Cities: Skylines

Cities: Skylines

104 valoraciones
Ferris Wheel
   
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1.565 MB
26 MAR 2015 a las 19:18
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Ferris Wheel

Descripción
A farris wheel that can be placed in a park. About 2x6 grid squares in size.
12 comentarios
chinazzi 22 ENE 2018 a las 7:59 
Cool P.S geil ?
AmiPolizeiFunk 17 ENE 2017 a las 10:06 
lol Farris
EJ 30 JUN 2015 a las 3:34 
Is the incorrect spelling of the asset intentional?
forestfey 18 ABR 2015 a las 10:43 
again, blissboostoscope! <3
...I am planning on Dronoria HAARP residetials and GOSH going carefully tentacular tantaltaining. In the city. Shimmering style...
anxietymuppet 1 ABR 2015 a las 18:28 
Anna Faris would be proud
hottt3 27 MAR 2015 a las 20:31 
You should make it a park. It wil be one of the most popular.
Chris 27 MAR 2015 a las 17:24 
Dude it looks amazin ingame, with all these mods I can finally start to make a great grand park. Hope you can make it animated!
Vinolik 27 MAR 2015 a las 5:37 
Please look into it, this is looking great :)
ReticentDaikaiju  [autor] 27 MAR 2015 a las 3:52 
Found it: http://simnation.tv/citiesskylines/updates/cities-skylines-modding-ama-roundup/

"Skeletal animations are not supported. We are keeping a very close eye to support them in the future. Many of the building and props animations you see in the game, such as the wind turbines, waving trees.. are not skeletal meshes and are using vertex animations. For your asset to use those, you simply need to select one of those vertex animated building as template and you will be able to have simple animations on your custom building. You can open them in the editor and place props, quite a lot like any other buildings."

So it looks a bit specialized and might be a bit tricky to use in this case, but I'll look into it.
Djelle 26 MAR 2015 a las 19:39 
I read in a Readit AMA that it is not posible to animate via a skeleton. But simple animations which animate the mesh should be posible. Example in text was a windmill.