Tabletop Simulator

Tabletop Simulator

52 ratings
Commands & Colors Napoleonics
   
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Game Category: Board Games, Strategy Games
Number of Players: 2
File Size
Posted
Updated
315.300 KB
Mar 18, 2015 @ 6:39am
Dec 1, 2016 @ 6:54am
10 Change Notes ( view )

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Commands & Colors Napoleonics

In 1 collection by NETes
Top 500 BGG
161 items
Description
A note from designer Richard Borg:

The Napoleonic historical period has always been one of our favorites and was actually the second historical game that we developed using the Commands & Colors system. The C & C: Napoleonics rules at first glance may seem more complex than other Commands & Colors games, but if you are familiar with the game system, you are only a few short steps away from taking Command. Even if you have never played before, learning the fundamentals of the game system is straightforward and will be an enjoyable endeavor.

For the game group in Orlando, C & C: Napoleonics is one of our favorites. There is a wealth of subtle and bold features that set it apart from other historical periods and it truly embraces the tactical doctrines of France and the various nations that fought against Napoleon.

·The Napoleonic period showcases a unique balance between the roles of Infantry, Cavalry and Artillery on the battlefield.

·In combat, a unit's battle strength is directly tied to the number of blocks present in the unit. Therefore, as a unit suffers block losses its combat effectiveness is reduced.

·An Infantry unit, by forming square, can reduce the effectiveness of the most gallant Cavalry charge.

·Artillery in combined arms combat along with an Infantry or Cavalry melee attack can produce the most devastating results.

·As with other Commands & Color games, the battle dice resolve combat quickly and the Command cards provide a fog of war and will present players with new challenges and opportunities for victory.

·When in Command, the battlefield tactics you will need to execute conform remarkably well to the historical advantages and limitations inherent to each Napoleonic Army. For example, as the French Commander you will want to maneuver your infantry units into a position to take advantage of their melee attack dice bonus. While a British Commander will want his line infantry to take up a defensive position and stand and volley fire with a dice bonus. The other major powers also have similar seemingly simple advantages that can impact a battle and will influence your Command style for that army.

The core C & C: Napoleonics game will feature French, British and Portuguese troops, while the expansions will showcase one Coalition army that opposed Napoleon.

The Napoleonic historical period is one of my favorites and although it has taken some time to bring it to market, I truly believe, after working with the guys at GMT on Commands & Colors: Ancients, this will be a perfect fit and another outstanding game product.
21 Comments
MrUnimport Jan 31, 2022 @ 7:40pm 
The rules don't seem to load on the tablets, is it possible to have them in pdf object form instead?
Knaughx May 12, 2020 @ 9:52am 
Hi, wanted you know that your mod has been added to my collection: Board Game Geek - BGG - May 2020 - Best Mod for each of the Top 500 Rated Games. Collection here: https://steamcommunity.com/sharedfiles/filedetails/?id=2086043930

The collection used this priority system:

1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.

Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.

Thanks for your hard work!
NETes  [author] Apr 10, 2020 @ 4:41am 
Hay que hacerlo separado
Lord Magolian Apr 9, 2020 @ 4:39am 
Aclarando la pregunta. En TTS existe una manera más o menos sencilla de hacer un mazo de cartas una vez tienes las imagenes de cada carta. Para construir los bloques de unidades, ¿hay algo similar? o cada bloque que tiene una imagen diferente hay que hacerlo por separado. Gracias por las respuestas.
NETes  [author] Apr 8, 2020 @ 2:33pm 
No entiendo la pregunta, lo de automatizar las unidades. Sea como sea, este mod no tiene ningún script así que no tiene ningún automatismo.
Lord Magolian Apr 6, 2020 @ 1:30pm 
Las piezas que representan las unidades, ¿se han de hacer de una en una, o hay alguna manera de automatizar las unidades, tal como se hace en las cartas.? Un gran trabajo.
NETes  [author] Apr 4, 2020 @ 8:14am 
Select one terrain tile and press Ctrl+C (you copy the tile). Press Ctrl+V and you paste the same tile as times you want.
d.harris978 Apr 4, 2020 @ 8:08am 
struggling to set up a maps, grab function grabs the whole stack and not just one terrain feature. how do I sort this out please?
markwooda Mar 28, 2020 @ 2:57am 
thank you for taking the time to create this i have always wanted to try command and colours and this gives me the perfect opportunity
marcosmss2000 Jul 3, 2019 @ 7:06pm 
Very good, but when come the expansions?