The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

301 arvostelua
Destruction Spells scale with Magicka
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Tiedostokoko
Julkaistu
Päivitetty
86.208 KB
30.4.2015 klo 8.53
2.5.2015 klo 5.47
4 muutosilmoitusta ( näytä )
Tarvitset lisäosan käyttääksesi tätä esinettä.

Tilaa ladataksesi
Destruction Spells scale with Magicka

Kuvaus
I added a new perk in the Destruction-Tree, which increases your Destruction Spell Damage by 30% every 50 BaseMagicka and this effect goes up to 1600 Magicka. If you have reached the cap of 1600 Magicka or more your spells will do 1000% of their normal Damage.

I added another Perk increasing your Spell Damage and decreasing your Spell Costs, if you are wearing Colthes.

(BaseMagicka: Your Magicka without any Buff from Enchentmants, Blessings, etc.)

Immersion wise I would suggest you to create a new character before you start playing with this mod, in order to get the full experience of getting stronger with your progress. But that might be just my personal impression.


Finaly the no DLC's version is ready to be used:
http://steamcommunity.com/sharedfiles/filedetails/?id=523157577

Nexus link:
http://www.nexusmods.com/skyrim/mods/65357/?
152 kommenttia
Admiral Lisa Franchetti 6.12.2023 klo 21.00 
Unfortunately, installing this causes Skyrim to crash right after the Bethesda logo script is done, preventing me from playing. Anyone know why that happens/how to fix?:steamsad:
Peachy  [tekijä] 25.2.2021 klo 7.00 
I tested it. If you are not afraid of using the consol, you should be able to look up the perks id by tipping "help flow". Then you can find the "magic flow" perk. Then add the perk with "player.addperk #". # stand for the perk id. If it is not working, there could be some mod conflicts and then you just can chose which mod you want to use. Hope i could help.
Peachy  [tekijä] 25.2.2021 klo 6.35 
Acording to the load order, one mod will overwrite the other mods skill tree. So if Ordinator changes the destruction tree, it would override mine. But if a mod change other skill trees, it should work. So you have to chose which destruction tree you want to have, if Ordinator change the destruction tree. And if i'm not wrong, you shoud be able to add my perk with the consol, i will test it.
Grant 24.2.2021 klo 17.57 
Does this mod have compatibility with other skill tree mods such as Ordinator?
Peachy  [tekijä] 11.2.2021 klo 15.28 
Thank you for the comment. I'm glade people still like the mod
Apex Predator 11.2.2021 klo 13.22 
I just started a new play-through with this mod. Just to be sure, I did two tests to verify it works. I tested it as the first mod in the 3rd party mod list and I tested it as the last mod in the 3rd party mod list. It works in either position. I have more than a dozen other mods, but I don't think I have any custom clothing mods.

This is the only mod you need to fix the vanilla magic system. The problem with Skyrim's magic is that it tops out with very under-powered spells that make playing a mage impractical. You can drive the cost of casting down to zero with enchanting, but the DPS of the spells is still just too low for end-game. This mod solves the problem perfectly by leveling up your destructive power.
Suckeychicken 17.12.2019 klo 11.18 
bit of advice for people having issue with clothing mods, this mod checks to see if an item is tagged as clothing, if the mod author didnt bother to tag it as clothing then it wont detect it
Miscorrr 19.10.2019 klo 6.29 
It seems not working for me. Spells tooltip doesnt change and despiting this i dont feel any additional power, same amout of spell required to kill same enemy. Should there be any tracker of additional %spellpower ?
Cuddles 22.9.2018 klo 6.43 
yeah sorry, It was fine before when I had to manually keep pushing the mod to the bottom of the load order when skyrim was checking if mods are up-to-date but I got tired of having to do that all the time so I just went on NMM and on there your mod was just called "destruction" thats all so I made sure that was your mod and then set it all the way to the bottom so then I wouldn't have to do it anymore, but after I did that, a number of custom clothing became invisible like broken meshes when all of them were absolutely fine so i have no idea how the hell a mod to do with magicka would affect a number of clothes mods.
Peachy  [tekijä] 22.9.2018 klo 1.08 
That is strange. I use this mod with custom clothes and it works well and i can't imagine why you have this issuses, because the mod just changes the destruction tree. So it just shoud not work with mods, which do the same thing. Even if i would try to fix your problem, I don't even now what to change. But thanks for your comment.