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Looking at the error stack, this looks like an error caused by some terrain modification or something. Do you use any mod that alters the terrain in any way?
I was very impressed that I had not one error after today’s patch, because I use lots of mods and custom assets.
My city has both of my assets planted and there is absolutely no error showing up.
Are you my asset is the reason for your error? Did you disabled every other mod and used only this on, to get sure about it?
Details:
No details
System.NullReferenceException: Object reference not set to an instance of an object
at NetNode.TerrainUpdated (UInt16 nodeID, Single minX, Single minZ, Single maxX, Single maxZ) [0x00000] in <filename unknown>:0
at NetManager.TerrainUpdated (.TerrainArea heightArea, .TerrainArea surfaceArea, .TerrainArea zoneArea) [0x00000] in <filename unknown>:0
at TerrainManager.Managers_TerrainUpdated (.TerrainArea heightArea, .TerrainArea surfaceArea, .TerrainArea zoneArea) [0x00000] in <filename unknown>:0
at TerrainModify.UpdateAreaImplementation () [0x00000] in <filename unknown>:0
at TerrainModify.EndUpdateArea () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0