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Rapportera problem med översättningen
A few schema fixes and I might be able to start again. (???? Two major tables in unit abilities are just not loading in the new PFM.)
- Grab the best submods, re-integrate them to the main mod and unlist the giant wall of submods so the mod isn't so confusing to install and we stop having crippling load orders that make people say "The mod doesn't work."
- Get proper game mechanic screenshots so some of the new features like the flaming pitch firepots on visigoth slingers is properly showcased, unit accuracy statcards, etc etc.
Whats already been done is just a re-organizing this workshop page so the garbage info/poor writing I used to do is cleaned up so what this does is very clearly expressed.
- Undid like a third of the memes on the giants, because I my salt at how poorly implemented the unit was a little undeserved.
- Second wave of slav fixes/finishing, because I never finished what I wanted the horse choppers to be. (Since anti-cavalry axes is just complete nonsense, they were going to be a bit complicated.)
- Tentative fix to the huns spawn waves coming like 5 years early.
Obviously, the sub campaigns are still unsupported, but it took years to support the base campaign, so don't expect a miracle on the other campaigns too quickly.
I need to test some things, but it might be possible to start fixing things again.
I also thought I set it up so the large waves of them only came out when they had lost a lot of forces.
Mind you, I am still remembering changes from a mod which I haven't been able to upload updates to on the workshop for years.
I just counted 35 Hunnic stacks at mostly around 70-90% strength. Granted, this was my first Legendary campaign so I don't really know what's normal.
Or this could just be an anomaly. Never know with TW games.