Cities: Skylines

Cities: Skylines

220 ratings
Zeppelin
   
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Assets: Park
File Size
Posted
5.162 MB
Apr 8, 2015 @ 6:34am
1 Change Note ( view )

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Zeppelin

Description
Its a huge early 1900's Silver Zeppelin.
Perhaps I'll make some Hugh Ferriss style buildings to go along with it.

1800 tris
512x512 texture

Places a small 1x1 park at the base.

Unfortunatly theres no way to import custom animations so it s completely static for now. If CO enables them in the future then I'll update it.
Also the high level of compression the game applies on the normal maps gave it a much noiser look than I expected :( Ah well.
42 Comments
EvangelineE Jul 6, 2018 @ 10:53am 
Are you still planning to update this ? we now have functional zeppelins and the ability to make rotating propellers.

Otherwise i want to ask if i can modify this to make it work as a vehicle, i already made a different zeppelin and would love to have this one to accompany it, i will of course give you the credit you deserve.
SharpX May 25, 2018 @ 6:00am 
lovely i wish animations will ever come though
kerrigan.s.j May 21, 2018 @ 6:55am 
I agree, this need be to section of air-vehicle.
Author do it please :)
Fenrir May 23, 2017 @ 11:44am 
This definitely needs to be made into a transport vehicle for the new expansion!
Rorski May 22, 2017 @ 7:30am 
this needs to be converted to a vehicle for the Blimp!!!
Altarya Feb 1, 2017 @ 5:30am 
If only it moved around... CO needs to allow custom animations ASAP

Also why not make a version of the zeppelin that acts like an airplane, like it flyes to the airport picks up some people and takes flight again
WeirdnAwesome Dec 1, 2016 @ 1:04am 
Could you help place spotlights on the zeppelin? I tried editing it inside the game but it crashed my editor LOLL
Moonman Oct 23, 2016 @ 7:28am 
Kirov reporting.
Kal Veedo Jul 6, 2016 @ 8:37am 
Does anyone know if there's any other parks that are similar to this? Maybe spaceships or anything like that?
creepyeyes May 1, 2016 @ 10:30pm 
Question: Does this deform when placed over uneven terrain? I'm currently working on a scifi floating asset that bends to match the terrain, despite floating in the air. I'm trying to figure out if there's a way to prevent that