X Rebirth

X Rebirth

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Squad members Jump To Skunk
File Size
0.001 MB
Mar 18, 2015 @ 2:19pm
Jan 24, 2018 @ 12:22pm
6 Change Notes ( view )

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Squad members Jump To Skunk

Lets all your ships jump to you instantly instead of boosting, so your Squad members are able to keep up with you.
I recommend to use this mod with MoreJumps mod.

If you arrive at a new zone and you have capital ships in your squad that follow you, they will immediately jump to you after Yisha gave them the coordinates (she volunteered to act as a jump beacon). Works only for followers in the same cluster.
As a lot of jumping is involved that way, I recommend to use the "More Jumps" mod: http://steamcommunity.com/sharedfiles/filedetails/?id=410936896

*1.5 lets ships jump across clusters
*1.4 lets squad members of squad members etc. jump to you, too
*1.3 public release

Known issues:

Mod Incompatibilities:
*will not work properly with the current version of "carriers", I'm working on it
*ships will always use fuel for the squad jump, even with "no jump fuel for playerships" mod (i do not intend to change that atm)
*there is a small change of incompatibility with other mods that change move.generic.xml but nothing bad can happen

X:RB Version
*working for 4.3
*should work with all other versions of the game as well

Savegame compatible:


Future work:

Feedback and bugreports are welcome.
Popular Discussions View All (1)
Jan 24, 2018 @ 1:57pm
Debug XR 4.30
< >
janda  [author] Jan 15, 2018 @ 2:48pm 
yes! only ships with a jump drive
bioscmos303 Dec 20, 2017 @ 4:35pm 
only cap shipr? no small fighters?
voice_of_enigma Jul 30, 2017 @ 6:34am 
works with 4.1
SpееdBяедкея Mar 3, 2016 @ 5:08am 
works 4.0?
Walker Evans Jan 28, 2016 @ 11:17am 
The Carrier mod redirects calls to move.generic for carriers to its own version (move.generic.carrier) because they have to wait for their fighters to dock first. That's why carriers don't jump to the player ship with this mod if the Carrier mod is also installed.
Kreiber Jan 24, 2016 @ 3:12am 
Leads to conflict. Ships around stations, stops and does not continue movement further.
janda  [author] Oct 11, 2015 @ 7:10am 
i do not plan to change anything as i do not play X:R currently.
i think carriers just don't use my script
Metalloman1 Oct 11, 2015 @ 5:10am 
Oh, sorry to read this... are you planning to make it compatible sooner or later?
Also, in what lets this mod to be incompatible with carriers? I mean: what happens between these two mods to not allow your to not behave correctly? (out of curiosity)

Thanks in advance for your answer :)
janda  [author] Oct 10, 2015 @ 3:08pm 
it should be compatible with 3.61 but i do not think it is compatible with carriers mod (I didn't test for a long time)
Metalloman1 Oct 10, 2015 @ 11:27am 
Interesting and useful mod! @janda: is this compatible with the last X:R version (3.61 now) and with the carrier mod, now?