X Rebirth
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Squad members Jump To Skunk
   
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18 MAR 2015 a las 14:19
24 ENE 2018 a las 12:22
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Squad members Jump To Skunk

Descripción
Lets all your ships jump to you instantly instead of boosting, so your Squad members are able to keep up with you.
I recommend to use this mod with MoreJumps mod.

Details:
If you arrive at a new zone and you have capital ships in your squad that follow you, they will immediately jump to you after Yisha gave them the coordinates (she volunteered to act as a jump beacon). Works only for followers in the same cluster.
As a lot of jumping is involved that way, I recommend to use the "More Jumps" mod: http://steamcommunity.com/sharedfiles/filedetails/?id=410936896

Version:
*1.5 lets ships jump across clusters
*1.4 lets squad members of squad members etc. jump to you, too
*1.3 public release

Known issues:
*None

Mod Incompatibilities:
*will not work properly with the current version of "carriers", I'm working on it
*ships will always use fuel for the squad jump, even with "no jump fuel for playerships" mod (i do not intend to change that atm)
*there is a small change of incompatibility with other mods that change move.generic.xml but nothing bad can happen

X:RB Version
*working for 4.3
*should work with all other versions of the game as well

Savegame compatible:
*Yes

Uninstall:
*Unsubscribe

Future work:
*None

Feedback and bugreports are welcome.
Discusiones populares Ver todo (1)
2
24 ENE 2018 a las 13:57
Debug XR 4.30
bioscmos303
27 comentarios
rubyismycat 22 AGO 2020 a las 10:24 
thanks anyway your mod saved a thousand ships
janda  [autor] 22 AGO 2020 a las 9:58 
@rubyismycat Sorry, I can't do that. Maybe you could ask one of the active moders to update it.
rubyismycat 16 AGO 2020 a las 2:19 
please update your fabulous mod
janda  [autor] 15 ENE 2018 a las 14:48 
yes! only ships with a jump drive
bioscmos303 20 DIC 2017 a las 16:35 
only cap shipr? no small fighters?
voice of enigma 30 JUL 2017 a las 6:34 
works with 4.1
SpееdBяедкея 3 MAR 2016 a las 5:08 
works 4.0?
Walker Evans 28 ENE 2016 a las 11:17 
The Carrier mod redirects calls to move.generic for carriers to its own version (move.generic.carrier) because they have to wait for their fighters to dock first. That's why carriers don't jump to the player ship with this mod if the Carrier mod is also installed.
Kreiber 24 ENE 2016 a las 3:12 
Leads to conflict. Ships around stations, stops and does not continue movement further.
janda  [autor] 11 OCT 2015 a las 7:10 
i do not plan to change anything as i do not play X:R currently.
i think carriers just don't use my script