut everybody should be getting.

For each job there is a host and crew cut displayed which add up to give the host and crew members the same (or as close as it can be) monetary gain from the course of the entire heist.

Also displayed is an excess percentage which can be shared between the players in the lobby as the host sees fit. You could split this excess based on any of the following:
  • Performance
  • Number of missions that a certain player has played with you
  • Which player has the most difficult job in the upcoming hiest finale
  • Who's name you like the most
  • ...or just keep it all for yourself as host.
Whatever floats your boat.

    For those of you who just want a quick reference, here is a table of the fairest percentage divisions based on normal difficulty:
% Cut
The Fleeca Job
The Prison Break
The Humaine Labs Raid
Series A Funding
The Pacific Standard Job
Host
60%
40%
45%
45%
45%
Crew
40%
15%
15%
15%
15%
Leftover (to be split between all 4 players as the host sees fit)
0%
15%
10%
10%
10%
Assumptions
There are 2 main assumptions that this guide is based on at this time:

  1. All heists are played on the same difficulty for the setup missions and the finale.
    • Making this guide for a whole host of different combinations of difficulties would be too convoluted. There is a section at the end of this guide on how to work out the figures for yourself which you should follow if you are mixing and matching difficulties. Most public games you run into are all on normal difficulty in any case.
  2. Setup mission rewards...
    • The values are all accurate to what you will receive in-game although there do seem to be occasions that I notice while playing that the amount fluctuates (only ever by $500). I'm not quite sure why this happens but given that you will also receive money for any setups that you fail, that more than balances it out.

The other point to note is that I have included the payments given to crew members during the heist setup missions. This shouldn't be rocket science but as a crew member joining a heist finale you have either completed the necessary setup missions and so will get as much as the host at the end of the heist (since the host recieves no payment for setup missions) or you have not invested the time in doing the setup missions and do not deserve the same amount as the heist leader at the end of the heist.
The Fleeca Job
    Note: The values for setup missions have been verified ingame as the reward given.

Heist Details
  • Heist Setup Cost: $11,450
  • Number of Setup Missions: 1 (+ intro setup)
  • Heist Finale Payout:
    • Easy: $57,000
    • Normal: $115,000
    • Hard: $143,500
  • Heist Setup Mission Payout:
    • Easy: $4,370
    • Normal: $8,740 ($4,370*2)
    • Hard: $10,925

Suggested Heist Split

% Cut
Easy
Normal
Hard
Host
35+20.1+7.7 = 65%
40+10+7.6= 60%
40+8+7.6 = 55%
Crew
35%
40%
40%
Excess
0%
0%
5%
The Prison Break
    Note: The values for setup missions have been verified ingame as the reward given.

Heist Details
  • Heist Setup Cost: $40,000
  • Number of Setup Missions: 4
  • Heist Finale Payout:
    • Easy: $200,000
    • Normal: $400,000
    • Hard: $500,000
  • Heist Setup Mission Payout:
    • Easy: $7,600
    • Normal: $15,200
    • Hard: $19,000

Suggested Heist Split

% Cut
Easy
Normal
Hard
Host
15+20+15.2 = 50%
15+10+15.2 = 40%
15+8+15.2 = 40%
Crew
15%
15%
15%
Excess
5%
15%
15%
The Humane Labs Raid
    Note: The values for setup missions are based on screenshots obtained from another player but have not been verified by myself.

Heist Details
  • Heist Setup Cost: $54,000
  • Number of Setup Missions: 5
  • Heist Finale Payout:
    • Easy: $270,000
    • Normal: $540,000
    • Hard: $675,000
  • Heist Setup Mission Payout:
    • Easy: $10,260
    • Normal: $20,520
    • Hard: $25,650

Suggested Heist Split

% Cut
Easy
Normal
Hard
Host
15+20+19 = 55%
15+10+19 = 45%
15+8+19 = 40%
Crew
15%
15%
15%
Excess
0%
10%
15%
Series A Funding
    Note: The values for setup missions are based on screenshots obtained from another player but have not been verified by myself.

Heist Details
  • Heist Setup Cost: $40,400
  • Number of Setup Missions: 5
  • Heist Finale Payout:
    • Easy: $202,000
    • Normal: $404,000
    • Hard: $505,000
  • Heist Setup Mission Payout:
    • Easy: $7,676
    • Normal: $15,352
    • Hard: $19,190

Suggested Heist Split

% Cut
Easy
Normal
Hard
Host
15+20+19 = 55%
15+10+19 = 45%
15+8+19 = 40%
Crew
15%
15%
15%
Excess
0%
10%
15%
The Pacific Standard Job
    Note: It is possible to use the nearby apartment to access a Karuma which makes getting 90-100% payout on this heist fairly trivial. If you can do it, go ahead - I've included the payout splits for 100% but this is an exploit and many people do not know about it or do not own the garage there to be able to do it.

The Pacific Standard Job has a mechanic attatched which will reduce your pay from the advertised amount which is something that not everybody who hasn't played the heist finale realises. Every time a crew member carrying a money bag takes damage, money is lost. This means that while the heist in theory pays out $1,000,000, in practice you will recieve much lower amounts. Even though this isn't really a guide for advice, a PSA would be to let one player take all the money from the vault. That way, you only lose money if they get hit.


With a fairly average team but decent bag carriers on normal difficulty, I have recieved around $700,000 from this job but with a bad crew or bad luck you will find that amount easily decreasing to $600,000 or under. The flip side of this is that with a good crew you might get $800,000 or more.



I have calculated several crew splits here for average ($700k), bad ($600K) and good ($800k) cases.
Bear in mind though that there's no guarantee of getting a certain payout and that if you get less than expected from the finale it is the host who loses out most having already payed the $100,000 setup fee and not recieved the $100,000 from setup missions.

    Note: I have limited experience playing this heist on easy/hard so have included only two scenarios for each. The first is for 100% (probably using the karuma exploit), the other is based on getting 70% of the potential take (which is the percentage of the take that I would count as average on normal).

Heist Details
  • Heist Setup Cost: $100,000
  • Number of Setup Missions: 5
  • Heist Finale Payout:
    • Easy: Up to $500,000
    • Normal: Up to $1,000,000
      • Bad run: $600,000 (60% of potential take)
      • Average run: $700,000 (70% of potential take)
      • Good run: $800,000 (80% of potential take)
    • Hard: Up to $1,250,000
  • Heist Setup Mission Payout:
    • Easy: $10,450
    • Normal: $20,900
    • Hard: $26,125

Suggested Heist Split

% Cut
Easy (100% - $500K)
Easy (70% - $350K)
Normal (Bad - $600K)
Normal (Avg - $700K)
Normal (Good - $800K)
Hard (70% - $875K
Hard (100% - $1,250K)
Host
15+20+10.5 = 45%
10+28.6+14.9 = 55%
15+16.7+17.4 = 50%
15+14.3+14.9 = 45%
15+12.5+13.1 = 40%
15+11.4+14.9 = 40%
20+8+10.5 = 40%
Crew
15%
10%
15%
15%
15%
15%
20%
Excess
10%
15%
5%
10%
15%
15%
0%
How These Percentages Are Worked Out
It's all very well and good seeing the figures but how did I arrive at these percentages? I'll give you an example using the Series A Funding Heist (with slightly rounded values to make the maths nicer):

Starting by recapping the heist details:

  • Heist Setup Cost: $40,400
  • Number of Setup Missions: 5
  • Heist Finale Payout:
    • Easy: $202,000
    • Normal: $404,000
    • Hard: $505,000
  • Heist Setup Mission Payout:
    • Easy: $10,000
    • Normal: $20,000
    • Hard: $25,000

Then take a look at the % of the final cut that the host is out due to not getting money from setup missions and from paying the setup cost:

We work out the percentage of the final cut needed to cover a cost using the formula shown below:
(value/heist finale payout)*100

    If all setups and the finale are done on normal:
  • Initial Cost:
    • The host spends $40,400 on the heist...
    • ...which is (40,400/404,000)*100 = 10% of the total heist payout.
  • Percentage needed to make up for not receiving money from setup:
    • Everybody else receives a payment of $20,000 for each of the 5 setup missions which the host does not get and should be made up for by increasing the host's share.
    • The host should receive an extra ((20,000*5)/404,000)*100 = 24.8% to make up for this.

Then use Rockstar's default split as a starting point by assigning 15% to each player. Add the percentages calculated above to the host's 15% and see what is left. In this instance it is:
  • Host: 15+10+24.8 = 49.8 = 50%
  • Crew: 15%
  • Leftover: 5%
    Note: percentages must be rounded to the nearest multiple of 5 at this point (but not earlier).

What you end up with at this point is the percentage of the cut from the heist finale that the host would need to receive to have the same net profit as a crew member. There is some excess as you see which can be shared out as the host sees fit.
If that excess is 20% (i.e. if it can be divided by 4 to give a multiple of 5) then it can be split so that each crew member and the heist leader earns an additional 5% each.


This process has been followed for all of the heists that you see - it's not complicated but displaying the working for all the heists on different difficulties would waste too much space.
Closing Summary
All there is to say here is that you can see how Rockstar came up with their default 55/15/15/15 - they found the fairest split and then gave the excess to the host. I would consider splitting the excess over other players rather than giving it all to the host as Rockstar have done but really it is up to you....

...Which leads to a final PSA I guess:
    In a game with a host, the host sets the rules. If you hate them or think that they are too unreasonable, don't play with that host. Please don't waste your time, the host's time and everybody else in that lobby's time intentionally ♥♥♥♥ing up the mission to get back at a host who didn't give you that extra 5%.

Cheers for reading and I hope you found something here useful!
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97 Comments
Hammer and the Anvil Oct 28 @ 3:40pm 
15%Decent
20%Thats pretty good
Fish  [author] Oct 15 @ 9:08pm 
I've tried to make the maths as clear as I can but I appreciate it has ended up looking a bit convoluted due to having to try to present the numbers in 5% increments. Despite this, rest assured the figures are purely mathematically based - no educated guesses ;)

You're right when you talk about other factors going into how much you might be willing to pay but I wanted to stick to "this is the fairest amount for each mathematically" - when you start adding other factors it becomes hard to quantify and just becomes an opinion piece.

I don't stick to these figures all the time in practice either - if I'm playing with friends that I trust then I'll often just do 40/20 regardless. The guide is still relevant today but bear in mind that it was written fairly soon after heists were released when every game I joined had arguments about host/crew pay - after wasting too many hours of my life to people leaving over that I wanted to figure out what the actual fairest amounts would be ;)
(}-;<[ BlackRedDead ]>;-{) Oct 15 @ 4:36pm 
also lets say you want to do achievements, you take the full risk as host at failure a given achievement while the others just loss theire oportunity to get it - i would say that should make the cut uneven to give the host the needing cash to repeat the procedure! - deepending on the available cash and with who you try! - if you have badass "we do this" friends you should give them the full fair 40:20% cut - but if you are just playing with friends you just have already played but not so tight that you can be sure to succeed you should take a larger cut like 55:15% or even 70%:10% IF you dare to try with randoms! (you can adjust the percentages while progressing in the achievement process to reward good gameplay - overall don't forget to reward good gameplay! - heists are a great way to do this because you can actually give cash away!
(should possibly also be noted, lowest cut possible to only give setup costs back and fully reward members)
(}-;<[ BlackRedDead ]>;-{) Oct 15 @ 4:35pm 
thx for the guide - still i would wish the math behind it would be more clear, atm it looks more like an educated guess than real math but it's just a game so - it is great "as is" for the purpose given! :-)

but 1 thing sadly didn't get mentioned and differenciated between - random & friend heists!
i think the risk of failure and thus time waste for the host (while "members" get paid for failure too!) is excedingly higher with randoms than propably could with even the worst friends - because the later you at least know!

my personal ratio conclusion over that fact and the numbers given by this guide will be 55%/15% for heists with randoms and 40%/20% for friends if i host - maybe more dynamical if i would have that spare cash to give out more or we argue another cut to be more fair :-)
Rekztam Oct 13 @ 8:32am 
why overcomplicate things? did you help with setups? yes-20% no-15%. not giving somebody 20% who doesn't trudge throught the 2-4 hours of bullshit setups then gets in the finale and demands 20-25%. ridiculous. oh and if they want paid, they'll try hard. or they won't get paid. simple.
Hiro26 Jul 23 @ 2:45pm 
anybady buy me gta5 pls
Rae Jul 17 @ 3:58pm 
15% is the normal thing, don't be a cunt
20% if you want your team to do their best
Easy as that, you dont need to make a guide lol
10/10 even tho i still give my crew only 10% so i can suck on the 70% cut B)
Yeah, 20% is bullshit
Sam Sep 15, 2016 @ 3:05pm 
Everyone always forgets to start the heists the leader has to spend $200,000 on an apartment. That means the take from the first heist can't possibly pay for the true set up cost

The 11K is waived by Lester first time, too

I got it on sale for 100K and the math ended up working out something like this

Fleeca: 70% or $100,000~ (10K in the red since 100K only covers the apartment, not the missed setup mission money, doh)
Prison: 25% for achievement
Humane Labs: 55%
Series A: 55%
Pacific Standard: 45%

The goal being to get a fair 25%+the buy in+the setup mission $ for every heist after the Prison Break (IIRC 25% Prison Break take is just enough to pay for the buy in, missed setup $, and the missing 10K Fleeca setup $. You break even.)

TLDR: 20% for each crewman all the time is retarded